Hi.
Have a problems to start Houdini on SuSe 10.3 x64 (Nvidia)
Can't launch a program - i see the Houdini splashscreen, see the houdini processes (ps ax), and that's all.
Once i saw the interface - but it hang up…
I have a latest Nvidia drivers (173…..), 3d accel enabled, other 3d apps works fine.
What's wrong?
Thanx
Linux GUI problems
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- pbowmar
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What does it say in the shell you typed “houdini” in? Anything or it just goes back to the prompt and says nothing?
Can you run the license admin program? Type “hkey” and if it comes up, you can see if you have valid licenses etc.
Make sure “sesinetd” is running, type “ps -ef |grep sesi” in a shell.
Cheers,
Peter B
Can you run the license admin program? Type “hkey” and if it comes up, you can see if you have valid licenses etc.
Make sure “sesinetd” is running, type “ps -ef |grep sesi” in a shell.
Cheers,
Peter B
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Nothing says in a shell. Just shows the houdini splash screen and then returns to shell.
Once it was the interface appear, but it's not worked.
Trying to launching a hkey:
It doesn't appear (any error output (hkey-bin appears is in the processes))
I keep trying to launch it for 10 or 15 times, and at last it starts. I see the license administration window and green lights. Licensing is ok.
So, it's i think a X problems.
But other 3d software runs well…
Once it was the interface appear, but it's not worked.
Trying to launching a hkey:
It doesn't appear (any error output (hkey-bin appears is in the processes))
I keep trying to launch it for 10 or 15 times, and at last it starts. I see the license administration window and green lights. Licensing is ok.
So, it's i think a X problems.
But other 3d software runs well…
- pbowmar
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- postas
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glxinfo says:
mainhome/postas # glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
…
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7600 GT/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 173.14.05
OpenGL extensions:
…
and so on…
mainhome/postas # glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
…
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7600 GT/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 173.14.05
OpenGL extensions:
…
and so on…
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- edward
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- mrice
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No problem,
You can find some info and a link to the libx11 source here [suseforums.net]
cd into the libx11 source folder and type “./configure –without-xcb”
It may complain about some missing dependencies that you'll have to hunt down, via yast or your distro's tool of choice.
Once that's done run “make” then “make install”, reboot, and you should be good to go
Hope that works for you!
Michael
You can find some info and a link to the libx11 source here [suseforums.net]
cd into the libx11 source folder and type “./configure –without-xcb”
It may complain about some missing dependencies that you'll have to hunt down, via yast or your distro's tool of choice.
Once that's done run “make” then “make install”, reboot, and you should be good to go
Hope that works for you!
Michael
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REBOOT, REBOOT, we are not on windows, shame on you Sir! What happened to changing to runlevel 3, recompile the stuff, restart kdm and then switch back to runlevel 5….
Thanks anyway for the recompiling tip A lot easier than i thought. I have no problem recompiling kernels (it has become kind of a hobby “a kernel a day keeps the doctor at bay”) but never dared to tinker with Suse's rpms.
I recompiled my libX11 here without xcb and indeed it does work (running the gentoo distro though and not openSuse)!
Hans
Thanks anyway for the recompiling tip A lot easier than i thought. I have no problem recompiling kernels (it has become kind of a hobby “a kernel a day keeps the doctor at bay”) but never dared to tinker with Suse's rpms.
I recompiled my libX11 here without xcb and indeed it does work (running the gentoo distro though and not openSuse)!
Hans
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- JColdrick
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Just to clarify, guys, houdini runs just fine on SUSE 10.3 without the threaded GUI, it's hardly what I would call a good reason not to upgrade. We've recently switched(almost) everything here to 10.3 and things are running great. As Edward correctly points out, all releases of Houdini now have had it off by default for some time, so no-one should be getting lockups.
Recompiling libx11 isn't what I would call a casual experience for anyone but a hacker or sysadmin…you might get it working, but it's a variable I personally wouldn't want to introduce to a production environment…
Cheers,
J.C.
Recompiling libx11 isn't what I would call a casual experience for anyone but a hacker or sysadmin…you might get it working, but it's a variable I personally wouldn't want to introduce to a production environment…
Cheers,
J.C.
John Coldrick
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pfff don't you think it is nice and terribly fun to introduce some good bugs half way the deadline of your project JC? (please don't answer it…)
Graham if you want to ignore JC's advice: if you want to recompile libX11 you probably not only need libX11-dev but all other dev-packages where libx11 links to (which could amount to another 20 packages you need to install). When the build fails it will spit out a cryptic message of what packages it expect to find. Install it, try again till the next error, etc etc until it works…
Graham if you want to ignore JC's advice: if you want to recompile libX11 you probably not only need libX11-dev but all other dev-packages where libx11 links to (which could amount to another 20 packages you need to install). When the build fails it will spit out a cryptic message of what packages it expect to find. Install it, try again till the next error, etc etc until it works…
- catlee
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In Debian or its derivatives, you can do something like this to build libx11-6:
apt-get build-dep libx11-6 # Get the build dependencies for libx11-6
apt-get source libx11-6 # Download and unpack the sources
cd libx11-6-xxxx # Go into the unpacked source directory
debuild -us -uc # Build the package
I suspect that if that works for you, you can edit the file ‘debian/rules’ and add ‘–with-xcb=no’ to confflags, and then rebuild, and you should be good to go…but I haven't tested that part yet
If all goes well you'll have a couple of .deb files in the parent directory of the unpacked source, and you can install those with sudo dpkg -i libx11-6_xxxx.deb
apt-get build-dep libx11-6 # Get the build dependencies for libx11-6
apt-get source libx11-6 # Download and unpack the sources
cd libx11-6-xxxx # Go into the unpacked source directory
debuild -us -uc # Build the package
I suspect that if that works for you, you can edit the file ‘debian/rules’ and add ‘–with-xcb=no’ to confflags, and then rebuild, and you should be good to go…but I haven't tested that part yet
If all goes well you'll have a couple of .deb files in the parent directory of the unpacked source, and you can install those with sudo dpkg -i libx11-6_xxxx.deb
- pbowmar
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JColdrick
Just to clarify, guys, houdini runs just fine on SUSE 10.3 without the threaded GUI, it's hardly what I would call a good reason not to upgrade.
I take it you don't do a lot of DOPs work? 5 minutes of attempting to set up sims without threaded UI convinced me I couldn't use Houdini without the threaded UI. But that's just me, I'm fussy that way
Cheers,
Peter B
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