There comes a Message Dropbox link's are Disabled….
would be nice if sesi could update :-)
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SI Users » Softimage to Houdini guides
- mandrake0
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SI Users » curled hair
- mandrake0
- 637 posts
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just made a quick and DIRTY test… it's a start but not much more…
i knowledge about Houdini fur system is pretty basic….
i knowledge about Houdini fur system is pretty basic….
SI Users » freelancing as an Houdini artist
- mandrake0
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dear paulo i haven'd heard of a studio that is 100% on houdini.
for using houdini as a pipeline or backend i would say yes there are some studios.
there is a list on odforce whitch studios are using houdini but it's a bit outdated i think: http://odforce.net/wiki/doku.php?id=companiesusinghoudini [odforce.net]
for using houdini as a pipeline or backend i would say yes there are some studios.
there is a list on odforce whitch studios are using houdini but it's a bit outdated i think: http://odforce.net/wiki/doku.php?id=companiesusinghoudini [odforce.net]
Houdini Lounge » Houdini Engine for Unreal Engine 4
- mandrake0
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Have found the places where it was written:
http://www.sidefx.com/index.php?option=com_content&task=view&id=2720&Itemid=66 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=view&id=2720&Itemid=66 [sidefx.com]
Developers who would like to create a plug-in for a particular commercially available host application, should contact Side Effects at houdini_engine@sidefx.com to learn about joining the developer program. This will provide access to forum-based support and approved plug-ins will be distributed as part of the Houdini installation.
Houdini Lounge » Houdini Engine for Unreal Engine 4
- mandrake0
- 637 posts
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Houdini Lounge » Houdini Engine for Unreal Engine 4
- mandrake0
- 637 posts
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i don't know if sesi will do it but if there is a programmer who want to do it the houdini engine api is there and even the source from unreal.
so happy coding :-)
so happy coding :-)
Technical Discussion » how to get the Value from the Parameter in a HDA PythonModul
- mandrake0
- 637 posts
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solved….
one beer and the problem was solved :-)
hou.pwd().parm(“wantedParameterValue”).eval()
one beer and the problem was solved :-)
hou.pwd().parm(“wantedParameterValue”).eval()
Technical Discussion » how to get the Value from the Parameter in a HDA PythonModul
- mandrake0
- 637 posts
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sorry for this question
i have started this morning to learn a bit of python and i have got some troubles with HDA and pythonmodule.
what i want to do:
i have a HDA with a pythonmodule Function. this Function should access a custom Value in the Parameter Interface. how can i get the value?
i have used kwargs but in the meantime its now aaarrrggghhhh :-)
i have started this morning to learn a bit of python and i have got some troubles with HDA and pythonmodule.
what i want to do:
i have a HDA with a pythonmodule Function. this Function should access a custom Value in the Parameter Interface. how can i get the value?
i have used kwargs but in the meantime its now aaarrrggghhhh :-)
Houdini Lounge » Houdini vs bifrost
- mandrake0
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nice to hear that houdini is faster but seriously it's hard to judge when no benchmark files are available.
i think when the bitfrost team can release there custom gui it will be another game in the fx area. so in the current state houdini win's but next two years they have to take care what's coming.
they also have to watch the foundry maybe they buy or get a product from a studio.
i think when the bitfrost team can release there custom gui it will be another game in the fx area. so in the current state houdini win's but next two years they have to take care what's coming.
they also have to watch the foundry maybe they buy or get a product from a studio.
Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?
- mandrake0
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i just wanted to play with SOHO sadly it's only accessible with a full licence (it makes sens because of miss usage, but still a export limitation of example 16k poly would be nicer:-).
so at the moment no play with soho :-/
so at the moment no play with soho :-/
Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?
- mandrake0
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i would like to see the integration of the cycles render into houdini because there won't be licences fees or conflicts with other company's when you want to deploy it directly in to houdini and the development is going on fast.
but the task for a solid integration is surly not small and takes some time.
for my point of view is that it makes for sesi only sense when they invest time in there product and not in others implementation.
but the task for a solid integration is surly not small and takes some time.
for my point of view is that it makes for sesi only sense when they invest time in there product and not in others implementation.
SI Users » project "Houdini, a great modeler"
- mandrake0
- 637 posts
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jordibares
Would be nice if we have 3 edit nodes one after another to be able to “consolidate them” into one single edit node with all the operations inside.
Mostly a cosmetic thing I know but it will also allow for better readability and layout of scenes.
hope it makes sense.
+1 count me in for this one :-)
i would like to see a single edit node with a list of all edits. when you select a line from the list it should highlight it on the viewport. or even better on selecting the node it will give you a color history(like when you use voronoi visualization) in the viewport. like that you can disable or delete some edits.
Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?
- mandrake0
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thats a suprise for me, the scene renderd in octane:
https://www.youtube.com/watch?v=gLyhma-kuAw&list=UUqPmc3i0TE0oyetAKlv1Z2A [youtube.com]
it's not bad.
https://www.youtube.com/watch?v=gLyhma-kuAw&list=UUqPmc3i0TE0oyetAKlv1Z2A [youtube.com]
it's not bad.
Technical Discussion » external vex to llvm bytecode compiler?
- mandrake0
- 637 posts
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i would like to test more the llvm compiler with vex. is there a command for creating IF machine code for the llvm compiler?
SI Users » project "Houdini, a great modeler"
- mandrake0
- 637 posts
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KAV-K
Can't Sidefx just buy Silo, since it's pretty much dead anyway. The way they use the same hotkey for multiple operations is such a relaxed way to model.
