Hi all,
could be user error but I think a bug more likely. Test scene attached. When the rbd render object is set in the force object of the rop I get a weird duplicate version of the sim object. If I wildcard the candidate object and take it out of forced it renders as expected.
I'm getting it at work using H18.5.532 and RS3.0.45, I'm also getting it at home on my Indie 18.5.672 and RS3.0.62 which is where the test scene is from.
ring any bells?
cheers,
A>
Found 123 posts.
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Technical Discussion » RBD's in Redshift. strangely duplicated render object
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- Andi Farhall
- 123 posts
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Technical Discussion » Error message when right clicking locked parameters
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- Andi Farhall
- 123 posts
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I'm getting this when right clicking a locked parameter. Using H19.0.455 Python3 (indie). I toggled the "send it to the console" box so now I can unlock the parameters but the error is still being printed.
Could it be user error?
Error while evaluating menu item filter expression
Traceback (most recent call last):
File "<stdin>", line 5, in expression
IndexError: tuple index out of range
cheers,
A>
Could it be user error?
Error while evaluating menu item filter expression
Traceback (most recent call last):
File "<stdin>", line 5, in expression
IndexError: tuple index out of range
cheers,
A>
Edited by Andi Farhall - Jan. 28, 2022 07:30:32
Technical Discussion » Where to start with rigging?
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- Andi Farhall
- 123 posts
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Thanks for the info everyone, I've started to go through the rigging series to get familiar with the old way of doing stuff before adding kineFX.
cheers,
A>
cheers,
A>
Technical Discussion » Where to start with rigging?
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- Andi Farhall
- 123 posts
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3 years into the Houdini journey I realise I know zero about rigging in Houdini. I knew enough basics in XSI to rig some simple bits, mechanical bits as well as a basic rig in a character. Question is where do I start with Houdini now that KineFX is on the scene? Do I need to learn old style rigging first and then add KineFX to the mix? KineFX isn't yet a total replacement for old style rigging or am I incorrect?
cheers,
Andi.
cheers,
Andi.
Technical Discussion » Error messasge from new filecache node in H19
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- Andi Farhall
- 123 posts
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Technical Discussion » Error messasge from new filecache node in H19
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- Andi Farhall
- 123 posts
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Hi all,
when hitting render (redshift) i'm getting this error message:
Houdini node cooking error at '/obj/sphere_object1/filecache1/topnet1/ropgeometry1/s/s'
I'm just caching out some geometry like i've done plenty of times, pretty standard really. I've never ever looked at tops so am somewhat in the dark. It does the render but error messages never make for an comfortable time.
cheers,
A>
when hitting render (redshift) i'm getting this error message:
Houdini node cooking error at '/obj/sphere_object1/filecache1/topnet1/ropgeometry1/s/s'
I'm just caching out some geometry like i've done plenty of times, pretty standard really. I've never ever looked at tops so am somewhat in the dark. It does the render but error messages never make for an comfortable time.
cheers,
A>
Technical Discussion » ledgibility of viewport elements
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- Andi Farhall
- 123 posts
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Anyone managed to make marker type visualizers clearer. To be honest they're terrible. I'm used to the clarity of the viewport in XSI and the Houdini viewport is lacking in visual clarity and these marker type visualizers really stick out (or rather they don't!). In some cases you can set the font size or the colour which helps but to be able to set this as a preference would be better, but the worst is the tiny outline on the tiny text which I can't find anyway of dealing with. Any tips? I know their are config files tucked away but I don't really want to start hacking stuff about randomly.
Sorry...moan over....
cheers,
A>
Sorry...moan over....
cheers,
A>
Technical Discussion » Houdini python2 or 3 ?
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- Andi Farhall
- 123 posts
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Do I need to be concerned about which version I install? I don't code at all (yet).... I notice the default H19 install is python3 rather than 2.
cheers,
A>
cheers,
A>
Houdini Lounge » Houdini 19 doesn't load AT ALL on Ubuntu 21.10
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- Andi Farhall
- 123 posts
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Might need a new license install I think. I've an indie and that needed a new license install before it would work.
Houdini Lounge » I thought H19 would be ready on 25th, beta tester email
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- Andi Farhall
- 123 posts
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Technical Discussion » Karma as a "normal" renderer
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- Andi Farhall
- 123 posts
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what would Solaris / USD give me? (Apart from just expanding my brain by making me learn stuff which is always good) that would be any use to a tiny one man band?
Technical Discussion » Karma as a "normal" renderer
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- Andi Farhall
- 123 posts
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Will Karma ever be available in Houdini without having to use Solaris? I get that Solaris is very clever but it's another very complex context to learn just to access a replacement for Mantra. I bash out little standalone graphics and Solaris would be pointless for me.
