Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in H21
      • Overview
      • Animation
      • Rigging
      • CFX
      • VFX
      • Lookdev
      • Copernicus
      • Terrain & Modeling
    • Houdini
      • Overview
      • VFX
      • World Building
      • Lookdev
      • Characters
      • Modeling
      • Pipeline & AI
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Karma Renderer
      • Overview
      • Compare
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
    • Synthetic Data for AI/ML
  • Community
    • Forum
    • News Feed
      • Overview
      • Project Profiles
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • Event Calendar
    • User Groups
    • Artist Directory
    • Houdini Merch Store
  • Learn
    • Tutorials
      • Overview
      • My Learning
      • Learning Paths
      • Tutorial Library
    • Content Library
    • Tech Demos
    • Talks & Webinars
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
      • List of Schools
      • Resources
  • Support
    • Customer Support
    • Licensing
      • Overview
      • Commercial
      • Indie
      • Education
    • Help Desk | FAQ
    • H21 System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Try | Buy
    • Try
    • Buy
    • Download
    • Contact Info
 
Advanced Search
Forums Search
Found 30 posts.

Search results Show results as topic list.

Technical Discussion » vellume grain suspend

User Avatar
sajadalavi
30 posts
Offline
 July 19, 2022 10:20:47
THANK YOU ALOT
See full post 

Technical Discussion » vellume grain suspend

User Avatar
sajadalavi
30 posts
Offline
 July 19, 2022 00:22:24
Benyee
just some suggestions,off "enable mass shock" of your solver,OR give "shock scaling Power" a very low value,say .005,
then lower the drag,say .01,hope these can help you
thanks for your reply but this not work
See full post 

Technical Discussion » vellume grain suspend

User Avatar
sajadalavi
30 posts
Offline
 July 18, 2022 15:36:08
In the simulation by vellume grain, the particles become suspended and move oppositely after colliding with collagen.
Does anyone have a solution for this?
See full post 

Technical Discussion » My vdb look flat

User Avatar
sajadalavi
30 posts
Offline
 June 9, 2022 02:03:49
hello
please put hip file.
See full post 

Technical Discussion » Hinge Constraint and DOP

User Avatar
sajadalavi
30 posts
Offline
 June 9, 2022 02:02:32
hello
please Put a picture of what you need to make the scene more understandable
See full post 

Technical Discussion » Motion Blur & Alpha of Explosion Render in Mantra

User Avatar
sajadalavi
30 posts
Offline
 May 30, 2022 04:42:24
If everything works out without motionblure, you have two options:
1. Render without motionblure and in the composite step, add motionblure.
2. With volume wrangle, multiply the vel vector by a number less than 1, for example 0.2, and control this motionblure.
See full post 

Technical Discussion » Motion Blur & Alpha of Explosion Render in Mantra

User Avatar
sajadalavi
30 posts
Offline
 May 30, 2022 04:32:48
Is it still the same if you turn off motionblur?
See full post 

Technical Discussion » Motion Blur & Alpha of Explosion Render in Mantra

User Avatar
sajadalavi
30 posts
Offline
 May 30, 2022 02:10:18
Is your motion blure on?
See full post 

Technical Discussion » weird viscosity behaviour

User Avatar
sajadalavi
30 posts
Offline
 May 22, 2022 08:28:21
This is due to the concept of fluid function in Houdini
In Houdini, speed, collission, etc. are calculated by volume and then transferred to the particle, which is why this happens.
viscosity works almost like vdb smooth. And as the body softens, the function of the collission is disrupted.
See full post 

Technical Discussion » Vellum grains explode on high resolution

User Avatar
sajadalavi
30 posts
Offline
 May 22, 2022 08:03:06
9iLogo_Clean.obj
This object does not exist
See full post 

Technical Discussion » Need help with vellum sim's weird spiky edges!

User Avatar
sajadalavi
30 posts
Offline
 May 22, 2022 07:56:21
You can use the remesh node and then use the deform point node to move from the triangular object to the main object.
vellume works better in triangular mode
Edited by sajadalavi - May 22, 2022 07:59:00
See full post 

Technical Discussion » weird viscosity behaviour

User Avatar
sajadalavi
30 posts
Offline
 May 18, 2022 07:39:28
Your voxel size is so large that it reacts with the collagen before it hits
It is created by reducing particle separation
See full post 

Technical Discussion » Unreal FBX camera import into Houdini issue

User Avatar
sajadalavi
30 posts
Offline
 May 18, 2022 07:11:42
I am not aware of the exact project, please post a photo
See full post 

Technical Discussion » No Density from ConvertVDB Node?

User Avatar
sajadalavi
30 posts
Offline
 May 18, 2022 04:55:01
According to the image I sent, if there is information in the node information window for the density field, it means that the information is stored and exists and you only need to use the volumevisualization node.
But if there is no information, it means that your file is not saved properly
See full post 

Technical Discussion » Unreal FBX camera import into Houdini issue

User Avatar
sajadalavi
30 posts
Offline
 May 18, 2022 04:05:07
you can contorol your camera by a null
Image Not Found
See full post 

Technical Discussion » Particles not stopping during a collision

User Avatar
sajadalavi
30 posts
Offline
 May 9, 2022 02:06:54
you can use stopped attribute for stop particles.
For better help, please send a photo
See full post 

Technical Discussion » No motionblur for Alembic export to Maya rendered in vray

User Avatar
sajadalavi
30 posts
Offline
 May 9, 2022 01:43:12
If you do not change the topology, motion blure works in all software and rendering engines.
But if you have a topology change (like flip) for the correct motion blure you have to have an output attribute taken from Houdini.
sajad alavi
See full post 

Technical Discussion » Exporting Animated character To Unreal with skeleton

User Avatar
sajadalavi
30 posts
Offline
 May 8, 2022 10:01:11
You must enable the animation tick when entering Unreal.
See full post 

Technical Discussion » No motionblur for Alembic export to Maya rendered in vray

User Avatar
sajadalavi
30 posts
Offline
 May 8, 2022 09:54:53
hi
I have had this problem before

you can convert velocity to color attribute by attribute promote and in maya and in alembic propertis in Introduce the Cd attribute.
See full post 

Houdini Lounge » Feather Vellum Sim to Vertex Animation Texture for Three Js

User Avatar
sajadalavi
30 posts
Offline
 April 21, 2022 03:30:29
hello
1.you can use bake feather on low poly surface
2.deform points(point deform node) from frame 1 of hi poly to low poly.
Edited by sajadalavi - April 21, 2022 04:18:45
See full post 
  • First
  • 1
  • 2
  • Last
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Karma Renderer
LEARN
  • Talks & Webinars
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • H21 System Requirements
  • Documentation
  • Report a Bug/RFE
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Careers
  • Press
  • Houdini Merch Store
  • Internships
  • Contact Info
Copyright © SideFX 2025. All Rights Reserved.

Choose language