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Technical Discussion » cloud morphing effect
- ravibr
- 35 posts
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thank u very much for the file, the object shape is transforming at the same position, but what i need is morphing of the geometry from one position to another position , that is both objects at the different position.
Technical Discussion » cloud morphing effect
- ravibr
- 35 posts
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hello everyone
i need to know how to create morphing effect using clouds, where one shape of cloud transform into another shape.
if someone attach a hip file it would be a great help for me. i need to create this effect for a shot.
i need to know how to create morphing effect using clouds, where one shape of cloud transform into another shape.
if someone attach a hip file it would be a great help for me. i need to create this effect for a shot.
Technical Discussion » pyro rendering problem
- ravibr
- 35 posts
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hey Enivod thanks for ur reply, i found cause for this problem, actually i was using “Compress volume” node which is giving me this blockyness in render.
thanks for ur response
thanks for ur response
Technical Discussion » pyro rendering problem
- ravibr
- 35 posts
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hello friends
i have created a shock wave pyro simulation, as the density start to fade off am getting this artifacts in render, i have attache a single frame from the sequence please take a look and help me to solve this problem.
i have created a shock wave pyro simulation, as the density start to fade off am getting this artifacts in render, i have attache a single frame from the sequence please take a look and help me to solve this problem.
Edited by ravibr - Oct. 2, 2016 16:13:30
Technical Discussion » mantra ifd
- ravibr
- 35 posts
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hello guys
i want to know how can we render ifd sequence from mantra node , especially i want to render a pyro cache
as per my littel knowledge, what i know is we have to have a pyro sim bgeo cachce and sperate ifd cache which we can refer by “Delay load shader” which reduces the rendering time, if my knowledge is wrong about this can some one please guide me to the right direction .
i want to know how can we render ifd sequence from mantra node , especially i want to render a pyro cache
as per my littel knowledge, what i know is we have to have a pyro sim bgeo cachce and sperate ifd cache which we can refer by “Delay load shader” which reduces the rendering time, if my knowledge is wrong about this can some one please guide me to the right direction .
Technical Discussion » Debri roll
- ravibr
- 35 posts
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hello friend
need some help here
am trying to create debri roll effect by building custom attributes, this is the same technique from “CGsociety Destruction in houdini” tutorial series. but for me its not working particle are not in proper position i am attching the scene file please check out and help me .
need some help here
am trying to create debri roll effect by building custom attributes, this is the same technique from “CGsociety Destruction in houdini” tutorial series. but for me its not working particle are not in proper position i am attching the scene file please check out and help me .
Technical Discussion » surfacemodel openGL
- ravibr
- 35 posts
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Technical Discussion » surfacemodel openGL
- ravibr
- 35 posts
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yes i too noticed those warnings but i dont know how to fix
can u please tell me how can i correct it
can u please tell me how can i correct it
Technical Discussion » surfacemodel openGL
- ravibr
- 35 posts
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hello everyone
i have a sphere geo in my scene when i apply texture to that using mantra surface shader i can see the texture in view port
but when i use surfacemodel shader and apply the same texture the texture appears black i had mention the texture path in openGL tab still its not showing the texture in viewport
am attching the scene file if possible please check the scene file and help me to resolve this problem
thakns in advance
i have a sphere geo in my scene when i apply texture to that using mantra surface shader i can see the texture in view port
but when i use surfacemodel shader and apply the same texture the texture appears black i had mention the texture path in openGL tab still its not showing the texture in viewport
am attching the scene file if possible please check the scene file and help me to resolve this problem
thakns in advance
Technical Discussion » remove triangles from imported geos
- ravibr
- 35 posts
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Joker386
Generally ,Converting Triangulate to the Quad Tools in the 3D Softwares are not really good ,for example you can check it in the Maya (In the Mesh Menu)
ya i will check, and thank you very much for ur help
Technical Discussion » remove triangles from imported geos
- ravibr
- 35 posts
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it was a maya file which i downloaded from net, polygons were triangulated , because i dont have much knowledge on maya i did not tried to remove the triangles i just exported the model as obj file and i imported that in houdini
Technical Discussion » remove triangles from imported geos
- ravibr
- 35 posts
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hello everyone
need help
i have imported a obj model but all the polygons are triangulated is there any way to remove or convert these triangles in to quads
need help
i have imported a obj model but all the polygons are triangulated is there any way to remove or convert these triangles in to quads
Technical Discussion » Baking uv/texture
- ravibr
- 35 posts
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Joker386
But UV for Objects that imported from Maya are stored in the Vertices by Default !
I checked your file and the Airplane's Texture Baked correctly ! (Check Attached File)
However if in the special case you wanna convert Point's UV to Vertex UV ,So you can use “AttribPromote SOP” :idea:
Check Attached file :
yeah i got it now, Thank you for taking time to solve my problem, i really appreciate it.
Technical Discussion » Baking uv/texture
- ravibr
- 35 posts
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Joker386
One important thing is you should save UV in the Vertices (By default is Points).
Check this Topic for more detail :
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=28279&highlight=Bake [sidefx.com]
Check Attached File :
thank you for your help still i have some doubts
the geometry which i am using is imported from maya when i viewed in detail view the vertex attribute is there please tell me how can i save UV in vertices when we import geos form maya which already have UV assigned to geometry
i am attaching houdini hip file if possible please go through it and guide me how to corret this problem.
thanks in advance
Technical Discussion » Baking uv/texture
- ravibr
- 35 posts
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hello everyone
i am trying to bake uv with texture in houdini, in png format
which i want use in photoshop
actually i dont know the procedure for baking textures in houdini
i added a mantra node and in RENDER tab i mentioned the
UV render object and the UV attribute the render image is not correct, how to get a flat image without this black shading .
can anyone guide me how to bake uv/texture in houdini
thanks in advance
i am trying to bake uv with texture in houdini, in png format
which i want use in photoshop
actually i dont know the procedure for baking textures in houdini
i added a mantra node and in RENDER tab i mentioned the
UV render object and the UV attribute the render image is not correct, how to get a flat image without this black shading .
can anyone guide me how to bake uv/texture in houdini
thanks in advance
Houdini Learning Materials » Houdini - Nuke pipeling Tutorial
- ravibr
- 35 posts
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Houdini Lounge » pyro upres
- ravibr
- 35 posts
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hello everyone …..
i need to know is it necessary to use UPRES technique in houdini 12 ?
i need to know is it necessary to use UPRES technique in houdini 12 ?
Technical Discussion » fluid source v/s isooffset
- ravibr
- 35 posts
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Technical Discussion » fluid source v/s isooffset
- ravibr
- 35 posts
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hello every
if we want to build fluids from scratch we have to convert the geometry into
volume , old method was to use isooffset node, in H12 they changed to
fluid source node , i want to know the difference between these node.
if we want to build fluids from scratch we have to convert the geometry into
volume , old method was to use isooffset node, in H12 they changed to
fluid source node , i want to know the difference between these node.
Houdini Learning Materials » vopsop tutorials
- ravibr
- 35 posts
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