Hi
About Karma and movie camera in Unreal engine
They say that "if you can't do something in Houdini, you can't do it in any 3d editor".
You can see cine-camera in aunreal engine and conclude that this camera is much stronger than karma-camera in terms of customization.
Can we improve the karma-camera to make it much better than unreal engine's, to match the phrase: - "If you can't do something in Houdini, you can't do it in any 3d-editor".
Translated with www.DeepL.com/Translator (free version)
if you can't do something in Houdini, you can't do it in any
852 7 1- Staglaitor
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- tamte
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- Staglaitor
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- Heileif
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Staglaitortamte
Tomas Slancik
FX Supervisor
Method Studios, NY
I've also heard that if you can't do something in Houdini, you can make the tool yourself and do what we want.
If not using karma camera - can I build an advanced camera myself using vex?
You can make lens shader with vex https://www.sidefx.com/docs/houdini/solaris/karma_lens_shader.html [www.sidefx.com]
Never tried to make one myself.
Would be nice if the same effect that's possible with Arnold and Lentil [www.lentil.xyz] plugin is possible in Karma to, but I have no idea.
- Staglaitor
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Heileif
Would be nice if the same
Anyway - I want to determine the status of this phrase: - "if you can't do something in Houdini, you can't do it in any 3d editor".
Maybe it has to do with procedural polygonal modeling rather than karma rendering?
Maybe karma rendering was never a strong part of Houdini?
- Mike_A
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- Staglaitor
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Mike_A
Can you do amazing stuff in Houdini, that you can't do in any other DCC? Yes.
Can you do amazing stuff in another DCC, that you can't do in Houdini? Yes.
That's a beautiful answer
Based on your statement, all editors are equal and there is no superiority on the part of Houdini, which is sad - I was counting on it so much (((((
- Mike_A
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