SIgor420
Hi folks, me again. This time with trying out DM modeling with vanilla Houdini stuff. At this point, I am not really sure why people are saying that DM modeling sucks, or it's not possible or I should not do it in Houdini. From what I have learned in the past two weeks is that things are quite the opposite. I have found a lot of nice solutions for different modeling tasks. I have to spend a lot of time trying out things and I am quite happy with what I can do with Houdini DM. It needs a bit more functionality to really make it awesome, like for example, Proportional Beveling. Now, I can see how people might have an impression that DM sucks in H. I have watched a gazillion of tutorials and none did show DM modeling in a way I managed to model this. So it's not about that H sucks in this regard, it's more about others simply not demonstrating what's possible and how.
This is still a work in progress. I plan to push this as far as possible.
really nice and well modeled. I know I will probably get slammed for this, but modeling in Houdini is not as simple as a "make it pretty" button, you really have to work at getting it all quad modeled and is not show stopping like FX seems to be. yeah yeah I know FX isn't as simple as a press of a button but you do have a basis for a start, with modeling and especially quad modeling you do not.
I would be interested in a short video of technique