Hi,
just wondering if it is just me or if there is a different workflow needed in H10 to render a simple smoke from object scene with the billowy smoke material?
If I create a smoke from object scene in H9.5 (e.g. sphere +, smoke container + “smoke from object” (billowy smoke material get's assigned automatically)), simulate for a few frames and hit render I get pretty good looking smoke (for the fact that that's straight out of the box).
If however I do the exact same thing in Houdini10 the renders just show me a plain white box that almost acts like a bounding box of that smoke object would.
Anybody an idea?
Thanks a lot
rodpacker
Billowy Smoke RenderIssue in H10?
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@ jlait: Thanks for the info about the fluid_interior Jeff (I assume) makes sense now
Yes, I just updated and it works just fine now. Plus I was accidentally starting up the old beta build without noticing, so some errors where to expect. Maybe the install of that went slightly corrupt - not sure. All fixed now and looking sweet as usual
Thanks a lot for getting back to me all of you
cheers
rodpacker
Yes, I just updated and it works just fine now. Plus I was accidentally starting up the old beta build without noticing, so some errors where to expect. Maybe the install of that went slightly corrupt - not sure. All fixed now and looking sweet as usual
Thanks a lot for getting back to me all of you
cheers
rodpacker
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