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Technical Discussion » POPs, oversampling and forces... Bug or feature?
By hoknamahn,
- 10
- 6874
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By hoknamahn
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Technical Discussion » how to do an Recursive Comb Filter
By andrewlowell,
- 22
- 14479
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By andrewlowell
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Technical Discussion » HDK 725/727 for WinXP - bug?
By hoknamahn,
- 2
- 3865
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By hoknamahn
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Houdini Lounge » list of houdini variables $
By Tamis,
- 6
- 8993
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By Tamis
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Technical Discussion » Creating my own Extrude
By fxnut,
- 7
- 5726
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By fxnut
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Houdini Lounge » How to render nice looking fluids?
By whalerider,
- 5
- 6038
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By whalerider
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Houdini Lounge » Python as scene description: when?
By hoknamahn,
- 2
- 4349
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By hoknamahn
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Technical Discussion » create an avi from an image sequence
By probbins,
- 11
- 11937
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By probbins
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Technical Discussion » BUG: PRMan subdivs
By hoknamahn,
- 7
- 6559
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By hoknamahn
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Technical Discussion » BUG: Generation of DeepShadows for 64 bit PRMan
By hoknamahn,
- 1
- 4574
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By hoknamahn
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Technical Discussion » RFE: Trace visibility attribs for the shader previews.
By hoknamahn,
- 2
- 3653
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By hoknamahn
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Technical Discussion » BUG: Renderman shaders & the color of light
By hoknamahn,
- 6
- 4229
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By hoknamahn
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Technical Discussion » VEX: strange behaviour of the "choice" type pragma
By hoknamahn,
- 6
- 4541
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By hoknamahn
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Technical Discussion » Question: How to bend an object along a curve?
By schyzomaniac,
- 6
- 17270
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By schyzomaniac
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Technical Discussion » Time of impact as the rule for deformation of geometry
By hoknamahn,
- 2
- 3030
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By hoknamahn
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Technical Discussion » Font Support for European Characters
By regget,
- 4
- 4566
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By regget
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Houdini Lounge » How would I make houdini a better modeler? Oh, I'm so glad..
By ReggieFourmyle,
- 99
- 92297
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By diula
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Technical Discussion » RFE: rotation and scale velocity attributes for motion blur
By mlesin,
- 6
- 5411
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By mlesin
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Technical Discussion » spritescale SOP attribute don't affects on size in viewports
By hoknamahn,
- 6
- 4434
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By hoknamahn
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Technical Discussion » Pre/Post-Frame/Render Scripts in Render COP... RFE?
By hoknamahn,
- 3
- 3997
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By hoknamahn