Character deforms going wrong when file loaded

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Hello,

Guessing this is bit of a newbie problem but I'm fairly new to characters.

I have everything working and I do a bit of animation and save the file. But, when I re-open the file the animation on the skeleton still exists but the character geometry is back in its pose position. Annoyingly the deform is still there causing the model to go mental when the skeleton moves.
??
Henster
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what version of Houdini are you using?
do you have any animation at frame 0 ?

I'd really like to see the hip file if you can post it….
Michael Goldfarb | www.odforce.net
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SideFX
www.sidefx.com
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thanks for the kind offer actor. but your reply led me to the problem. I did have animation at frame 0 but had since parented the root node to a null node so I could have a custom handle to control the root node… but didnt have animation at frame 0 for it.

works now thankgod. That was frustrating.

Cheers
Henster
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frame 0 is a sacred cow…just leave it alone
Michael Goldfarb | www.odforce.net
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SideFX
www.sidefx.com
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moo…….. lol
soho vfx
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