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houdini_setup_bash: 106: Bad substitution
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Houdini Indie and Apprentice » Bug in houdini_setup_bash in build .421?
- Chrizto
- 66 posts
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Houdini Indie and Apprentice » Recreating NLA and layered animation workflow in Houdini?
- Chrizto
- 66 posts
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Please stop flooding the forum with this how to do this and that as if I was using this or that kinda messages.
Learn the program, watch videos on 3dbuzz, do something!
:evil:
Learn the program, watch videos on 3dbuzz, do something!
:evil:
Houdini Indie and Apprentice » Recreating Human-IK-like setup in Houdini?
- Chrizto
- 66 posts
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Houdini Indie and Apprentice » workflow advice silo2.1 and houdini
- Chrizto
- 66 posts
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Silo is a great modeler, and if you have the pro version also has very good UV tools for creating maps.
I would say, model in Silo for base mesh, and high res mesh, do the unwrapping and export the whole enchilada to different apps for actual painting etc.
Take your finished model into Houdini to do everything else.
I would say, model in Silo for base mesh, and high res mesh, do the unwrapping and export the whole enchilada to different apps for actual painting etc.
Take your finished model into Houdini to do everything else.
Houdini Indie and Apprentice » Quadro - worth it? Any significant speed increases?
- Chrizto
- 66 posts
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I use a Quadro FX card, but I don't know what you mean by speed increase…
The strengths of the professional GPU's lies in 1, the drivers, 2, the complete support for OpenGL and various supported attributes, like the ability to produce stereoscopic renders and stuff like that 3, the ability to use advanced programming API's to tailor your shader needs.
I would say, after using both consumer grade cards and both ATI FireGL and Nvidia Quadro's that you will definately notice a difference in how applications that relies on OpenGL support works. Everything just runs smoooth… ;-)
If it's worth the extra cash, well that's up to you to decide.
If you are going to purchase a Quadro card, (I would reccomend that vs ATI) you could go for a Quadro FX 1700 with 512MB RAM. The latest generation of this card has full support for the latest shader models and OpenGL, plus Cuda and all that.
You might say that the Quadro series is THE reference for OpenGL support in the GPU market today.
The FX 1700 is a mid-range card, with great price/performance.
Read all about it:
http://www.nvidia.com/page/qfx_mr.html [nvidia.com]
The strengths of the professional GPU's lies in 1, the drivers, 2, the complete support for OpenGL and various supported attributes, like the ability to produce stereoscopic renders and stuff like that 3, the ability to use advanced programming API's to tailor your shader needs.
I would say, after using both consumer grade cards and both ATI FireGL and Nvidia Quadro's that you will definately notice a difference in how applications that relies on OpenGL support works. Everything just runs smoooth… ;-)
If it's worth the extra cash, well that's up to you to decide.
If you are going to purchase a Quadro card, (I would reccomend that vs ATI) you could go for a Quadro FX 1700 with 512MB RAM. The latest generation of this card has full support for the latest shader models and OpenGL, plus Cuda and all that.
You might say that the Quadro series is THE reference for OpenGL support in the GPU market today.
The FX 1700 is a mid-range card, with great price/performance.
Read all about it:
http://www.nvidia.com/page/qfx_mr.html [nvidia.com]
Houdini Indie and Apprentice » GUI problem, Linux x64
- Chrizto
- 66 posts
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When I used Houdini on my Mac, I had to install X11 first. You can download the latest version from Apple ADC.
It is also included on the OS X install discs. The optional extra I believe.
It will auto update after install if I'm not demented.
It is also included on the OS X install discs. The optional extra I believe.
It will auto update after install if I'm not demented.
Houdini Indie and Apprentice » GUI problem, Linux x64
- Chrizto
- 66 posts
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Houdini Indie and Apprentice » GUI problem, Linux x64
- Chrizto
- 66 posts
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As in the option of having the help content launch automatically (the default) when Houdini starts… Jeez, do you need it with a tear dropper?
