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Houdini Lounge » What do you guys think about sora?
- GCharb
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I agree, AI should be seen as a tool, not a replacement for artists, as I said, and as others pointed out, without an artist to guide it, AI generated art tend to look the same, so stop fearing AI, and start learning to work with it, it will never truly replace an artist, unless it becomes conscious, then yeah, start fearing, but not only for your job! 😉
Houdini Lounge » What do you guys think about sora?
- GCharb
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I don't fear AI, it only means that we'll have to be more imaginative in our work, for me, AI is a driving force that pushes me to work harder, also, they tend to all look alike! 😉
Edited by GCharb - March 7, 2024 14:16:06
Houdini Lounge » I've been badly cheated. Houdini is a programmer's world.
- GCharb
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This thread is ridiculous IMHO, you don't need any advanced coding skills to use Houdini properly, all you need is a good understanding of high-school level math, if you want a DCC (if you can call it that) that is a programmers' nightmare, just have a look at Blender, Blender users have literally created several thousand plugins in the hopes of making Blender better, and yet, it still sucks! 🤦♂️
Edited by GCharb - Jan. 1, 2024 12:16:52
Houdini Lounge » I've been badly cheated. Houdini is a programmer's world.
- GCharb
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@Staglaitor, if you dislike Houdini so much, why use it, why not use Maya or any other DCC Instead? 🤔
BTW, Houdini can be high level too, in a few clicks you can have a boat, on an infinite ocean, with flip fluids that are driven by the ocean and that are reacting to the boat, then you can dig-in and tweak the whole thing to the point that it will drive you crazy, that's the low level part!
But then again, you need to learn the tool before complaining, and a 3 weeks learning period is just an absurdly too short amount of time to even scratch the surface of what is arguably the most powerful DCC on the planet! 🤔
BTW, Houdini can be high level too, in a few clicks you can have a boat, on an infinite ocean, with flip fluids that are driven by the ocean and that are reacting to the boat, then you can dig-in and tweak the whole thing to the point that it will drive you crazy, that's the low level part!
But then again, you need to learn the tool before complaining, and a 3 weeks learning period is just an absurdly too short amount of time to even scratch the surface of what is arguably the most powerful DCC on the planet! 🤔
Edited by GCharb - Dec. 31, 2023 14:32:38
Houdini Lounge » I've been badly cheated. Houdini is a programmer's world.
- GCharb
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Houdini's users have done marvellous things without a single line of VEX, so I would say no, Houdini is not a programmer's world, take it from a guy who's been coding since 1985, but yeah, VEX opens up more doors for Houdini users!
If your goal is direct modelling in Houdini, without proceduralism, then I suggest you have a look at the Polymarvels YouTube channel, which is dedicated to direct modelling in Houdini...
https://www.youtube.com/@polymarvels
One last thing, learning a low level 3D application like Houdini takes a long time, much more than 3 weeks, how long will depend on you, I have been doing 2D animation since I was 12, I am 59 at the moment, I started 3D in the late 80s on my Amiga System (loved my Amiga), and I still learn new stuff all the time!
If your goal is direct modelling in Houdini, without proceduralism, then I suggest you have a look at the Polymarvels YouTube channel, which is dedicated to direct modelling in Houdini...
https://www.youtube.com/@polymarvels
One last thing, learning a low level 3D application like Houdini takes a long time, much more than 3 weeks, how long will depend on you, I have been doing 2D animation since I was 12, I am 59 at the moment, I started 3D in the late 80s on my Amiga System (loved my Amiga), and I still learn new stuff all the time!
Edited by GCharb - Dec. 30, 2023 16:58:50
Houdini Lounge » Modeling primarily in Houdini
- GCharb
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HGaalThis is not where the node's custom colours for the network editor are registered, you can open it with Notepad and see for yourself, again, the custom node's colours are registered with Default_Theme_theme.nodecolors, you can also open this file with Notepad and see for yourself!
Well, that's what I said. Deduction! Holmes approves! File found. Houdini writes the node colors to this default.nodecolors file in the build folder in the subfolder "houdini"!
Here is the data that was added to Default_Theme_theme.nodecolors after I changed the colours for a box, tube and torus from inside a geo node!
