How should you add APEX rig roll bones to capture?

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Hi all,

I noticed the apex autorig adds extra roll nulls to the ik limbs.
How should you add them to your skinning?
Just not sure on this since capture and deform happens before apex.

Thanks,
Pete
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Why do you want to add them to your skinning? They're meant to help control the skeleton that is skinned so the controllers themselves are _not_ supposed to be skinned.
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Hey Edward,

I got it sussed, there was actually a doc on it :P
I was refering to the twist component that is added to the limbs.
Looks like if you create the twist bones in the skeleton and name them correctly, the autorig uses them.
https://www.sidefx.com/docs/houdini/character/kinefx/rig_components/twist.html [www.sidefx.com]

Thanks,
Pete
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