Houdini Indie and Apprentice » GUI problem, Linux x64
- Chrizto
- 66 posts
- Offline
Sorry I was kinda vague there.
I don't mean the internal help browser, I mean the launching of the help content on whatever browser you use.
I don't mean the internal help browser, I mean the launching of the help content on whatever browser you use.
Houdini Indie and Apprentice » Houdini won't behave -crash, no startup
- Chrizto
- 66 posts
- Offline
Well, then try installing Maya on something other than RH Enterprise Linux 4…
Then you'll be fiddling.
Then you'll be fiddling.
Houdini Indie and Apprentice » Houdini won't behave -crash, no startup
- Chrizto
- 66 posts
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I run the 9.5.393 on Ubuntu 8.10 without a hitch.
All is good, when you have such decent service from the developers.
If this had been Autodesk, a case like this would be a process taking months.
Not to mention, Apprentice HD is a 99$ application for students/freelancers and get the same level of support as the commercially licensed versions.
I've been in touch with Autodesk regarding a problem with Maya 2009, and I still await a solution. (2 months ago). I do believe it is because I have a student license, so, it doesn't make my request worth investigating.
Well worth noting that you need to have OpenGL working, and desktop effects turned off, because it interferes with the standard Xserver.
You can verify this by running glxinfo.
cody@ZenMachine:~$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
…
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 4800 Series
OpenGL version string: 2.1.8087 Release
OpenGL shading language version string: 1.20
All is good, when you have such decent service from the developers.
If this had been Autodesk, a case like this would be a process taking months.
Not to mention, Apprentice HD is a 99$ application for students/freelancers and get the same level of support as the commercially licensed versions.
I've been in touch with Autodesk regarding a problem with Maya 2009, and I still await a solution. (2 months ago). I do believe it is because I have a student license, so, it doesn't make my request worth investigating.
Well worth noting that you need to have OpenGL working, and desktop effects turned off, because it interferes with the standard Xserver.
You can verify this by running glxinfo.
cody@ZenMachine:~$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
…
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 4800 Series
OpenGL version string: 2.1.8087 Release
OpenGL shading language version string: 1.20
Houdini Indie and Apprentice » GUI problem, Linux x64
- Chrizto
- 66 posts
- Offline
The latest daily build works good.
Thanks.
EDIT:
One thing, the internal helpbrowser doesn't launch automatically.
I noticed this because I always turn it off manually…
Thanks.
EDIT:
One thing, the internal helpbrowser doesn't launch automatically.
I noticed this because I always turn it off manually…
Houdini Indie and Apprentice » GUI problem, Linux x64
- Chrizto
- 66 posts
- Offline
Houdini Indie and Apprentice » GUI problem, Linux x64
- Chrizto
- 66 posts
- Offline
Houdini Indie and Apprentice » GUI problem, Linux x64
- Chrizto
- 66 posts
- Offline
Had the same missing icons problem myself, running on Ubuntu 8.10.
Seems that if you install Houdini to a “root owner” directory with sudo, your ~/Houdini9.5 dir gets root ownership as well. (not strange, but should be changed in the installer).
Changing the ownership back, makes everything dandy. Hey, you can even save your preferences! ;-)
sudo chmod -R “your_username” ~/Houdini9.5
Takes care of that…
Seems that if you install Houdini to a “root owner” directory with sudo, your ~/Houdini9.5 dir gets root ownership as well. (not strange, but should be changed in the installer).
Changing the ownership back, makes everything dandy. Hey, you can even save your preferences! ;-)
sudo chmod -R “your_username” ~/Houdini9.5
Takes care of that…
Houdini Lounge » Having all sorts of shading/rendering issues with 9.5
- Chrizto
- 66 posts
- Offline
I would suggest purchasing Digital Tutors Intro to rendering with Mantra.
It might be an insult if you are an experienced user of MR, but I use MR myself in Maya, and actually got lots of useful information from this training video.
