Hi guys, just came across a problem when I was fusing two polygonal object together, the edges have the same number of points, but when I try to fuse them, the polygons next to the fused edge seem to show that their normals have been flipped, part of the polygons are blackened. Same thing when the subdivide OP is applied. I;ve tried various methods, using Polystitch, using Join etc, and I can seem to get a clean seam.
I was thinking that it could have been something to do with the vertex numbering when the fuse OP is working on the two edges.
Any suggestions to resolve this?
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Technical Discussion » Vertex Numbers?
- yeowchong
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Technical Discussion » How do you merge two geometries in two separate files?
- yeowchong
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Technical Discussion » How do you merge two geometries in two separate files?
- yeowchong
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Hi again guys, a quick question, how do you merge two geometries in two separate files?
For example I built a head mesh in one file and a body mesh in another file, and I merge both files together, I would end up with 2 Objects in OBJ. How do I merge both objects under one so they both show up in Geometry view and I can apply OPs on them?
For example I built a head mesh in one file and a body mesh in another file, and I merge both files together, I would end up with 2 Objects in OBJ. How do I merge both objects under one so they both show up in Geometry view and I can apply OPs on them?
Technical Discussion » Smoothening Stitching in Houdini
- yeowchong
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Thanks for the reply steven!
But the Smooth and Dissolve OPs instead of smoothening the seam, it will delete the whole stitched area away, bringing me back to square one, 2 separate objects.
I've attached some pics on what I'm experiencing.
http://www.geocities.com/cerulene/Stitch01.jpg [geocities.com]
http://www.geocities.com/cerulene/Stitch02.jpg [geocities.com]
http://www.geocities.com/cerulene/Stitch03.jpg [geocities.com]
Thanks!
But the Smooth and Dissolve OPs instead of smoothening the seam, it will delete the whole stitched area away, bringing me back to square one, 2 separate objects.
I've attached some pics on what I'm experiencing.
http://www.geocities.com/cerulene/Stitch01.jpg [geocities.com]
http://www.geocities.com/cerulene/Stitch02.jpg [geocities.com]
http://www.geocities.com/cerulene/Stitch03.jpg [geocities.com]
Thanks!
Technical Discussion » Smoothening Stitching in Houdini
- yeowchong
- 5 posts
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Hi all, got a modelling question that has been bugging me, just got started on Houdini Appren edition, I've modelled half of a figure using simple polygonal modelling(no subdivision). Half which is an arm and a leg, attached to a torso with the faces deleted at the points where I want to mirror and stitch them together.
After mirroring the model, I applied Polystitch to the 2 halves and subdivide to smoothen the figure, problem is I have a very obvious stitch line at the seam where I applied the polystitch. Coming from Max/XSI/Softimage, this can be solved by changing the surface continuity angle, is there such a feature in Houdini? I've used Fuse with the same results.
Is there a step I'm missing or is there something I'm doing wrong? Pls advise, thanks!
After mirroring the model, I applied Polystitch to the 2 halves and subdivide to smoothen the figure, problem is I have a very obvious stitch line at the seam where I applied the polystitch. Coming from Max/XSI/Softimage, this can be solved by changing the surface continuity angle, is there such a feature in Houdini? I've used Fuse with the same results.
Is there a step I'm missing or is there something I'm doing wrong? Pls advise, thanks!
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