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Technical Discussion » copy to follow path
By clay,
- 6
- 5766
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By clay
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Technical Discussion » Converting longitude/latitude to x,y,z coord's
By xiondebra,
- 7
- 6595
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By xiondebra
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Technical Discussion » I can?Lt see my SOP geo
By Ben Lumumba,
- 1
- 3054
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By Ben Lumumba
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Houdini Lounge » RFE: Back one step for polysplit
By deecue,
- 2
- 5711
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By deecue
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Technical Discussion » vex layered surface shader and alpha's
By deecue,
- 3
- 3128
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By deecue
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Technical Discussion » houdini likes to round numbers
By the_squid,
- 4
- 3804
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By the_squid
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Houdini Lounge » CHOPs as a NLA tool
By digitallysane,
- 8
- 7368
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By digitallysane
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Technical Discussion » metablur
By the_squid,
- 2
- 2990
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By the_squid
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Technical Discussion » truncating floats and weird trig results
By Henster,
- 6
- 5177
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By Henster
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Technical Discussion » transparency fade off... off topic but not far away...
By symek,
- 1
- 2980
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By symek
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Technical Discussion » opfind and parameters
By jason_iversen,
- 5
- 4672
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By jason_iversen
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Technical Discussion » i3d motion blur
By the_squid,
- 2
- 3101
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By the_squid
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Technical Discussion » force(field) difference in sop and pop
By leo3d,
- 2
- 2934
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By leo3d
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Technical Discussion » creating a displacement map based off of a sculpt
By deecue,
- 10
- 9349
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By deecue
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Technical Discussion » transparency fade off for overlapping multi-layer shaders
By deecue,
- 28
- 32654
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By deecue
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Technical Discussion » Metaball and shaders
By Brownies,
- 7
- 8201
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By Brownies
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Technical Discussion » Render artifacts!
By talos72,
- 30
- 18169
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By talos72
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Houdini Lounge » Painting capture weights
By Henster,
- 5
- 5245
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By Henster
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Technical Discussion » VOPS Displacement Problem
By MatrixNAN,
- 7
- 4755
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By MatrixNAN
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Technical Discussion » Geo Smoothing Problem at the SOP Level
By MatrixNAN,
- 6
- 4450
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By MatrixNAN