Or better still clean up your directory. Oh, it's me, sorry didn't mean to criticise - being able to see the entire list, or the bottom of the list is obviously a benefit, otherwise the list would be EVEN SMALLER, or BETTER STILL AGAIN, can THE USER decide how long the file lister can be?
I see where you're coming from moonlightkiss, but this is YOUR preference, I want my own.
Found 71 posts.
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Houdini Lounge » silly request - file lister size
- harry_the_cat
- 80 posts
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Houdini Lounge » create in context button
- harry_the_cat
- 80 posts
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How can I make the ‘create in context’ button stay on? I always want it on but when I load a new session it's off - is it in preferences or something?
Houdini Lounge » silly request - file lister size
- harry_the_cat
- 80 posts
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I've wondered ever since I started using computers with Windows, why they make the windows so small, they are ALWAYS smaller than the list or instructions they contain.
Could you make the file lister and shop list menu open either to the length of the list it contains, or to maximum length of the screen?
I know this is extremely lazy of me, not to scroll or expand it myself, but when things can be automated that you do over and over….
Could you make the file lister and shop list menu open either to the length of the list it contains, or to maximum length of the screen?
I know this is extremely lazy of me, not to scroll or expand it myself, but when things can be automated that you do over and over….
Houdini Indie and Apprentice » render dialogue - pause, interrupt or quit
- harry_the_cat
- 80 posts
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up till 9 the render dilogue would finish the frame when you hit interrupt, now it stops right away, could it both? ie one button that quits immediately and one that finishes the current frame? Please.
Technical Discussion » Render passes
- harry_the_cat
- 80 posts
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It's a bit clunky, but sometimes I use object merge and a new material and a new object for each pass, in mantra/objects you can tell mantra which objects in a scene you wish to render, you can then wire the mantras together and ‘render control’ on last mantra, and use the settings provided. It's not quite that simple, but with a little practice it works fine, being ‘mechanical’ there's little room for error.
Takes is probably ideal, but I don't use it often.
Takes is probably ideal, but I don't use it often.
Technical Discussion » importing voodoo or icarus into houdini
- harry_the_cat
- 80 posts
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Yes, but houdini didn't recognise the file extension, but it didn't have much joy when I made it .bclip or .bchan, not .txt. I've generated the tracking files okay in voodoo and Icarus, I don't ‘get’ the procedure for importing it into houdini though, is it a file chop, a python script what?
Thanks.
Thanks.
Technical Discussion » importing voodoo or icarus into houdini
- harry_the_cat
- 80 posts
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Has anyone perfected the technique of importing voodoo or icarus camera track info into houdini? It's driving me nuts…
Technical Discussion » camera track with voodoo
- harry_the_cat
- 80 posts
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//Maya ASCII 1.0 scene file
//Created by voodoo camera tracker - www.digilab.uni-hannover.de
//Creation date: Thu Jan 29 20:02:02 2009
//Frame index in voodoo: 0 - 45
//File index: 181 - 226
// USAGE: import this maya script file into maya
// use the ‘VoodooCam’ for rendering your scene
// use the locator object ‘voodoo_scene’ to rotate, translate and scale the scene
