https://upload.wikimedia.org/wikipedia/commons/thumb/5/53/Overshot_water_wheel_schematic.svg/2000px-Overshot_water_wheel_schematic.svg.png [upload.wikimedia.org]
Rephrase please ?
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Technical Discussion » How to constraint a waterwheel?
- A-OC
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Technical Discussion » Foot plant automatic bone selection
- A-OC
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When baking a mocap biped 3 as an agent, I notice that 4 bones are automatically selected in that one window
LeftFoot_To_LeftToeBase
LeftToeBase_To_LeftToeBaseEnd
RightFoot_To_RightToeBase
RightToeBase_To_RightToeBaseEnd
So I'd like the same function when baking my own character. Renaming the bones to those names is not doing the trick.
Any tips ?
LeftFoot_To_LeftToeBase
LeftToeBase_To_LeftToeBaseEnd
RightFoot_To_RightToeBase
RightToeBase_To_RightToeBaseEnd
So I'd like the same function when baking my own character. Renaming the bones to those names is not doing the trick.
Any tips ?
Technical Discussion » Bake Agent shelf tool bug
- A-OC
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Technical Discussion » Bake Agent shelf tool bug
- A-OC
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All right !
So which one is the build where it seems to work ? When will it be available approximately ?
edit: the bug's been submitted
So which one is the build where it seems to work ? When will it be available approximately ?
edit: the bug's been submitted
Edited by A-OC - Sept. 21, 2016 16:15:47
Technical Discussion » Bake Agent shelf tool bug
- A-OC
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OK, here is a scene where it fails. It's a 15.5.605 scene.
https://we.tl/9nY6RiaURR [we.tl]
I tested it in 2 very different machines, also in 3 different builds: 15.5.605 15.5.565 and 15.5.523
https://we.tl/9nY6RiaURR [we.tl]
I tested it in 2 very different machines, also in 3 different builds: 15.5.605 15.5.565 and 15.5.523
Technical Discussion » Bake Agent shelf tool bug
- A-OC
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Hi, I'm trying to bake an agent, so I click on the shelf tool and follow the prompts.
After the foot plant bone selection I get this error:
Traceback (most recent call last):
File “object_crowdbake”, line 2, in <module>
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.605/houdini/python2.7libs\crowdstoolutils.py”, line 692, in bakeAgentInteractive
agent_rop.render()
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.605/houdini/python2.7libs\houpythonportion.py”, line 553, in decorator
return func(*args, **kwargs)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.605/houdini/python2.7libs\hou.py”, line 34375, in render
return _hou.RopNode_render(*args, **kwargs)
OperationFailed: The attempted operation failed.
Error: Failed to create rig
Trying to find the culprit, I notice that deleting some geometry fixes it. But it's no particular one. Meaning, I delete some then it works. Then I go back but delete some other, it works too.
Any Ideas ?
After the foot plant bone selection I get this error:
Traceback (most recent call last):
File “object_crowdbake”, line 2, in <module>
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.605/houdini/python2.7libs\crowdstoolutils.py”, line 692, in bakeAgentInteractive
agent_rop.render()
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.605/houdini/python2.7libs\houpythonportion.py”, line 553, in decorator
return func(*args, **kwargs)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.605/houdini/python2.7libs\hou.py”, line 34375, in render
return _hou.RopNode_render(*args, **kwargs)
OperationFailed: The attempted operation failed.
Error: Failed to create rig
Trying to find the culprit, I notice that deleting some geometry fixes it. But it's no particular one. Meaning, I delete some then it works. Then I go back but delete some other, it works too.
Any Ideas ?
Work in Progress » Worms
- A-OC
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So glad you liked it. In fact I was thinking for a couple of days about how to make it gradually disappear, but I didn't come up with something so i left it like that. Now that you mention it I'll give it another shot.
Breaking up the specular and varying the ring's size sound great suggestions too.
It's actually a FEM sim that was kind of slow so I couldn't iterate enough times.
I didn't think about a wet map on the floor! That should be pretty easy to add.
Thanks a lot for taking the time.
Breaking up the specular and varying the ring's size sound great suggestions too.
It's actually a FEM sim that was kind of slow so I couldn't iterate enough times.
I didn't think about a wet map on the floor! That should be pretty easy to add.
Thanks a lot for taking the time.
Work in Progress » Worms
- A-OC
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Technical Discussion » Compute mass
- A-OC
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Sorry, I was away cause I thought you all would keep ignoring me:
http://www.sidefx.com/forum/topic/44280/ [sidefx.com]
Well, thanks sidenimjay, I'm gonna try that.
Olaf, I thought my question was pretty simple and clear, thanks for replying though !!
http://www.sidefx.com/forum/topic/44280/ [sidefx.com]
Well, thanks sidenimjay, I'm gonna try that.
Olaf, I thought my question was pretty simple and clear, thanks for replying though !!
Edited by A-OC - June 10, 2016 03:49:27
Technical Discussion » Compute mass
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Technical Discussion » How to resume flip sim in houdini 15
- A-OC
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Technical Discussion » Compute mass
- A-OC
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Technical Discussion » How to resume flip sim in houdini 15
- A-OC
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Technical Discussion » How to resume flip sim in houdini 15
- A-OC
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In Houdini 14 I used to enable the Save Checkpoints option box to be able to resume a flip simulation, now it doesn't work.
Now the output DOP seems faster but I can't figure out how to resume a sim.
Any help ?
Of course I'm setting the Cache Memory to 0 to maximize ultimate particle count. Leaving it to 5000 works as expected but only for toy sims.
Now the output DOP seems faster but I can't figure out how to resume a sim.
Any help ?
Of course I'm setting the Cache Memory to 0 to maximize ultimate particle count. Leaving it to 5000 works as expected but only for toy sims.
Edited by A-OC - May 20, 2016 07:09:33
Technical Discussion » Compute mass
- A-OC
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Hello, can we compute the mass of a packed rbd at each time step ?
Meaning auto compute like the check box does in the rbd packed object.
I'm changing the size on some pieces with a sop solver, that's why I'm asking.
Meaning auto compute like the check box does in the rbd packed object.
I'm changing the size on some pieces with a sop solver, that's why I'm asking.
Houdini Lounge » Compute mass
- A-OC
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Hello, can we compute the mass of a packed rbd at each time step ?
Meaning auto compute like the check box does in the rbd packed object.
I'm changing the size on some pieces with a sop solver, that's why I'm asking.
Meaning auto compute like the check box does in the rbd packed object.
I'm changing the size on some pieces with a sop solver, that's why I'm asking.
The Orbolt Smart 3D Asset Store » Python scripts
- A-OC
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Thanks. The way I'd like to publish my tool is through a zip file where I'd have a couple of scripts and instructions to pop up a window from a shelf button.
I think I'll take a look at how to publish independently.
I think I'll take a look at how to publish independently.
The Orbolt Smart 3D Asset Store » Python scripts
- A-OC
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The Orbolt Smart 3D Asset Store » Python scripts
- A-OC
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Can we sell python scripts in Orbolt ?
As far as I've read, it seems to allow only hda's ?
As far as I've read, it seems to allow only hda's ?
Houdini Engine for Maya » Maya vray attributes
- A-OC
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Hello, can vray in Maya use particle or primitive attributes from Houdini ?
I've been trying but I'm not sure if I'm doing it right.
BTW, I know it can be done in Arnold.
I've been trying but I'm not sure if I'm doing it right.
BTW, I know it can be done in Arnold.
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