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Technical Discussion » Possible to control parameters with midi CC controllers?
By Dazzer123,
- 9
- 1802
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By Dazzer123
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Technical Discussion » What is the Houdini workflow for retopologizing cloth? Solution Found
By decksounds,
- 5
- 2170
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By decksounds
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Technical Discussion » Vellum/RBD necklace question
By decksounds,
- 3
- 4698
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By decksounds
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Technical Discussion » COP2 Memory leaking!
By decksounds,
- 1
- 1016
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By decksounds
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Technical Discussion » Please help me understand why I can't bevel some edges with polybevel
By decksounds,
- 10
- 6629
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By decksounds
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Technical Discussion » Middle mouse button becomes unresponsive
By decksounds,
- 0
- 938
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By decksounds
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Technical Discussion » Is there a way to look around while in perspective view, like Maya Walk Tool?
By decksounds,
- 2
- 1120
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By decksounds
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Houdini Engine for Unreal » How to properly split meshes so that I can get good lightmap uvs
By decksounds,
- 1
- 2749
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By JakeOpp
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Technical Discussion » Distinction between exposed parameters on a subnetwork and those on a HDA
By JakeOpp,
- 3
- 2126
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By JakeOpp
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Technical Discussion » groom feature request
By Gerardo Castellanos,
- 3
- 1428
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By Kate Xagoraris
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Technical Discussion » Modelling question, transform of objects slow when merging multiple parts.
By decksounds,
- 2
- 993
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By decksounds
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Technical Discussion » How to group points on vertical portions of curve only.
By decksounds,
- 0
- 815
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By decksounds
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Technical Discussion » Is there a simple way to invert the range of a parameter without having to rework the actual network?
By decksounds,
- 0
- 971
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By decksounds
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Houdini Engine for Unreal » Presets
By decksounds,
- 0
- 1261
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By decksounds
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Technical Discussion » How do I activate one switch only when two other switches are both in an on state?
By decksounds,
- 2
- 782
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By decksounds
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Houdini Engine for Unreal » Bake to Foliage Workflow Question
By decksounds,
- 2
- 2295
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By decksounds
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Houdini Engine for Unreal » Booleans broken
By decksounds,
- 0
- 1232
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By decksounds
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Houdini Engine for Unreal » Plugin not creating Unreal materials from Houdini materials
By decksounds,
- 0
- 1577
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By decksounds
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Technical Discussion » Distorted uv's after using merge sop
By decksounds,
- 1
- 1725
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By jsmack
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Technical Discussion » OpenGL viewport shaders don't work in High Quality Lighting mode, only Normal.
By decksounds,
- 0
- 987
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By decksounds