requires maya “6.0”;
//requires maya “1.0”;
currentUnit -l millimeter -a degree -t pal;
playbackOptions -min 0 -max 45 -animationStartTime 0 -animationEndTime 45;
// the five next lines set global render attributs
select -ne defaultResolution;
setAttr “.w” 720;
setAttr “.h” 576;
setAttr “.dar” 1.33333;
setAttr “.ldar” yes;
// the locator object ‘voodoo_scene’ can be used to translate, rotate and scale the scene
createNode transform -n “voodoo_scene”;
setAttr “.s” -type “double3” 1.0 1.0 1.0;
createNode locator -n “voodoo_scene_shape” -p “voodoo_scene”;
setAttr -k off “.v”;
// the camera and its animCurve
createNode transform -n “VoodooCam” -p “voodoo_scene”;
setAttr “.ro” 2;
setAttr “.s” -type “double3” 0.4 0.4 0.4;
createNode camera -n “VoodooCam_Shape” -p “VoodooCam”;
setAttr -k off “.v”;
setAttr “.cap” -type “double2” 0.302362 0.226772;
setAttr “.ff” 0;
setAttr “.imn” -type “string” “VoodooCam”;
setAttr “.den” -type “string” “VoodooCam_depth”;
setAttr “.man” -type “string” “VoodooCam_mask”;
createNode animCurveTU -n “VoodooCam_focalLength”;
setAttr -s 46 ".ktv“ 0 1.63838 1 1.63838 2 1.63838 3 1.63838 4 1.63838 5 1.63838 6 1.63838 7 1.63838 8 1.63838 9 1.63838 10 1.63838 11 1.63838 12 1.63838 13 1.63838 14 1.63838 15 1.63838 16 1.63838 17 1.63838 18 1.63838 19 1.63838 20 1.63838 21 1.63838 22 1.63838 23 1.63838 24 1.63838 25 1.63838 26 1.63838 27 1.63838 28 1.63838 29 1.63838 30 1.63838 31 1.63838 32 1.63838 33 1.63838 34 1.63838 35 1.63838 36 1.63838 37 1.63838 38 1.63838 39 1.63838 40 1.63838 41 1.63838 42 1.63838 43 1.63838 44 1.63838 45 1.63838 ;
createNode animCurveTL -n ”VoodooCam_translateX“;
setAttr -s 46 ”.ktv“ 0 -2.61772 1 -2.46137 2 -2.27925 3 -2.09299 4 -1.90663 5 -1.7239 6 -1.55022 7 -1.40351 8 -1.28536 9 -1.16736 10 -1.02729 11 -0.900133 12 -0.763796 13 -0.617344 14 -0.481472 15 -0.341534 16 -0.202877 17 -0.0650994 18 0.0804783 19 0.219044 20 0.378856 21 0.527233 22 0.673403 23 0.821084 24 0.98242 25 1.14436 26 1.29277 27 1.43702 28 1.57646 29 1.71889 30 1.85401 31 1.98509 32 2.10138 33 2.20828 34 2.30614 35 2.40357 36 2.49972 37 2.59518 38 2.68253 39 2.77361 40 2.85891 41 2.94181 42 3.03009 43 3.13071 44 3.22139 45 3.31449 ;
createNode animCurveTL -n ”VoodooCam_translateY“;
setAttr -s 46 ”.ktv“ 0 5.15723 1 5.08039 2 4.97765 3 4.87611 4 4.77398 5 4.67352 6 4.58271 7 4.50884 8 4.45526 9 4.39161 10 4.33396 11 4.26515 12 4.19429 13 4.11313 14 4.0431 15 3.97893 16 3.91166 17 3.8481 18 3.7842 19 3.71468 20 3.64392 21 3.57828 22 3.51115 23 3.43786 24 3.37112 25 3.29895 26 3.23747 27 3.17221 28 3.10733 29 3.03957 30 2.97844 31 2.91664 32 2.85711 33 2.79866 34 2.74772 35 2.70101 36 2.64948 37 2.60674 38 2.55306 39 2.52012 40 2.47403 41 2.43491 42 2.38983 43 2.35307 44 2.31543 45 2.27179 ;
createNode animCurveTL -n ”VoodooCam_translateZ";
//Created by voodoo camera tracker - www.digilab.uni-hannover.de
//Creation date: Thu Jan 29 20:02:02 2009
//Frame index in voodoo: 0 - 45
//File index: 181 - 226
// USAGE: import this maya script file into maya
// use the ‘VoodooCam’ for rendering your scene
// use the locator object ‘voodoo_scene’ to rotate, translate and scale the scene
requires maya “6.0”;
//requires maya “1.0”;
currentUnit -l millimeter -a degree -t pal;
playbackOptions -min 0 -max 45 -animationStartTime 0 -animationEndTime 45;
// the five next lines set global render attributs
select -ne defaultResolution;
setAttr “.w” 720;
setAttr “.h” 576;
setAttr “.dar” 1.33333;
setAttr “.ldar” yes;
// the locator object ‘voodoo_scene’ can be used to translate, rotate and scale the scene
createNode transform -n “voodoo_scene”;
setAttr “.s” -type “double3” 1.0 1.0 1.0;
createNode locator -n “voodoo_scene_shape” -p “voodoo_scene”;
setAttr -k off “.v”;
// the camera and its animCurve
createNode transform -n “VoodooCam” -p “voodoo_scene”;
setAttr “.ro” 2;
setAttr “.s” -type “double3” 0.4 0.4 0.4;
createNode camera -n “VoodooCam_Shape” -p “VoodooCam”;
