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Work in Progress » Auto-fix Geo Intersections - need some feedback
By Andr,
- 6
- 5596
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By icecreamumai
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Solaris and Karma » How to blend mtlxstandard surface shaders?
By tarincamarena,
- 4
- 1535
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By walabe8
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Solaris and Karma » materialx in Solaris - bad normals?
By tarincamarena,
- 3
- 1608
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By tarincamarena
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Solaris and Karma » Ambient occlusion with normal maps?
By tarincamarena,
- 0
- 972
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By tarincamarena
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Technical Discussion » output xform attribute from topotransfer?
By tarincamarena,
- 1
- 736
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By tamte
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Technical Discussion » stable spherical/ball constraints on deforming character
By tarincamarena,
- 3
- 953
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By tarincamarena
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Houdini for Realtime » Houdini complex shaders to unreal engine
By tarincamarena,
- 2
- 2870
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By TangheStudent
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Solaris and Karma » normal maps with subsurface scattering using materialx?
By tarincamarena,
- 10
- 2306
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By brians
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Solaris and Karma » eyeballs shading transparency issue with karma?
By tarincamarena,
- 6
- 1899
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By tarincamarena
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Solaris and Karma » Karma pathtraced vs variance convergence mode
By tarincamarena,
- 0
- 976
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By tarincamarena
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Technical Discussion » Creating Muscles in new Muscles System
By _Christopher_,
- 9
- 3500
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By AhmedHindy
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Technical Discussion » Best scale/core size for tissue simulations -
By tarincamarena,
- 0
- 897
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By tarincamarena
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Technical Discussion » skin solver making the characters look old and wrinkly now
By tarincamarena,
- 3
- 1108
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By tarincamarena
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Houdini Learning Materials » Heightfield scatter vs new H18.5 scatter tools
By tarincamarena,
- 1
- 4540
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By Andr