deformSOP -deform quaternion attribute

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I encounter some inconsistent quaternions during animation of captured geometry. I made a little test setup to demonstrate the problem.

in the main take both bones rotate, and that's where the problem occurs. the 2 other takes have only on bone's animation active.

I added a object to visualize the orient attribute on the geometry, and as You can see it is inconsistent during the animation.

how can I avoid this strange geometry jumps?

best regards
Martin

Attachments:
problematic_quat_attribute.hipnc (121.2 KB)

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Hmmm, looks like buggy behaviour to me. Did you take this up with support? If you do can you post back here please.
Fabian
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sanostol
I encounter some inconsistent quaternions during animation of captured geometry.

This will be fixed in tomorrow's daily build (Houdini 10.0.541).
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You guys are a case study in how-to-look-after-your-users
Fabian
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Indeed, I even did't have time to log a bug. Great!
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Yes, but please don't rely on this. Don't expect any action unless something has been logged.
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