Hey guys,
My main problem is i cannot use the tifs i want. It simply says “unable to load texture”.
You can see it isnt the backslash problem
Yet i can manually load it in mplay.
Is this a restriction, because the texture is high rez?
Also i know that using RAT files are more efficient so in an effort to use the iconvert method i come up against a brick wall.
“Can't create output file”
Is this another restriction of Apprentice?
Like I said I can manually load the tif into mplay, but when i save it out it squashes it (non-proportionately) and applies the watermark (which i though that only applies to final render, etc)
The thing is this is a displacement map, so will the iconvert apply a watermark and size the texture down? If so, then how do i use the original tiff because it simple wont load.
Tif and Rat problems
6256 7 0- phrenzy84
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- stu
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Yes, it's an apprentice restriction. Because houdini now creates .rat versions for all textures on the fly, the resolution restriction comes into play here. ie. none of your non .rat textures can be over the texture resolution restriction size. You'll also have to look out for the houdini logo watermark in the new .rat files as well.
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- edward
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- phrenzy84
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- edward
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stu's comment was due to a bug that has since been fixed. There are NO issues with using textures (of any size) for rendering. It will internally convert to .rat without changing the contents of the image. This thread should not have existed. It would have just worked as expected had the current production build of 9.5 been used.
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- goldfarb
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