i fully agree, You can not go back. if You have You will start missing many things. I have to. It may be not the fastest for simple scenes, but mantra is very robust and scales very well. Try to render things with motionblur depth of field and displacement. You will love houdini's mantra ( haven't tried renderman). On the otherside most other renderers are like a blackbox compared to mantra, unless You put Your c++ slippers on, that's another nice feature of mantra. easy to enhance.
dont't let the beginning troubles stop You. It get's easier day by day.
Martin
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Houdini Lounge » Is mantra only for rendering balls and cubes?
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- sanostol
- 586 posts
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Technical Discussion » Instance lights
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- sanostol
- 586 posts
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You can instance lights like any other object. just use a pointSOP and set the instance attribute to the light. On th object level You have to add the point instance render parameter and set it to true
for more control You may read this
http://www.sidefx.com/index.php?option=com_content&task=view&id=1050&Itemid=216 [sidefx.com]
for more control You may read this
http://www.sidefx.com/index.php?option=com_content&task=view&id=1050&Itemid=216 [sidefx.com]
Houdini Lounge » Houdini HD
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- sanostol
- 586 posts
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some parts are locked. like ifd rendering and stuff like that, but for testing and learning everything is there. the biggest limitation is that You are not allowed to use it for commercial work. thats why it is called starving artist edition. but it is a real great offer
Technical Discussion » linear workflow
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- sanostol
- 586 posts
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i still have a basic question about linear workflow.
for all renders, especially with global illumination, gamma 2.2 looks much more natural. at gamma 1 they do look much to dark.
now i tried to view a simple linear gradient. viewed at gamma 1 it looks better, than viewed at gamma 2.2. it just looks not evenly, I tried it in mplay and nuke( here I used sRGB). But with 2.2 gamma a linear gradient does not look correct. what do I missunderstand here?
Martin
for all renders, especially with global illumination, gamma 2.2 looks much more natural. at gamma 1 they do look much to dark.
now i tried to view a simple linear gradient. viewed at gamma 1 it looks better, than viewed at gamma 2.2. it just looks not evenly, I tried it in mplay and nuke( here I used sRGB). But with 2.2 gamma a linear gradient does not look correct. what do I missunderstand here?
Martin
Technical Discussion » linear workflow
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- sanostol
- 586 posts
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good to know. but this does not prevent the colorpicking issue, unfortunately
does anybody have a LUT for sRGB to share?
Martin
does anybody have a LUT for sRGB to share?
Martin
Technical Discussion » anyone using pftrack?
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- sanostol
- 586 posts
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Hi i just put something on exchange, but keep in mind it is done in a apprentice version.
it reads in the clip file and exports it to the camera, also point data is imported
martin
it reads in the clip file and exports it to the camera, also point data is imported
martin
Houdini Lounge » Very very slow download
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- sanostol
- 586 posts
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Technical Discussion » Emit from animated texture.
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- sanostol
- 586 posts
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Hi there is anotehr way of doing this. I attached a file. I use a vopsop to generate a attribute onto scattered points that I can later use in a delete sop. this is quite fast and I can use this points as source for my particles.
have a look it it works for You .
Martin
PS: Ieek, empty space in the filename !!
ops:
have a look it it works for You .
Martin
PS: Ieek, empty space in the filename !!

Technical Discussion » Splitting from Volume of Instance
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- sanostol
- 586 posts
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I thougth this should work. I want to split particles from the volume of a instance. the split node offers this option. but unfortunately it kills the inherited velocity. is there a workaround?
Martin
Martin
Houdini Lounge » H10 Promos and session files
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- sanostol
- 586 posts
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Great.The prompdetail has so much detail in it. It will be very interesting to study the files
Martin
Martin
Houdini Lounge » Name Collision with Displacement Materials
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- sanostol
- 586 posts
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When you create local material parameters on a object with a displacment material You don't get the displacment scaling as scale parameter allready exists on every object. maybe the displacementscale could be named different by default
Martin
Martin
Houdini Lounge » HQueue?
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- sanostol
- 586 posts
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Houdini Lounge » HQueue?
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- sanostol
- 586 posts
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is it correct that i can use HQueue to manage mantra jobs on the farm? what do I need to install on the render clients?
an other thing is what do I need on the clients to do upresing? hbatch?
Martin
an other thing is what do I need on the clients to do upresing? hbatch?
Martin
Houdini Indie and Apprentice » H5 !!
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- sanostol
- 586 posts
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the vtms I have in mind should work quite well in 9.5 with some fixing. I guess it is easier to pick up 9.5 than 5. the helpfiles are quite well done.
Why waste time with a outdated version. what kind of computer do You have?
Martin
Why waste time with a outdated version. what kind of computer do You have?
Martin
Technical Discussion » Mantra Verbose Mode
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- sanostol
- 586 posts
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Technical Discussion » Mantra Verbose Mode
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- sanostol
- 586 posts
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Hi,
When I set the mantra verbosity level to 1 on xp64 a little window pops up as soon as i start a render and shows me things like shadowmap generation and rendertimes.
on linux (ubuntu) nothing happens. How can I fix this?
Martin
When I set the mantra verbosity level to 1 on xp64 a little window pops up as soon as i start a render and shows me things like shadowmap generation and rendertimes.
on linux (ubuntu) nothing happens. How can I fix this?
Martin
Houdini Lounge » New Axis SSS
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- sanostol
- 586 posts
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Houdini Lounge » Attach Geometry to Particles
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- sanostol
- 586 posts
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If You want really instances with all their benefits and drawbacks, go to the objecct level select teh particle object and click on the little gear object at the top of the parameter pane, now select edit rendering parameters and search for the parameter “Mantra9.5>Instance>PointInstancing”, drag it to the right tree and click accept
now You got a new paramter Point Instancting at the objectlevel, turn it on and render. now You can see the donuts. by default the parameter is of so the instance information is not piped to mantra.
martin
now You got a new paramter Point Instancting at the objectlevel, turn it on and render. now You can see the donuts. by default the parameter is of so the instance information is not piped to mantra.
martin
Houdini Lounge » "On Fire" Masterclass Online
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- sanostol
- 586 posts
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With all these masterclasses I really need some time now. Thanks for all that stuff. It is great
Martin
Martin
Houdini Lounge » In-Depth Look at Fur
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- sanostol
- 586 posts
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