VEX question

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Hey! my name is Abdulwadod I'm an FX student and i'm kind of new to houdini my question is how to get the same fallof that attribtransfer node had when

using a distance threshold you know this bandwidth threshold param i'm trying to do the same thing in vex using wrangle node but it just give me a linear transition i wanna to just transfer a color so i wanna it to have a fallof when doing it using point cloud in vex.
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There are a few functions you can leverage.

https://www.sidefx.com/docs/houdini/vex/functions/xyzdist.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/vex/functions/nearpoints.html [www.sidefx.com]
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Hi,

You can use pcfilter but then you have to use the old school pcopen point cloud lookup functions:
https://www.sidefx.com/docs/houdini/vex/functions/pcfilter.html [www.sidefx.com]

If you want to use the new pcfind/pcfind_radius functions, you have to implement it yourself.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

youtube.com/@pragmaticvfx | patreon.com/animatrix | animatrix2k7.gumroad.com
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https://forums.odforce.net/topic/50973-vex/?do=findComment&comment=231442 [forums.odforce.net]
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