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Technical Discussion » Fur disappeared from viewport and render
- matthias_k
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Technical Discussion » Fur disappeared from viewport and render
- matthias_k
- 483 posts
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hmmm, I can prepare your demo file later today
but the strange thing is, that you've said: you lost the hair after saving….
but the strange thing is, that you've said: you lost the hair after saving….
Technical Discussion » Fur disappeared from viewport and render
- matthias_k
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Is a fur shader assigned ?
And is the model scale correct?
Does the model have a “real word” size…
And is the model scale correct?
Does the model have a “real word” size…
Technical Discussion » Instance Lights problem
- matthias_k
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Technical Discussion » Fur disappeared from viewport and render
- matthias_k
- 483 posts
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But I think I had longer hair before…
Ok, then you should ask your hair stylist what he has done
The “Group” is the face set where the fur is assigned
if you have changed the geometry, then you have to reassign
the right faces.
Maybe you should set the cloth to non visible,
and then have a look if you can find “your hair”
somewhere else on the geo.
Technical Discussion » Fur disappeared from viewport and render
- matthias_k
- 483 posts
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Technical Discussion » Fur disappeared from viewport and render
- matthias_k
- 483 posts
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Technical Discussion » MakeHuman FBX Issue?
- matthias_k
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Hmmm, I tried a makehuman bvh with
-s
Name bones using only the end joint name, instead of combining the start and end names.
$ mcbiovision -d -s F___interim/Rig_only.bvh
Error on line 1176: Not enough motion data for channels.
while a DAZ bvh gives me a result….
$ mcbiovision -d -s F__Chibby/Chibby.bvh
My idea was to have the original bone names to get then the assigned weights…
But no luck with the makehuman file.
-s
Name bones using only the end joint name, instead of combining the start and end names.
$ mcbiovision -d -s F___interim/Rig_only.bvh
Error on line 1176: Not enough motion data for channels.
while a DAZ bvh gives me a result….
$ mcbiovision -d -s F__Chibby/Chibby.bvh
My idea was to have the original bone names to get then the assigned weights…
But no luck with the makehuman file.
Edited by matthias_k - Jan. 22, 2017 16:39:44
Technical Discussion » Fur disappeared from viewport and render
- matthias_k
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The important question is:
Do you have the right path in your local file :-?
Do you have the right path in your local file :-?
Edited by matthias_k - Jan. 22, 2017 12:20:07
Technical Discussion » Fur disappeared from viewport and render
- matthias_k
- 483 posts
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Technical Discussion » Fur disappeared from viewport and render
- matthias_k
- 483 posts
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After having a look in the demo file:
Have a look in the “geo1_fur” sop, there the path to the “Skin”…
Where is this geometry?
The path is wrong in my opinion…
Have a look in the “geo1_fur” sop, there the path to the “Skin”…
Where is this geometry?
The path is wrong in my opinion…
Technical Discussion » Fur disappeared from viewport and render
- matthias_k
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Technical Discussion » Static Collision mesh issues.
- matthias_k
- 483 posts
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Maybe you can extend and then skin it?
Added water..
Added water..
Edited by matthias_k - Jan. 21, 2017 13:35:40
Technical Discussion » To prevent copied line for hair getting in order
- matthias_k
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Technical Discussion » Attract objects to one another
- matthias_k
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I've read your question again…
https://vimeo.com/16448552 [vimeo.com]
comes maybe closer to your needs
https://vimeo.com/16448552 [vimeo.com]
comes maybe closer to your needs
Edited by matthias_k - Jan. 21, 2017 07:29:58
Technical Discussion » Attract objects to one another
- matthias_k
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Maybe this one ;-)
http://www.sidefx.com/docs/houdini/nodes/chop/lag [sidefx.com]
https://vimeo.com/6930074 [vimeo.com]
replaced the youtube link with the original on vimeo
Attached is a poor solution if you have non keyframe
object to follow
http://www.sidefx.com/docs/houdini/nodes/chop/lag [sidefx.com]
https://vimeo.com/6930074 [vimeo.com]
replaced the youtube link with the original on vimeo
Attached is a poor solution if you have non keyframe
object to follow
Edited by matthias_k - Jan. 21, 2017 06:10:28
Technical Discussion » Attaching clothes and hair to a rigged body
- matthias_k
- 483 posts
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One can tweak the Attribute Transfer weighting settings to get a better capture than just using the defaults. After that, I sometimes just use another Capture Layer Paint and have it Smooth all the weights.
Thanks for the advice :-)
Technical Discussion » Attaching clothes and hair to a rigged body
- matthias_k
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Onelast tip: Whenever possible use relative Path like ../../your/sop or $HIP variable.
And have a look at the Top Menu “Render” there “Preflight Scene”.
Now have a nice day :-)
And have a look at the Top Menu “Render” there “Preflight Scene”.
Now have a nice day :-)
Edited by matthias_k - Jan. 18, 2017 10:19:56
Technical Discussion » Attaching clothes and hair to a rigged body
- matthias_k
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Technical Discussion » Attaching clothes and hair to a rigged body
- matthias_k
- 483 posts
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replace the grid with your shirt… maybe via file loader or obj merge
then it should do the trick
then it should do the trick
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