Can you simulate pool / snooker in Houdini ?

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The use case is: one sphere would hit a bunch of tightly packed spheres, and only a few of those would be ejected from the pack.
Right now using Rigid Body Solver, the momentum of the cue ball is transferred to a lot of objects in smaller amounts, instead of a few objects in larger amounts. Is there a way to do it in Bullet or another solver in Houdini ? I'm not sure that the physical model used by Bullet even allows this shock wave to travel through the pack of spheres.
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Use RBD solver instead Bullet to get maximum precision. It is slower but more accurate.

Attachments:
billiard.hiplc (550.3 KB)
Billiard-1.mp4 (241.9 KB)
Screenshot_34.png (4.1 MB)
Screenshot_35.png (4.1 MB)
Screenshot_36.png (4.1 MB)

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