setAttr -k off “.v”;
setAttr “.cap” -type “double2” 0.302362 0.226772;
setAttr “.ff” 0;
setAttr “.imn” -type “string” “VoodooCam”;
setAttr “.den” -type “string” “VoodooCam_depth”;
setAttr “.man” -type “string” “VoodooCam_mask”;
createNode animCurveTU -n “VoodooCam_focalLength”;
setAttr -s 46 ".ktv“ 0 1.63838 1 1.63838 2 1.63838 3 1.63838 4 1.63838 5 1.63838 6 1.63838 7 1.63838 8 1.63838 9 1.63838 10 1.63838 11 1.63838 12 1.63838 13 1.63838 14 1.63838 15 1.63838 16 1.63838 17 1.63838 18 1.63838 19 1.63838 20 1.63838 21 1.63838 22 1.63838 23 1.63838 24 1.63838 25 1.63838 26 1.63838 27 1.63838 28 1.63838 29 1.63838 30 1.63838 31 1.63838 32 1.63838 33 1.63838 34 1.63838 35 1.63838 36 1.63838 37 1.63838 38 1.63838 39 1.63838 40 1.63838 41 1.63838 42 1.63838 43 1.63838 44 1.63838 45 1.63838 ;
createNode animCurveTL -n ”VoodooCam_translateX“;
setAttr -s 46 ”.ktv“ 0 -2.61772 1 -2.46137 2 -2.27925 3 -2.09299 4 -1.90663 5 -1.7239 6 -1.55022 7 -1.40351 8 -1.28536 9 -1.16736 10 -1.02729 11 -0.900133 12 -0.763796 13 -0.617344 14 -0.481472 15 -0.341534 16 -0.202877 17 -0.0650994 18 0.0804783 19 0.219044 20 0.378856 21 0.527233 22 0.673403 23 0.821084 24 0.98242 25 1.14436 26 1.29277 27 1.43702 28 1.57646 29 1.71889 30 1.85401 31 1.98509 32 2.10138 33 2.20828 34 2.30614 35 2.40357 36 2.49972 37 2.59518 38 2.68253 39 2.77361 40 2.85891 41 2.94181 42 3.03009 43 3.13071 44 3.22139 45 3.31449 ;
createNode animCurveTL -n ”VoodooCam_translateY“;
setAttr -s 46 ”.ktv“ 0 5.15723 1 5.08039 2 4.97765 3 4.87611 4 4.77398 5 4.67352 6 4.58271 7 4.50884 8 4.45526 9 4.39161 10 4.33396 11 4.26515 12 4.19429 13 4.11313 14 4.0431 15 3.97893 16 3.91166 17 3.8481 18 3.7842 19 3.71468 20 3.64392 21 3.57828 22 3.51115 23 3.43786 24 3.37112 25 3.29895 26 3.23747 27 3.17221 28 3.10733 29 3.03957 30 2.97844 31 2.91664 32 2.85711 33 2.79866 34 2.74772 35 2.70101 36 2.64948 37 2.60674 38 2.55306 39 2.52012 40 2.47403 41 2.43491 42 2.38983 43 2.35307 44 2.31543 45 2.27179 ;
createNode animCurveTL -n ”VoodooCam_translateZ";
Technical Discussion » camera track with voodoo
- harry_the_cat
- 80 posts
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Thanks for directing me to voodoo, it seems to operate pretty good. Anyone know how to import into houdini? It has maya, xsi, lightwave etc so I imagine I have to jiggle the data into something houdini can understand, but chops doesn't (appear) to understand anything not called blcip?
Technical Discussion » camera tracking with no budget...
- harry_the_cat
- 80 posts
- Offline
probbins - good idea actually, I've got the video as targas so I'll give it a go. I was hoping there might be a ‘track’ COP I didn't know about. Thanks.
JColdrick - I'll give it a whirl, thanks.
JColdrick - I'll give it a whirl, thanks.
Technical Discussion » camera tracking with no budget...
- harry_the_cat
- 80 posts
- Offline
I have a little project that requires camera tracking, 1500 frames of wobbly, blurry, grabbed from youtube video, that I'm eye-matching at the moment. Is there any free or share-ware tracking software that imports to apprentice?
Technical Discussion » RFE: Quick jump to ROP driver
- harry_the_cat
- 80 posts
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I always forget I can do this, but i get annoyed when testing shaders that I keep jumping back and forth between the shader and the render pane - you can in fact just tear-off the parameters pane you want to adjust and keep it handy while you hit the render button…is this what you meant?
Houdini Lounge » Drawing Tablets
- harry_the_cat
- 80 posts
- Offline
I did a search recently and found that there is a wacom (albeit small - i can't remember the dimensions but sort 6 inches across) that was less than 100 dollars, so for the same price as a night down the pub you could get one at not much of a loss. Don't remember the model or where I saw it but was tempted myself.