Generally I don't like DT all that much, but this one is OK.
Just a tip. And, It's the docs off course.
:roll:
It might be an insult if you are an experienced user of MR, but I use MR myself in Maya, and actually got lots of useful information from this training video.
Generally I don't like DT all that much, but this one is OK.
Just a tip. And, It's the docs off course.
:roll:
Houdini Lounge » Nice deformation!
- Chrizto
- 66 posts
- Offline
Houdini Lounge » Things other than dynamics and particls
- Chrizto
- 66 posts
- Offline
And to put it simple:
Houdini isn't the best “first time” modeler.
It's not “My First Sony” if you get my drift.
The nodal system architecture in Houdini is IMHO better suited for more advanced tasks than polygonal modeling.
Houdini isn't the best “first time” modeler.
It's not “My First Sony” if you get my drift.
The nodal system architecture in Houdini is IMHO better suited for more advanced tasks than polygonal modeling.
Houdini Lounge » Things other than dynamics and particls
- Chrizto
- 66 posts
- Offline
I would split my work in two. This is pretty ordinary. I don't know a single production studio that uses one tool for everything.
It's what you call a pipeline/workflow thing.
Solution:
1. Silo for polygonal and sub-d modeling. Many studios use Silo as well, so it's not like it's a cheap replacement for any other app.
The thing with Silo is what makes it good: it is a modeler. You don't animate or render in Silo by default. You model, export to Houdini as .obj, and off you go to rigging, animation etc. and yes Houdini does these things very well.
Silo also has very nice UV tools and basic sculpting tools.
2. Modo. Modo is a superb polygonal/sub-d modeler. It is far more complicated to learn than Silo, but it is more of a complete package, and I don't think you need that when you have Houdini.
My 2 cents.
Personally I use Lightwave 9.6 with some plugins for all modeling, then I use Modo for UV work, because it has the best features in that area, no need to argue about that, then when the mesh is modeled and UV's are laid out and painted, I import the whole enchilada to Houdini to do more “advanced” stuff…
Oh, and I forgot to mention: I use Vue xStream for environment production. So, there is no way you can put all those features into one application and expect it to be best of breed in all areas.
It's what you call a pipeline/workflow thing.
Solution:
1. Silo for polygonal and sub-d modeling. Many studios use Silo as well, so it's not like it's a cheap replacement for any other app.
The thing with Silo is what makes it good: it is a modeler. You don't animate or render in Silo by default. You model, export to Houdini as .obj, and off you go to rigging, animation etc. and yes Houdini does these things very well.
Silo also has very nice UV tools and basic sculpting tools.
2. Modo. Modo is a superb polygonal/sub-d modeler. It is far more complicated to learn than Silo, but it is more of a complete package, and I don't think you need that when you have Houdini.
My 2 cents.
Personally I use Lightwave 9.6 with some plugins for all modeling, then I use Modo for UV work, because it has the best features in that area, no need to argue about that, then when the mesh is modeled and UV's are laid out and painted, I import the whole enchilada to Houdini to do more “advanced” stuff…
Oh, and I forgot to mention: I use Vue xStream for environment production. So, there is no way you can put all those features into one application and expect it to be best of breed in all areas.
Houdini Indie and Apprentice » global illumination ?
- Chrizto
- 66 posts
- Offline
calilifestyle
Thnx i tried this out. The renders looked like crap. Is there free tut on improving rending.
As suggested, read the tutorials, and invest in the Digital Tutors title about rendering with Mantra in Houdini. It's a great start!
http://www.digitaltutors.com/store/product.php?productid=3557 [digitaltutors.com]
And, as always, knowledge of lighting is a profession that takes time to learn.
I would like to recommend this book:
http://www.amazon.co.uk/Digital-Lighting-Rendering-Jeremy-Birn/dp/0321316312/ref=sr_1_1?ie=UTF8&s=books&qid=1225314772&sr=8-1 [amazon.co.uk]
It's great.
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