Hi everyone,
A simple poll: what render queue is your facility using? I'm trying to get a sense of what the Houdini community at large is using. Please include what platform, e.g. Linux, Windows, etc. Bonus question: how many procs in your render farm?
Thanks!
– Antoine
Queue Poll
7467 9 5- Antoine Durr
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- Antoine Durr
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- wolfwood
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- Antoine Durr
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WolfwoodAntoine Durr
We're using Rush on Linux, around 40 procs.
– Antoine
Might be worth adding if those are hardware procs or cores or what. So hard to tell these days. Like 40 = 5x8 core machines. or that could mean 40x8 core machines.
Good point. I was using cores and procs interchangeably. It's 4x8 + a few 1x4's.
– Antoine
- tstex
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Rush here. Tested mantra on 100-200 cpus. Investigation of comprehensive RUSH/python/ROPs interface for managing Rush dependencies was favorable, (but not fully implemented or stress tested).
Race (Rush related) at DD is still the best system I've ever used. There was a grid engine based thing at a behemoth animation studio I worked at in L.A. that managed thousands of nodes ok, but the user interface was awful compared to race.
We looked at Temerity recently. That's more than just a renderfarm, but had some nice user interface tools for the renderfarm side of things.
Race (Rush related) at DD is still the best system I've ever used. There was a grid engine based thing at a behemoth animation studio I worked at in L.A. that managed thousands of nodes ok, but the user interface was awful compared to race.
We looked at Temerity recently. That's more than just a renderfarm, but had some nice user interface tools for the renderfarm side of things.
- jason_iversen
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Race (DD proprietary), and Queue (R+H proprietary), and a little work with Pixar's Alfred.
Alfred was used to manage multihost interactive rendering only, on a small pool of procs (~50) - not used for offline rendering to disk. We used it to reserve cpus for “mantra -H” and for PrMan's netrender. It's quite a setup and has a dense administration toolset but it does have some pretty good response times - something needed for multihost network rendering. It does cost some money though; but if you have MTOR, you probably have Alfred hanging around. The Alfred ROP in H9 currently needs to be customized to minimize wait-times for interactive rendering, though; it's currently setup to submit jobs intended for offline rendering.
Alfred was used to manage multihost interactive rendering only, on a small pool of procs (~50) - not used for offline rendering to disk. We used it to reserve cpus for “mantra -H” and for PrMan's netrender. It's quite a setup and has a dense administration toolset but it does have some pretty good response times - something needed for multihost network rendering. It does cost some money though; but if you have MTOR, you probably have Alfred hanging around. The Alfred ROP in H9 currently needs to be customized to minimize wait-times for interactive rendering, though; it's currently setup to submit jobs intended for offline rendering.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- Lewis
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jason_iversen
The Alfred ROP in H9 currently needs to be customized to minimize wait-times for interactive rendering, though; it's currently setup to submit jobs intended for offline rendering.
Jason: would you mind elaborating on this customization?
(I'm just getting started with the Alfred ROP…) thanks!
- Wren
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- drexel
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