Transform pieces usually is for destruction, in your case to address the requirement please use transform by attribute.
Check the file attached. You'll be fine even with points from volume, cache them before attribute copy SOP.
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Technical Discussion » transform pieces, packed geo
- dim1984kimo
- 84 posts
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Technical Discussion » How do i reduce Houdini's load on my laptop's cpu?
- dim1984kimo
- 84 posts
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Technical Discussion » Recreating Car Crash sim
- dim1984kimo
- 84 posts
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If you really want to use bullet in this case, have a look inside Johnny's setup. Scene file download underneath.
https://vimeo.com/219270296 [vimeo.com]
https://vimeo.com/219270296 [vimeo.com]
Technical Discussion » Stopping pop fluids movments
- dim1984kimo
- 84 posts
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Tick the Add hit Attributes and response “stick”.
Or in an advanced way, for example you want the particle hit then dead by adding pop wrangle with something like these:
Here is a cheat sheet for your reference to play with.
http://mrkunz.com/blog/08_22_2018_VEX_Wrangle_Cheat_Sheet.html [mrkunz.com]
Or in an advanced way, for example you want the particle hit then dead by adding pop wrangle with something like these:
if(i@hitnum>0){ i@dead=1; }
Here is a cheat sheet for your reference to play with.
http://mrkunz.com/blog/08_22_2018_VEX_Wrangle_Cheat_Sheet.html [mrkunz.com]
Houdini Lounge » Is Vellum the most appropriate tool for creating a simulation of a few thousand mid-poly objs (1K-2K tris)?
- dim1984kimo
- 84 posts
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Houdini Lounge » Exploding a word into thousands of cubes?
- dim1984kimo
- 84 posts
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liftingfaces
Basically something like the attached image.
This post should be the one you should look at.
https://forums.odforce.net/topic/24604-deform-rbd-sim/?tab=comments#comment-143902 [forums.odforce.net]
Tokeru has a preview for that, too.
http://www.tokeru.com/cgwiki/images/0/03/Pigshake.gif [www.tokeru.com]
Houdini Lounge » New user, volume to VDB conversion issue
- dim1984kimo
- 84 posts
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If you have a hip file for us, that would be much easier to show you the right way to convert it.
Work in Progress » Taipei 101 (509 meters) destruction WIP
- dim1984kimo
- 84 posts
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Special thanks to Artem Smirnov for a lot of useful tricks.
Edited by dim1984kimo - Oct. 11, 2018 21:43:05
Houdini Learning Materials » Transfer Particle Color To Smoke
- dim1984kimo
- 84 posts
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Work in Progress » Sand Volume Erosion Test
- dim1984kimo
- 84 posts
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Houdini Lounge » venom effect how could be done?
- dim1984kimo
- 84 posts
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dyei
hi, …
http://www.youtube.com/watch?v=sBaOEfWw1F4 [youtube.com]
….
Hi,
this link was dead, can you offer me another one?
thanks!
Technical Discussion » Restore data of simulation.
- dim1984kimo
- 84 posts
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Technical Discussion » Restore data of simulation.
- dim1984kimo
- 84 posts
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Work in Progress » Pyro Fire Thrower WIP.
- dim1984kimo
- 84 posts
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—1st version—
http://vimeo.com/21073554 [vimeo.com]
Still try to fix the frame jump suddenly problem.
I make fluid inherit velocity by Pops, this idea was inspirited from particle src of FumeFX.
—2nd version—
http://vimeo.com/21231144 [vimeo.com]
Add a ground plane for collision, and trying to find the jumping problem. I will try to oversampling more.
—3rd version—
Version A:
http://vimeo.com/21249552 [vimeo.com]
Version B:
http://vimeo.com/21254862 [vimeo.com]
The jumping problem actually is not a big deal, it is all fine when I render it. Thanks to my friend luoqiulin.
http://vimeo.com/21073554 [vimeo.com]
Still try to fix the frame jump suddenly problem.
I make fluid inherit velocity by Pops, this idea was inspirited from particle src of FumeFX.
—2nd version—
http://vimeo.com/21231144 [vimeo.com]
Add a ground plane for collision, and trying to find the jumping problem. I will try to oversampling more.
—3rd version—
Version A:
http://vimeo.com/21249552 [vimeo.com]
Version B:
http://vimeo.com/21254862 [vimeo.com]
The jumping problem actually is not a big deal, it is all fine when I render it. Thanks to my friend luoqiulin.
Technical Discussion » Restore data of simulation.
- dim1984kimo
- 84 posts
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Hi all,
I simulated a pyro effects, and my computer crash down when it simulate to frame 59, all frames are 100.
Is it possible to make it continues? Thanks for reply!
I simulated a pyro effects, and my computer crash down when it simulate to frame 59, all frames are 100.
Is it possible to make it continues? Thanks for reply!
Technical Discussion » Point cache problem.
- dim1984kimo
- 84 posts
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Technical Discussion » Point cache problem.
- dim1984kimo
- 84 posts
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Hi all,
Point cache tech is very common seem in maya and max pipeline. Recently, I try to import point cache with FBX format into houdini, but I noticed it will cause the Hip file become very large. Does anyone meet the same problem? Thanks for reply!
by the way, the reason of why I import point cache is I have to use nCloth tech in maya, some deformers were made in maya.
Point cache tech is very common seem in maya and max pipeline. Recently, I try to import point cache with FBX format into houdini, but I noticed it will cause the Hip file become very large. Does anyone meet the same problem? Thanks for reply!
by the way, the reason of why I import point cache is I have to use nCloth tech in maya, some deformers were made in maya.
Technical Discussion » Houdini Geo Cache Read Problem
- dim1984kimo
- 84 posts
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Hi all,
I export FBX file with Geometry Cache, xml format, to houdini.
Now I have a problem, what node should I use could load my xml file for geometry cache?
Thanks!
I export FBX file with Geometry Cache, xml format, to houdini.
Now I have a problem, what node should I use could load my xml file for geometry cache?
Thanks!
Technical Discussion » Clouds on a planet.
- dim1984kimo
- 84 posts
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hi,
if I wanna make this fx using Pyro or POPs, which one is better?
Does anyone has experience about this?
Thanks for share.
Technical Discussion » Fire Tornado.
- dim1984kimo
- 84 posts
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http://www.youtube.com/watch?v=t6A6ZS3AHGk&feature=player_embedded [youtube.com]
Hi,
Recently, I'm working with this effect.
I plan to use particle and make it as metaball to attach on pyro system.
or someone else has an another idea?
Thanks!
Hi,
Recently, I'm working with this effect.
I plan to use particle and make it as metaball to attach on pyro system.
or someone else has an another idea?
Thanks!
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