Technical Discussion » rigid body and flip interaction
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- Andi Farhall
- 123 posts
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I doing a sim that involves water flowing down a channel taking chunks of stuff with it. Used the basic shelf tools, works like a charm but there's one element I can't figure. A simple combination of a flip sim and one rigid body cube, the cube displays what looks to me to be a collision representation for the flip sim but I can't see where the resolution of it is coming from. It's not stopping me doing the shot but it's irritating that I don't know where it's coming from.
Any clues?
cheers,
A>
Any clues?
cheers,
A>
Technical Discussion » Simple question about uv components and vex
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- Andi Farhall
- 123 posts
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Technical Discussion » Simple question about uv components and vex
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- Andi Farhall
- 123 posts
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Hi there,
I have two uv sets uv and uv2 (points), i want to access the individual components of uv2 in a wrangle. The wrangle will see uv.x but won't see uv2.x. Both uv attributes are applied in the same manner and are both uv 3flt(Tex). I thought perhaps it should be uv.0 as this is how it's listed in the geo spreadsheet but no dice. Invalid subscript for type: float.x (1,8:9) is the main error message I get from the node info but it means less than it should to me currently.
any clues you can throw me please?
cheers,
A>
I have two uv sets uv and uv2 (points), i want to access the individual components of uv2 in a wrangle. The wrangle will see uv.x but won't see uv2.x. Both uv attributes are applied in the same manner and are both uv 3flt(Tex). I thought perhaps it should be uv.0 as this is how it's listed in the geo spreadsheet but no dice. Invalid subscript for type: float.x (1,8:9) is the main error message I get from the node info but it means less than it should to me currently.
any clues you can throw me please?
cheers,
A>
Technical Discussion » Shifting the start/end position of a closed curve
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- Andi Farhall
- 123 posts
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cheers for that Matt, I found another route using the primitive sop face/hull tab, there's a shift u offset! Seems like I need to get familiar with this handy sop.
cheers,
A>
cheers,
A>
Technical Discussion » Shifting the start/end position of a closed curve
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- Andi Farhall
- 123 posts
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In addition.... I've read that "there's no such thing as a closed curve in Houdini" which is confusing as there's a close curve toggle in the curve tool, and that a curve that says "i'm closed" just means it got 2 vertices that share a point. Very good. So to refine my original question, I've drawn a circle starting at 12 o'clock and gone right round back to 12 again so it looks like a closed curve, but what I should have done is started at 6 and gone round to 6 again. Do I really have to draw another curve to get this (it's not a circle, it's the outline of Australia in great detail), or is there so method by which I can shift the point at which the curve wraps back on itself?
Technical Discussion » Shifting the start/end position of a closed curve
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- Andi Farhall
- 123 posts
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Puzzled by this.... One of those moments that makes me think I've no idea what I'm up to. (I'm doing map boundaries animating on.)
I've a simple (but time consuming to trace) closed curve (curve tool), then a carve, then a polywire, really simple except now I need to have it start/end from elsewhere on the curve. I thought a sort sop was the answer but although it shifts the point numbers around to where I want them the carve sop just ignores that, which means carve is using something else other than point number?
Same thing if i use an ends sop - it's like the start and end of the curve are not linked to point number.
How do I shift the actual start/end position of a closed curve? What am I missing?
cheers,
A>
I've a simple (but time consuming to trace) closed curve (curve tool), then a carve, then a polywire, really simple except now I need to have it start/end from elsewhere on the curve. I thought a sort sop was the answer but although it shifts the point numbers around to where I want them the carve sop just ignores that, which means carve is using something else other than point number?
Same thing if i use an ends sop - it's like the start and end of the curve are not linked to point number.
How do I shift the actual start/end position of a closed curve? What am I missing?
cheers,
A>
Houdini Lounge » MapBox imagery resolution?
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- Andi Farhall
- 123 posts
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Anyone get any further with this... I've been using the MAPBOX_ON_STEROIDS in 17.5 no problem but we've now upgraded to 18.5 so it no longer functions. I've not got enough under the hood skill to investigate and fix myself. As a workaround I manage to generate the maps in 17.5 and then plug them into labs_mapbox in 18.5 but it's a faff. Labs_Mapbox is a handy tool but could be lots better.
cheers,
A>
cheers,
A>
Edited by Andi Farhall - March 5, 2021 13:24:08
Technical Discussion » Simple vex question about setting vector attributes.
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- Andi Farhall
- 123 posts
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