Dark unlighted area in glass render

   1080   11   3
User Avatar
Member
30 posts
Joined: June 2017
Offline
The model has some bulk areas that their thickness is much larger than others.
In the solaris view, these areas appears to be black. No matter how I tweak the setting in karma rendering node....refraction limit, reflection limit, depth, ray bias, change hdr img......it won't change a bit.
Edited by digitalwu - Feb. 21, 2024 22:01:43

Attachments:
forQ_CJar.hou.20.0.590.hipnc (790.7 KB)
artifact_01.png (228.0 KB)
artifact_02.png (250.4 KB)
jar_forQ.abc (2.5 MB)

User Avatar
Member
8555 posts
Joined: July 2007
Offline
you forgot to lock the geo or include .abc

however I suspect you likely need to enable Internal Reflection
https://www.sidefx.com/forum/topic/93357/#post-409004 [www.sidefx.com]
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
30 posts
Joined: June 2017
Offline
No. Enable the "Enable Internal Reflection" in node "Render Geometry Settings" does not solve the problem.

Attachments:
artifact_03.png (1.6 MB)

User Avatar
Member
31 posts
Joined: Sept. 2009
Offline
GEO asset please. Hard to help without it.
Edited by TheNotepadShow - Feb. 19, 2024 09:56:43
Thanks,
Todd Manus
www.artstation.com/thenotepadshow
www.itodd.net
User Avatar
Member
7771 posts
Joined: Sept. 2011
Offline
digitalwu
No. Enable the "Enable Internal Reflection" in node "Render Geometry Settings" does not solve the problem.

The internal reflections should eventually tend to black since the material has absorption. If you've already set ray limits to 1000+ then what you're seeing is probably accurate.
User Avatar
Member
30 posts
Joined: June 2017
Offline
jsmack
digitalwu
No. Enable the "Enable Internal Reflection" in node "Render Geometry Settings" does not solve the problem.

The internal reflections should eventually tend to black since the material has absorption. If you've already set ray limits to 1000+ then what you're seeing is probably accurate.

tried that, it doesn't change a bit.
thanks for reply.
User Avatar
Member
30 posts
Joined: June 2017
Offline
TheNotepadShow
GEO asset please. Hard to help without it.

The hip file is uploaded. The geometry is made procedurally.
User Avatar
Member
31 posts
Joined: Sept. 2009
Offline
Ahhhh... little confused? You have an ABC file loading. Now maybe the ABC file was created procedurally, but the *.abc is not included with the hipnc.
Edited by TheNotepadShow - Feb. 21, 2024 10:45:43
Thanks,
Todd Manus
www.artstation.com/thenotepadshow
www.itodd.net
User Avatar
Member
30 posts
Joined: June 2017
Offline
TheNotepadShow
Ahhhh... little confused? You have an ABC file loading. Now maybe the ABC file was created procedurally, but the *.abc is not included with the hipnc.


reupload the abc file.
User Avatar
Member
7771 posts
Joined: Sept. 2011
Offline
digitalwu
TheNotepadShow
Ahhhh... little confused? You have an ABC file loading. Now maybe the ABC file was created procedurally, but the *.abc is not included with the hipnc.


reupload the abc file.

The geometry is missing a bottom. This open face lets light escape and energy is lost. Capping the bottom and setting the ray limit really high results in a fully lit bottle for me. There is still a small amount of energy loss, but there would be in reality anyway.

Attachments:
bottle_white_furnace_capped.jpg (23.5 KB)

User Avatar
Member
30 posts
Joined: June 2017
Offline
jsmack
digitalwu
TheNotepadShow
Ahhhh... little confused? You have an ABC file loading. Now maybe the ABC file was created procedurally, but the *.abc is not included with the hipnc.


reupload the abc file.

The geometry is missing a bottom. This open face lets light escape and energy is lost. Capping the bottom and setting the ray limit really high results in a fully lit bottle for me. There is still a small amount of energy loss, but there would be in reality anyway.


Thanks for reply, but your picture is pure white.
The geo is crop from part of the product. The product geo is full capped. They both have the same issue.
User Avatar
Member
7771 posts
Joined: Sept. 2011
Offline
digitalwu
Thanks for reply, but your picture is pure white.

In a lossless renderer, the white furnace test would produce a pure white image. The image has faint dark areas though, so there is some energy loss, but not the absolute black areas that were there before.

digitalwu
The geo is crop from part of the product. The product geo is full capped. They both have the same issue.

post the full geo then. the problem with this one went away when I capped it.
  • Quick Links