Queue Poll

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Hi everyone,

A simple poll: what render queue is your facility using? I'm trying to get a sense of what the Houdini community at large is using. Please include what platform, e.g. Linux, Windows, etc. Bonus question: how many procs in your render farm?

Thanks!

– Antoine
Antoine Durr
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antoine@floqfx.com
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We're using Rush on Linux, around 40 procs.

– Antoine
Antoine Durr
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antoine@floqfx.com
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Antoine Durr
We're using Rush on Linux, around 40 procs.

– Antoine

Might be worth adding if those are hardware procs or cores or what. So hard to tell these days. Like 40 = 5x8 core machines. or that could mean 40x8 core machines.
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In the past: drQueue, Deadline, at the moment custom, based on python. 10x4.

cheers
kuba
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Wolfwood
Antoine Durr
We're using Rush on Linux, around 40 procs.

– Antoine

Might be worth adding if those are hardware procs or cores or what. So hard to tell these days. Like 40 = 5x8 core machines. or that could mean 40x8 core machines.

Good point. I was using cores and procs interchangeably. It's 4x8 + a few 1x4's.

– Antoine
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Rush here. Tested mantra on 100-200 cpus. Investigation of comprehensive RUSH/python/ROPs interface for managing Rush dependencies was favorable, (but not fully implemented or stress tested).

Race (Rush related) at DD is still the best system I've ever used. There was a grid engine based thing at a behemoth animation studio I worked at in L.A. that managed thousands of nodes ok, but the user interface was awful compared to race.

We looked at Temerity recently. That's more than just a renderfarm, but had some nice user interface tools for the renderfarm side of things.
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Race (DD proprietary), and Queue (R+H proprietary), and a little work with Pixar's Alfred.

Alfred was used to manage multihost interactive rendering only, on a small pool of procs (~50) - not used for offline rendering to disk. We used it to reserve cpus for “mantra -H” and for PrMan's netrender. It's quite a setup and has a dense administration toolset but it does have some pretty good response times - something needed for multihost network rendering. It does cost some money though; but if you have MTOR, you probably have Alfred hanging around. The Alfred ROP in H9 currently needs to be customized to minimize wait-times for interactive rendering, though; it's currently setup to submit jobs intended for offline rendering.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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The Alfred ROP in H9 currently needs to be customized to minimize wait-times for interactive rendering, though; it's currently setup to submit jobs intended for offline rendering.

Jason: would you mind elaborating on this customization?
(I'm just getting started with the Alfred ROP…) thanks!
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We are using irush on over 1000 cores running suse, not including the xserves for comp renders.
soho vfx
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Use Alfred here to handle Houdini and all other jobs (Maya, Nuke, RealFlow, etc.). And, it was simply because we had Alfserver nodes around and it's really easy to script.
~140 procs.

Chris
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