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Found 378 posts.

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Houdini Lounge » Houdini 19 can't render fire off the shelf?

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buki
1755 posts
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 Nov. 12, 2021 15:17:40
Also the mountain sop was only able to displace the geo along normals, it did not work on unconnected points hence it was limited, the new attrib noise is far better with remapping and more control.
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Technical Discussion » 3DSceneColors

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buki
1755 posts
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 Aug. 9, 2021 22:54:04
hi, file should be maybe in the config folder
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3rd Party » Modeler 2021 Released!

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buki
1755 posts
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 April 19, 2021 16:28:36
Hi Alexey, wondering what is the problem with my install, the menus are collapsed into a tiny icon on the toolbar



Using python3 build 18.5.532
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Work in Progress » Hair Like Smoke? Looking for suggestions

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buki
1755 posts
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 May 15, 2020 04:14:22
Use a lot of particles and rasterize attributes, into density, also one could advect the particles with a low-res smoke sim
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Technical Discussion » How to randomize seed on the scatter node

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buki
1755 posts
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 Dec. 16, 2019 13:50:42
you have to use the stamp expression on the left branch, not on the template points
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Houdini Indie and Apprentice » DOP I/O vs DOP Import Fields

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buki
1755 posts
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 Oct. 31, 2019 18:59:52
DOP IO has DOP import fields inside, so it is just a wrapper with some extra features, like caching
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Houdini Lounge » how to read in a .chan file

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buki
1755 posts
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 Oct. 19, 2019 00:20:00
Also, you can use alembic for importing cameras.
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Technical Discussion » Volume Shadows in viewport, 17.5

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buki
1755 posts
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 March 17, 2019 15:21:00
Convert crag to volume and combine with the main volume
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Houdini Indie and Apprentice » Houdini 17: Visualize Voronoi Fracture

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buki
1755 posts
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 Dec. 5, 2018 14:42:34
hi!

- as of H17, if you hit “D” in the viewport, go to Geometry tab, on the right you will see an option “Wire over packed geo”
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Technical Discussion » Fluid Source SOP gone?

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buki
1755 posts
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 Nov. 15, 2018 15:48:36
I think it is the sop level one, the operator was hidden because there is a new workflow in 17.
Open a hscript textport and execute then you will have it in the tab menu:

opunhide Sop fluidsource
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Technical Discussion » how to select only the boundary edges of multiple merged objects?

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buki
1755 posts
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 Nov. 1, 2018 00:16:26
turn on ignore flat edges on poly bevel
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Technical Discussion » No smooth wire shaded with packed objects

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buki
1755 posts
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 Oct. 14, 2018 15:55:35
yes, it is an option in Display Options/Geometry-> Wire over packed geometry
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Technical Discussion » Houdini & Windows 10 ---> :(

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buki
1755 posts
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 Oct. 11, 2018 16:46:34
You dont need to uninstall it, just use its system tray icon to exit Sonic Studio, Houdini will not crash after you do this.
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Technical Discussion » very simple Q about uv and stuff

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buki
1755 posts
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 Oct. 1, 2018 18:46:12
You need to save an uv image, right click in SOPs on the last node, Save->TextureUvToImage
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Technical Discussion » Houdini 16.5 crashing

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buki
1755 posts
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 Aug. 13, 2018 16:32:49
Or kill any sound related stuff from the system tray, for example I have an ASUS rog laptop, I need to exit the Sonic Studio, which has an icon on the system tray, no crashes after.
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Technical Discussion » Nvidia Driver Versions

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buki
1755 posts
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 May 24, 2018 17:34:14
hi!

For example on an Asus ROG laptop, you have Asus Sonic Studio installed by default, this includes the Nahimic drivers, on windows 10, if you see sonic studio's red icon on the system tray, it is enough to right click and exit, this is enough for Houdini not to crash. So if you have an audio service on the system tray, just exit it. You will still have sound.
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Houdini Lounge » Fluid Sim Issue - Water hangs around for too long

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buki
1755 posts
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 Feb. 14, 2018 21:45:29
Ah ok probably never saw that one
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Houdini Lounge » Fluid Sim Issue - Water hangs around for too long

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buki
1755 posts
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 Feb. 14, 2018 18:11:44
I opened your scene, first of all, you should model in real world sizes, your bucket is 5 meters or so.
Your bucket collider is set to surface, it should be set to volume and set the method to volume sample to get the vdb volume into your sim properly.

Your touched everything on your solver, suggest to put down a new one.
Set the substeps to 2 or 3 on your dopnet, and don't touch the flip solvers substeps.

Turn off reseeding, or lower it, that gives you that huge amount of liquid.
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Technical Discussion » What does the environment setup do?

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buki
1755 posts
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 Jan. 11, 2018 16:44:50
just add the extra stuff at the end of each line, something like this:

HOUDINI_OTLSCAN_PATH = $QOTL/base;$QOTL/future;$QOTL/experimental;@/otls
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Technical Discussion » Questions about OpenGL materials in viewport

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buki
1755 posts
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 Jan. 9, 2018 23:13:30
Use an uv transforms SOPs scale, that will give you repetitions
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