1:17 http://www.youtube.com/watch?v=pjc7jCTgbys [youtube.com]
I know Silo is missing a lot of modeling tools and is buggy as hell.
But the tools and workflow they have would be the perfect addition to Houdini imho. Especially because it doesn't require a lot of hotkeys.
It's nice if all this can be in one superedit/classicmodel node.
Really curious if anybody has experience with Silo and what they think of it.
i would like to see a node based (open-gl) gui creater so you can create fast custom osd interfaces for houdini and maybe houdini engine. so we can make fast concepts of interfaces and distribute it per digital asset.
to have another product means the development resources is getting split ted and the base isn't the same. for me it's makes more sense to have all in one tool. like that i have always one link on my desktop and no switching and fiddling. :-)
Houdini Lounge » installation and file structure considerations
- mandrake0
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there was some time ago a tutorial.
http://www.sidefx.com/index.php?option=com_content&task=view&id=2262&Itemid=362 [sidefx.com]
maybe it helps. for production setups i'm not the specialist becaue i use houdini just in my spare time.
http://www.sidefx.com/index.php?option=com_content&task=view&id=2262&Itemid=362 [sidefx.com]
maybe it helps. for production setups i'm not the specialist becaue i use houdini just in my spare time.
SI Users » rebuilding catrice color
- mandrake0
- 637 posts
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wow it is looking nice….. i like it. :-)
it's depending where do you struggle?
there are alot of tutorials with plenty of informations.
don't forget look at the masterclass tutorials:
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=134&Itemid=344 [sidefx.com]
for the bullet solver i like this one special:
http://www.sidefx.com/index.php?option=com_content&task=view&id=2350&Itemid=344 [sidefx.com]
from peter quin there are also some tutorials to point out:
http://vimeo.com/user2030228/videos/page:1/sort:date [vimeo.com]
it's depending where do you struggle?
there are alot of tutorials with plenty of informations.
don't forget look at the masterclass tutorials:
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=134&Itemid=344 [sidefx.com]
for the bullet solver i like this one special:
http://www.sidefx.com/index.php?option=com_content&task=view&id=2350&Itemid=344 [sidefx.com]
from peter quin there are also some tutorials to point out:
http://vimeo.com/user2030228/videos/page:1/sort:date [vimeo.com]
Edited by - March 11, 2014 13:19:15
SI Users » SideFX representative in London?
- mandrake0
- 637 posts
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Ask SESI if Jeff will be in London because next month is in germany the FMX Event and normaly someone of SESI will be there. or make a offer for alot of beer that helps too :-)
SI Users » animation and rigging
- mandrake0
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hi alastair,
i'm not a rigger or animator but i can give you some links that maybe help you.
free tutorial on sidefx:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1859&Itemid=257 [sidefx.com]
a custom rig for a snake:
http://www.authorityfx.com/the-making-of-piranhaconda/ [authorityfx.com]
someone made a Craft Asset in Houdini there will be a CMIVFX Video Tutorial:
http://forums.odforce.net/topic/19260-craft-houdini-tools-it-is-animation-tools-for-vehicles/ [forums.odforce.net]
there are also tutorials on cmivfx and 3dbuzz…
i'm not a rigger or animator but i can give you some links that maybe help you.
free tutorial on sidefx:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1859&Itemid=257 [sidefx.com]
a custom rig for a snake:
http://www.authorityfx.com/the-making-of-piranhaconda/ [authorityfx.com]
someone made a Craft Asset in Houdini there will be a CMIVFX Video Tutorial:
http://forums.odforce.net/topic/19260-craft-houdini-tools-it-is-animation-tools-for-vehicles/ [forums.odforce.net]
there are also tutorials on cmivfx and 3dbuzz…
SI Users » Modelling and some consideration
- mandrake0
- 637 posts
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some Informations about the cost.
Jepp it's higher then by ADSK. but what do you get?
In the Houdini Licences you have Unlimited Render Tokens and for the Job handling you will get HQueue for free.
the support Service is fast and Friendly.
my experience as a Apprentice User: I had found some time ago a bug made a bug report and sent it. 25min later feedback bug couldn't be found please use the newest daily build and give feedback. so i made from my 2 weeks old houdini a update to the newest one and yes the bug has been solved in that short time frame. my coloution: First update to a daily Build and when the bug is still there report it. :-)
More Informations about HQueue: http://www.sidefx.com/docs/hqueue13.0/help/overview.html [sidefx.com]
Whats include with in the Subscription:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1429&Itemid=321 [sidefx.com]
RSS Feed for Daily Builds Bugfix: http://www.sidefx.com/journal/rss.php?version=13.0 [sidefx.com]
Jepp it's higher then by ADSK. but what do you get?
In the Houdini Licences you have Unlimited Render Tokens and for the Job handling you will get HQueue for free.
the support Service is fast and Friendly.
my experience as a Apprentice User: I had found some time ago a bug made a bug report and sent it. 25min later feedback bug couldn't be found please use the newest daily build and give feedback. so i made from my 2 weeks old houdini a update to the newest one and yes the bug has been solved in that short time frame. my coloution: First update to a daily Build and when the bug is still there report it. :-)
More Informations about HQueue: http://www.sidefx.com/docs/hqueue13.0/help/overview.html [sidefx.com]
Whats include with in the Subscription:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1429&Itemid=321 [sidefx.com]
RSS Feed for Daily Builds Bugfix: http://www.sidefx.com/journal/rss.php?version=13.0 [sidefx.com]
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