["Sop/box", [0.800000011920929, 0.01600000075995922, 0.01600000075995922]], ["Sop/tube", [0.3019999861717224, 0.5249999761581421, 0.11400000005960464]], ["Sop/torus", [0.09399999678134918, 0.36899998784065247, 0.6899999976158142]]]
HGaalAnd here you are, trolling again, as you keep bitching Houdini and keep insulting the developers!
Warm greetings to highly qualified Houdini developers from an unqualified user who is forced to find and correct your mistakes without the slightest information about the structure of Houdini. I wish you a lot of health, success, career, money in the New Year, and that you are less lazy and more smart!
This is a very old thread, all questions have been answered, I vote that an admin closes it to avoid more trolling!
Edited by GCharb - Dec. 29, 2023 20:15:05
Houdini Lounge » Modeling primarily in Houdini
- GCharb
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raincoleThere are a lot of functionalities hidden under right-click, often those are not always evident to find!
Ah, yeah, it works. Thank you very much. SideFX supports have exchange several emails with me on this issue... but no one mentioned that I needed to save as default. Not blaming them too much tho... perhaps it's so obvious to them and no one thought that I would not know it.
Houdini Lounge » Modeling primarily in Houdini
- GCharb
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HGaalAgain, it works for everyone else but you, therefore you are the problem, not the software, at this point it has become a joke, this is trolling, nothing else!
BLAH BLAH BLAH BLAH BLAH BLAH
Houdini Lounge » Modeling primarily in Houdini
- GCharb
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raincoleOn my system they are permanent, but you need to right-click the colour palette and save as default, then the opColorPalette.def file gets saved in C:\Users\username\Documents\houdini20.0\config
I experience a similar but different issue:
I can't add colors to this palette and make them persistent. SideFX supports insists it's saved to a file called "opColorPalette.def". But it just doesn't exist on my system.
Houdini Lounge » Modeling primarily in Houdini
- GCharb
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HGaalAgain, this works perfectly for other users, We told you, if we delete the files, the shapes and colours revert to the defaults, if the files were created elsewhere, a simple search would allow you to find them, if you can't find these files in other directories, it means they are not created elsewhere, did you even search for those files on your system?
Take a sedative and don't write nonsense.
I deleted the settings folder and houdini created it again with the default settings. BUT the colors of the nodes remained my custom ones! This means that the build saves the colors not in the settings folder, but inside its own folder. Or in some folder in the Windows directory, like Appdata\Local\blablabla. But why is this different from other users? This means that for some reason the module for saving custom Houdini colors cannot find the settings folder in this particular Windows and writes the colors to its own folder. This is a stupid mistake by the programmers of this module (they obviously get the path incorrectly due to regional settings or the Windows version) because all other parts of Houdini can see, write and read the settings folder perfectly.
BTW, the Houdini PATH file points to a default directory, so, even if the files were created somewhere else, Houdini would not even be able to read them!
So, YOU are the only one who seems to have this problem, for everyone else this works perfectly, and yet you keep dissing Houdini and the developers, so again, not Houdini's fault, not the developer's fault, clearly the problem is on your side, assuming there is an actual problem!
Edited by GCharb - Dec. 29, 2023 10:13:00
Houdini Lounge » Modeling primarily in Houdini
- GCharb
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__feisar__Nah, it's pretty clear, just a Blenderhead who keeps dissing Houdini and keeps pushing Blender on Houdini's forum, nothing new really, probably just a kid messing with Us and wasting Our time! 🤪
This thread was created over five years ago and we are getting closer to understand how to select edge loops or do bevels.
Edited by GCharb - Dec. 29, 2023 08:29:16
Houdini Lounge » Modeling primarily in Houdini
- GCharb
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HGaalAgain, Several users, me included, have showed you that it actually works, We showed you how to do it, you are just doing it wrong, as per usual, the problem is not Houdini, the problem is not the developers, the problem is YOU who keeps having problems where there are none, and you are too stubborn to admit it and actually make it work on your side, clearly a big waste of time on our part! 🙄
However, stubborn deduction tells us that if the custom color in the old build is correctly set and is always visible, and this is a fact, then it is stored somewhere in some settings file, right? Otherwise, every time you start the colors would be default, but this is not the case. But there are no files with themes in the regular Houdini settings folder - this is also a recorded fact.
