Large scene rounding point positions
1047 4 0- tadian
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- tadian
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- animatrix_
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tadian
Found that we can activate 64 bit precision on the transform node. Still jitters in viewport. I'm assuming this is a viewport 32bit precision issue?
Yes.
Senior FX TD @ Industrial Light & Magic
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- uakin
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- lewis_T
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The more important topic is WHY is your scene scale so big.
You never want your total distance from origin to be more than 50,000 units as a general rule, maybe even smaller.
Set your working scale to fit your total scene into this, and all your 32bit storage will be fine. Yes 64 exists now
but that is a heavy toll to pay, one that should be reserved for distant crowd caches that jitter to hell and back.
L
You never want your total distance from origin to be more than 50,000 units as a general rule, maybe even smaller.
Set your working scale to fit your total scene into this, and all your 32bit storage will be fine. Yes 64 exists now
but that is a heavy toll to pay, one that should be reserved for distant crowd caches that jitter to hell and back.
L
I'm not lying, I'm writing fiction with my mouth.
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