Can you simulate pool / snooker in Houdini ?
1146 1 0- alecaille
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The use case is: one sphere would hit a bunch of tightly packed spheres, and only a few of those would be ejected from the pack.
Right now using Rigid Body Solver, the momentum of the cue ball is transferred to a lot of objects in smaller amounts, instead of a few objects in larger amounts. Is there a way to do it in Bullet or another solver in Houdini ? I'm not sure that the physical model used by Bullet even allows this shock wave to travel through the pack of spheres.
Right now using Rigid Body Solver, the momentum of the cue ball is transferred to a lot of objects in smaller amounts, instead of a few objects in larger amounts. Is there a way to do it in Bullet or another solver in Houdini ? I'm not sure that the physical model used by Bullet even allows this shock wave to travel through the pack of spheres.
- Faitel
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