I have attached a video. The color is set and saved for all nodes, but there are no files. And the build works fine without these files. This means that he stores these colors somewhere else and this explains why the new build does not see them. The reason why Houdini does not create theme files in my settings is, in general, the second question. And the main question is where does he store the colors now? I would copy with my hands if I knew. The developers probably know, but remain silent and increase the amount of dislike towards them.
Edited by GCharb - Dec. 29, 2023 07:38:43
Houdini Lounge » Why is everyone criticizing COP?
- GCharb
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After a bit of research, it appears that COP2 was introduced in 5.5 in 2002, at least according to this post! 😜🤣
COP2 was introduced around 2002 in Houdni 5.5 [www.sidefx.com]
COP2 was introduced around 2002 in Houdni 5.5 [www.sidefx.com]
Houdini Lounge » Why is everyone criticizing COP?
- GCharb
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tamteThe further I can remember is 17.5, it might go as far as 4 or 5, no idea to be honest, I don't use COP, I use Davinci for all my compositing, my comment was in response to Kodra in reaction to my previous comment, which was a joke!!GCharb
Heheh, yeah, COP2 has been around since H17.5 I think! 😅
Not sure why you would think that
It's more like Houdini 4 or 5, so vast majority of Houdini users have only ever known COP2, me included
Edited by GCharb - Dec. 28, 2023 21:20:33
Houdini Lounge » Why is everyone criticizing COP?
- GCharb
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kodraHeheh, yeah, COP2 has been around since H17.5 I think! 😅
I know you're joking, but for people who are less familiar to COP:
COP2 is the current COP. It's not the next version under development.
Houdini Lounge » Why is everyone criticizing COP?
- GCharb
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Mike_AI was about to say the same thing, there is even a COP2 Network page in the docs!
The other thing to note: "COPs v2" is known to be under development. I wouldn't expect to see anything until late '24 or even '25 - but it is being worked on.
COP2 Network [www.sidefx.com]
Houdini Lounge » Modeling primarily in Houdini
- GCharb
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I deleted both files from my folder, then I applied a shape and colour to a node in 547, then I opened 567 and the same node had the right shape and colour, both files reappeared in my folder, here are images of both versions of Houdini, and my folder, if I delete the files again, the same node has default shape and colour in both versions, so clearly both 547 and 567 use the same config files, you are definitely doing something wrong here!
You need to click the shape/colour, start dragging, then press CTRL and then drop it on the node, if you press CTRL, then click and drag, it won't work!
You need to click the shape/colour, start dragging, then press CTRL and then drop it on the node, if you press CTRL, then click and drag, it won't work!
Edited by GCharb - Dec. 28, 2023 18:53:43
Houdini Lounge » Modeling primarily in Houdini
- GCharb
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To permanently change the shape and colour of nodes, you need to hold CTRL while DRAGGING the shape and colour from the palette to the node, it will then create the Default_Theme_theme.nodeshapes and Default_Theme_theme.nodecolors files in the folder C:\Users\username\Documents\houdini20.0, at least under Winblows it will.
Edited by GCharb - Dec. 28, 2023 17:59:00
Houdini Lounge » Modeling primarily in Houdini
- GCharb
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HGaalAnd still, you seem to have no problems with the developers of your favourite software, the one you keep pushing on this forum, how odd! 🤔🤣
My chair has already burned down under me. So I have a slightly different opinion about the concern of developers.
Shelves are usually saved in the default.shelve file in the document folder, all your shell stuff should be there, just save the file to another folder, and copy back after upgrading, alternatively you could change the path for each version so it points to a different file, at least it used to be possible!
Customize the Shelf [www.sidefx.com]
Edited by GCharb - Dec. 28, 2023 11:14:21
Houdini Lounge » Modeling primarily in Houdini
- GCharb
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HGaalI run 569 here, and whether I click a vertical or horizontal edge inside the hole, the behaviour is the same, it selects the edge loop, not the hole!
Really. On a vertical line it is normal, on a horizontal line it is not.
SideFX know how to create inconvenience and problems out of the blue. Mastery!
And no, SideFX isn't in the business of making our lives harder, quite the opposite, Houdini is more and more user-friendly, in this particular case they made a choice that seems logical at first, double-clicking default behaviour is edge loop selection, and they got rid of the hole selection, if enough members point out that this is not the desired behaviour, they will most likely change it back, this is how software development works, things come and go, no need to diss the developers every time a little thing doesn't go your way!
Edited by GCharb - Dec. 28, 2023 10:54:58
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