Technical Discussion » importing audio files
- harry_the_cat
- 80 posts
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That works okay. Still get the same thing. My attachment wasn't allowed (.wav) Craig Zerouni has a copy of the problem file.
Technical Discussion » importing audio files
- harry_the_cat
- 80 posts
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As usual I'm probably missing something, but, I've been (trying) to load .wav files into audio, both with file in chops and file in the audio panel. When I load the file houdini just sits, no ‘houdini not responding’ in the task manager, and no memory activity, but it goes away and doesn't come back - is there some kind of cook that needs to be done, am I using the correct file format (my wav files play okay in media player and I've edited them down for testing okay in creative audio editor, so they do make a noise. Any ideas?
Shouldn't I be able to just load the file and go?
Shouldn't I be able to just load the file and go?
Houdini Lounge » why not just an mpg?
- harry_the_cat
- 80 posts
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Apart from those lucky professionals using linux and some grey-bearded men chained to the walls in darkened media dungeons using unix, I would have thought that most people use windows, which, if you get fed up with media players falling over and not doing what they're designed for, you can go to windows media folder in program files and resurrect mplayer2.exe, which looks really dated, but plays most things and doesn't complain, which is what I've done.
My whole point was that ( as I've just spent half a day looking for dvd PLAYING software) I don't want more stuff on my hard-drive, I have media2, real, itunes, quicktime, nero, avi2mpeg, and it would be nice if one of them could play the file for your tutorial, none of them can, Bucek do a thing called wiagra (no not blue pills) that makes most video formats out of most still frame formats, and I use this to make my movies, usually mpeg2, and mediaplayer2 has never had a problem with them.
We all hate microsoft, but at least its universal.
My whole point was that ( as I've just spent half a day looking for dvd PLAYING software) I don't want more stuff on my hard-drive, I have media2, real, itunes, quicktime, nero, avi2mpeg, and it would be nice if one of them could play the file for your tutorial, none of them can, Bucek do a thing called wiagra (no not blue pills) that makes most video formats out of most still frame formats, and I use this to make my movies, usually mpeg2, and mediaplayer2 has never had a problem with them.
We all hate microsoft, but at least its universal.
Houdini Lounge » why not just an mpg?
- harry_the_cat
- 80 posts
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I know I'm jinxed and that everything I do is wrong, so it should come as no surprise that I hate quicktime, whenever I use it (whether its been lying around for a while or I've just reinstalled the OS and its brand-new) it just locks up on whatever you want to look at, or the sound-track doesn't work properly or both. So you download the latest version, only to find its been replaced by iTunes, which is worse, you only have to type ‘iTunes stopped working’ in google to see half the world has the same problem.
I've never had a problem with mplayer (until mplayer 11.0 which looks so similar to iTunes my eyeballs ache) and I know we hate microsoft, but why not do your tutorial videos as mpg? its the simplest and I thought the most universal.
I hate realplayer too, cos it just wants to take over everything on your hard drive, and download stuff at every opportunity, running trays and scheds that you dont need taking up your cpu.
I wanted to do the character tutorial, but I got to spend half the morning trying to figure out a way to play the flippin video, searching for codecs - I just want to play the thing.
Do them in mpeg, for pitys sake.
I've never had a problem with mplayer (until mplayer 11.0 which looks so similar to iTunes my eyeballs ache) and I know we hate microsoft, but why not do your tutorial videos as mpg? its the simplest and I thought the most universal.
I hate realplayer too, cos it just wants to take over everything on your hard drive, and download stuff at every opportunity, running trays and scheds that you dont need taking up your cpu.
I wanted to do the character tutorial, but I got to spend half the morning trying to figure out a way to play the flippin video, searching for codecs - I just want to play the thing.
Do them in mpeg, for pitys sake.
Technical Discussion » Apologies if this is the wrong place - renderman eval licens
- harry_the_cat
- 80 posts
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Technical Discussion » talking of group sops
- harry_the_cat
- 80 posts
- Offline
good idea - i just dont like typing more than i have to, oops, i'm typing, oh bother i'm doing it again…etc etc
Technical Discussion » talking of group sops
- harry_the_cat
- 80 posts
- Offline
When you renamed the group sop (the actual operator tile), it used to rename the group automatically, which kinda made sense, now it doesn't and 99.99 times out of a hundred you have to change the group name by hand (unless you want your group called group1), which is okay until you got lots and lots, can you change it back.
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