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Found 362 posts.

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Houdini Lounge » Is mantra only for rendering balls and cubes?

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sanostol
586 posts
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 Oct. 12, 2009 14:55:44
i fully agree, You can not go back. if You have You will start missing many things. I have to. It may be not the fastest for simple scenes, but mantra is very robust and scales very well. Try to render things with motionblur depth of field and displacement. You will love houdini's mantra ( haven't tried renderman). On the otherside most other renderers are like a blackbox compared to mantra, unless You put Your c++ slippers on, that's another nice feature of mantra. easy to enhance.

dont't let the beginning troubles stop You. It get's easier day by day.

Martin
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Technical Discussion » Instance lights

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sanostol
586 posts
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 Oct. 2, 2009 18:04:57
You can instance lights like any other object. just use a pointSOP and set the instance attribute to the light. On th object level You have to add the point instance render parameter and set it to true

for more control You may read this

http://www.sidefx.com/index.php?option=com_content&task=view&id=1050&Itemid=216 [sidefx.com]
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Houdini Lounge » Houdini HD

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sanostol
586 posts
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 Sept. 28, 2009 08:14:19
some parts are locked. like ifd rendering and stuff like that, but for testing and learning everything is there. the biggest limitation is that You are not allowed to use it for commercial work. thats why it is called starving artist edition. but it is a real great offer
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Technical Discussion » linear workflow

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sanostol
586 posts
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 Sept. 8, 2009 18:08:17
i still have a basic question about linear workflow.
for all renders, especially with global illumination, gamma 2.2 looks much more natural. at gamma 1 they do look much to dark.

now i tried to view a simple linear gradient. viewed at gamma 1 it looks better, than viewed at gamma 2.2. it just looks not evenly, I tried it in mplay and nuke( here I used sRGB). But with 2.2 gamma a linear gradient does not look correct. what do I missunderstand here?

Martin
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Technical Discussion » linear workflow

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sanostol
586 posts
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 Aug. 28, 2009 05:32:28
good to know. but this does not prevent the colorpicking issue, unfortunately

does anybody have a LUT for sRGB to share?

Martin
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Technical Discussion » anyone using pftrack?

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sanostol
586 posts
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 June 25, 2009 05:26:32
Hi i just put something on exchange, but keep in mind it is done in a apprentice version.

it reads in the clip file and exports it to the camera, also point data is imported

martin
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Houdini Lounge » Very very slow download

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sanostol
586 posts
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 June 8, 2009 14:12:52
just be glad that You can download, mine keep breaking since one day

Martin
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Technical Discussion » Emit from animated texture.

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sanostol
586 posts
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 April 27, 2009 15:09:12
Hi there is anotehr way of doing this. I attached a file. I use a vopsop to generate a attribute onto scattered points that I can later use in a delete sop. this is quite fast and I can use this points as source for my particles.
have a look it it works for You .

Martin

PS: Ieek, empty space in the filename !! ops:
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Technical Discussion » Splitting from Volume of Instance

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sanostol
586 posts
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 April 26, 2009 07:16:14
I thougth this should work. I want to split particles from the volume of a instance. the split node offers this option. but unfortunately it kills the inherited velocity. is there a workaround?
Martin
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Houdini Lounge » H10 Promos and session files

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sanostol
586 posts
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 April 25, 2009 04:27:53
Great.The prompdetail has so much detail in it. It will be very interesting to study the files

Martin
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Houdini Lounge » Name Collision with Displacement Materials

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sanostol
586 posts
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 April 25, 2009 04:26:15
When you create local material parameters on a object with a displacment material You don't get the displacment scaling as scale parameter allready exists on every object. maybe the displacementscale could be named different by default

Martin
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Houdini Lounge » HQueue?

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sanostol
586 posts
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 April 20, 2009 16:08:44
Thank You.
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Houdini Lounge » HQueue?

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sanostol
586 posts
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 April 18, 2009 10:23:19
is it correct that i can use HQueue to manage mantra jobs on the farm? what do I need to install on the render clients?

an other thing is what do I need on the clients to do upresing? hbatch?

Martin
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Houdini Indie and Apprentice » H5 !!

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sanostol
586 posts
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 April 15, 2009 15:18:23
the vtms I have in mind should work quite well in 9.5 with some fixing. I guess it is easier to pick up 9.5 than 5. the helpfiles are quite well done.
Why waste time with a outdated version. what kind of computer do You have?

Martin
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Technical Discussion » Mantra Verbose Mode

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sanostol
586 posts
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 March 22, 2009 14:25:44
that works fine, thanks
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Technical Discussion » Mantra Verbose Mode

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sanostol
586 posts
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 March 22, 2009 13:18:44
Hi,

When I set the mantra verbosity level to 1 on xp64 a little window pops up as soon as i start a render and shows me things like shadowmap generation and rendertimes.

on linux (ubuntu) nothing happens. How can I fix this?

Martin
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Houdini Lounge » New Axis SSS

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sanostol
586 posts
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 Feb. 10, 2009 02:11:14
Thank You very much!

Looks great

Martin
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Houdini Lounge » Attach Geometry to Particles

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sanostol
586 posts
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 Dec. 27, 2008 06:55:56
If You want really instances with all their benefits and drawbacks, go to the objecct level select teh particle object and click on the little gear object at the top of the parameter pane, now select edit rendering parameters and search for the parameter “Mantra9.5>Instance>PointInstancing”, drag it to the right tree and click accept

now You got a new paramter Point Instancting at the objectlevel, turn it on and render. now You can see the donuts. by default the parameter is of so the instance information is not piped to mantra.

martin
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Houdini Lounge » "On Fire" Masterclass Online

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sanostol
586 posts
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 Dec. 16, 2008 03:28:38
With all these masterclasses I really need some time now. Thanks for all that stuff. It is great

Martin
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Houdini Lounge » In-Depth Look at Fur

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sanostol
586 posts
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 Nov. 29, 2008 03:42:23
thanks for this great video.

martin
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