Hi
When ever I make a HUD Slider I go through the usual process and drag the parameter onto the viewer. It makes the slider, but it is greyed out and not controlable.
Any Ideas on this?
Thanks
Dave
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Technical Discussion » HUD Sliders greyed out?
- daverobinsonUK1
- 12 posts
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Technical Discussion » Viewing Textures in the Viewport
- daverobinsonUK1
- 12 posts
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Hi
I am working through my Houdini book and it is telling me to switch to Smoothshade Mode in order to see the applied texture on my grid SOP. I do this and I still don't see the texture.
Is there some setting that I am missing somewhere?
My system is an 8Gb, 8 Core Mac with NVIDIA GeForce 7300 GT graphics card.
Thanks
Dave
I am working through my Houdini book and it is telling me to switch to Smoothshade Mode in order to see the applied texture on my grid SOP. I do this and I still don't see the texture.
Is there some setting that I am missing somewhere?
My system is an 8Gb, 8 Core Mac with NVIDIA GeForce 7300 GT graphics card.
Thanks
Dave
Technical Discussion » Houdini on SAN
- daverobinsonUK1
- 12 posts
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Thank you for that, it's put my mind at ease. We have a new I.T team and they are currently still designing the system so I don't know which platform they are going to go with.
Thanks
Dave
Thanks
Dave
Technical Discussion » Houdini on SAN
- daverobinsonUK1
- 12 posts
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Houdini Lounge » CHOPs to SOPs
- daverobinsonUK1
- 12 posts
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Houdini Lounge » CHOPs to SOPs
- daverobinsonUK1
- 12 posts
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Houdini Lounge » CHOPs to SOPs
- daverobinsonUK1
- 12 posts
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Hi
I am trying to drive colour values of a Color SOP using a basic chopnet. I can get CHOPs to drive attributes at the OBJ level but not drive anything within the Geo node or below. I have tried to do it the other way using ch() but can't get that to work either.
Any help with this would be very cool.
Thanks
Dave
I am trying to drive colour values of a Color SOP using a basic chopnet. I can get CHOPs to drive attributes at the OBJ level but not drive anything within the Geo node or below. I have tried to do it the other way using ch() but can't get that to work either.
Any help with this would be very cool.
Thanks
Dave
Houdini Lounge » Beat CHOP
- daverobinsonUK1
- 12 posts
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Houdini Lounge » Beat CHOP
- daverobinsonUK1
- 12 posts
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Do I need to start the playhead in order to record, or is that automatic?
Thanks for the reply and help btw.
Dave R
Thanks for the reply and help btw.
Dave R
Houdini Lounge » Beat CHOP
- daverobinsonUK1
- 12 posts
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Hi All
Does anyone have any tips for setting up the Beat CHOP. I tried to follow the instructions in the help. So i have a Keyboard CHOP attached into a Beat CHOP. The keyboard has two keys mapped for the listen and one for the tap channels required and the output from the Beat CHOP is linked via expression into the yScale of a sphere.
I run the play head and tap along to the track I imported but it is not recording the taps.
Any help with this would be cool.
Thank you
Dave R
Does anyone have any tips for setting up the Beat CHOP. I tried to follow the instructions in the help. So i have a Keyboard CHOP attached into a Beat CHOP. The keyboard has two keys mapped for the listen and one for the tap channels required and the output from the Beat CHOP is linked via expression into the yScale of a sphere.
I run the play head and tap along to the track I imported but it is not recording the taps.
Any help with this would be cool.
Thank you
Dave R
Houdini Indie and Apprentice » Scaling without an Edit SOP
- daverobinsonUK1
- 12 posts
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Houdini Indie and Apprentice » Scaling without an Edit SOP
- daverobinsonUK1
- 12 posts
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Hi, I have only been using Houdini for a week, though I am loving it and very much looking forward to being able to ditch Maya completely.
I have been watching a tutorial I found on Vimeo. In the tutorial the guy is able to first create his GEO node, go inside it and create a box SOP and then attach a copy SOP. He then scales the box from within the GEO node.
When I try this Houdini keeps placing an edit SOP after the copy SOP.
I thought enabling Create in Context might do the trick, but to no avail.
Any help with this would be much appreciated.
Thanks
Dave
I have been watching a tutorial I found on Vimeo. In the tutorial the guy is able to first create his GEO node, go inside it and create a box SOP and then attach a copy SOP. He then scales the box from within the GEO node.
When I try this Houdini keeps placing an edit SOP after the copy SOP.
I thought enabling Create in Context might do the trick, but to no avail.
Any help with this would be much appreciated.
Thanks
Dave
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