I am totally new to 3d modeling in general and think I am gonna pretty much exclusively learn Houdini.
However, I purchased a model from 3dexchange and want to import it into Houdini (Apprentice). The model is in various formats, including dfx, obj, iwo, 3ds, mb.
Can someone tell me how to import it or where to find out how?
I tried import geometry and nothing shows up in the viewport, but there is a preview option before importing and I can sorta see the shape of the object I am trying to import.
Thanks for any help!
Newbie Importing Help
6305 12 1- zamous
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- circusmonkey
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- zamous
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- pbowmar
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When loading a .obj, there is actually an external programme used to convert the geometry.
I recommend doing this “manually” in the shell, then you get a Houdini native .bgeo which will load in a File SOP without slow conversions (next time).
If you model name is: MyModel.obj do this in a shell that has had Houdini initialized in it:
gwavefront MyModel.obj MyModel.bgeo
If the above takes a long time, then it's a pretty big model!
Give it a try
Cheers,
Peter B
I recommend doing this “manually” in the shell, then you get a Houdini native .bgeo which will load in a File SOP without slow conversions (next time).
If you model name is: MyModel.obj do this in a shell that has had Houdini initialized in it:
gwavefront MyModel.obj MyModel.bgeo
If the above takes a long time, then it's a pretty big model!
Give it a try
Cheers,
Peter B
- zamous
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I finally got the model to import. I first tried obj and had a bunch of issues with primitive group selection and just used dxf file–which worked great, just no UVs
Anyway whenever I import the model (obj or dxf) is is about 100x the size of my construction plane. I am not sure the best way to scale it down? There is an option on file with pre-transform, etc. But not sure if this is best way?
Any suggestions?
Thanks.
Anyway whenever I import the model (obj or dxf) is is about 100x the size of my construction plane. I am not sure the best way to scale it down? There is an option on file with pre-transform, etc. But not sure if this is best way?
Any suggestions?
Thanks.
- edward
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- zamous
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- JColdrick
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FBX import in Houdini is in early release ‘test’ mode, but it's pretty nice.
It does it's best to setup shaders that are along the lines of the original, but of course it's a different renderer, you can't just swap over. Different renderer - different shaders.
UVs from Maya come over fine with both obj and FBX.
Cheers,
J.C.
It does it's best to setup shaders that are along the lines of the original, but of course it's a different renderer, you can't just swap over. Different renderer - different shaders.
UVs from Maya come over fine with both obj and FBX.
Cheers,
J.C.
John Coldrick
- zamous
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Thanks for all the help.
Another quick question, after the import, I end up with one geometry, but it appears to have primitive groups defined. Is there a node that would help me convert some of these primitive groups into their own Houdini geometry?
I am guessing that I would want separate geometry objects if I was to animate or use dynamics?
Thanks again for all the help!!!
Another quick question, after the import, I end up with one geometry, but it appears to have primitive groups defined. Is there a node that would help me convert some of these primitive groups into their own Houdini geometry?
I am guessing that I would want separate geometry objects if I was to animate or use dynamics?
Thanks again for all the help!!!
- el_diablo
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- pbowmar
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- zamous
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Thanks! Just found script on exchange. Will try it out.
Would it be possible to make a similar script in python? The one on exchange is an Hscript–I think. Was thinking that it might be cool to have a shelf item to do it or something.
Also, would I run the hscript outside of Houdini? Or is there some command line inside houdini. Sorry, tried reading docs on this but didn't make it clear–think I do it outside.
Thanks
Would it be possible to make a similar script in python? The one on exchange is an Hscript–I think. Was thinking that it might be cool to have a shelf item to do it or something.
Also, would I run the hscript outside of Houdini? Or is there some command line inside houdini. Sorry, tried reading docs on this but didn't make it clear–think I do it outside.
Thanks
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