habernir
Do you mean that vulkan viewport won't be in Houdini 20? Or that is assumption
Vulkan should be in H20 was mentioned at the H19.5 event.
habernir
Do you mean that vulkan viewport won't be in Houdini 20? Or that is assumption
oldteapot7
In other H20 rumours thred somone found that SideFX could be thinking of refreshing 2D nodes (i havnt even touched them yet so i could be completly wrong) i dont even remember how those nodes were called but i mean one that can do compositing like Nuke or AfterFX.
Do you guys think that some alpha or beta of those could be in H20? And how you imagine or wish it will look like and what feautures itll have?
personally i hope that it will push for some UI/UX changes. by this i mean UI more similar to cascadour. therefor working with animation or camera seqencer could be easier too. (a bit like AfterFX keys field right below 3D view with lots of options on organizing, filering, labeling keys. Great for animators as well)
another one is that i could import reference footage of lates say face. quicly edit it, retime, cut etc. then use AI similar to Nukes CopyCat and translate 2D animation into 3D model of face (2D drives 3D using AI ML) so.. any correction from client i will do in 2D part (like lipsync) will be automaticly translate into 3D model.
so i hope that any tools for manipulating video will come as one of the first. this include all 2D warps, morphs, streches, time manipulation, key inerpolation for generating inbetweans. Also 2D/3D tracking so i could connect lates say corner of mounth to courner of mounth in 3D object.
Also all 2D AI models like Meta's (Facebook) segmentation, facial landmarks and all others
But i could understand it all wrong so this could be not that what i thought (Somethink like Nukes and AfterFX in Houdini) That would be cool anyway
d3dworldosongthanks for the answer , but i dont want to go that deep and wont go for vex , will that be enough for a career opportunity ?
the answer is yes. and complex simulations too afterwards
GCharb
Okay, this is bugging me, the only reference to NanoVDB in the manual is about the real time Pyro stuff, nothing on NanoVDB in the manual for Karma XPU beta, could you share a link to where you read that Karma XPU uses NanoVDB? Thanks!
Sygnummandrake0
In the houdini H19.5 presentation it was noted that H20 will get a Vulkan viewport. That would also mean a vulkan realtime rendering would be possible.
Oh damn...something comparable to Blender`s Eevee would be effin awesome!! For people like me who also do 3D mograph this could mean we won`t need "regular" rendering for certain instances!
HGaal
The modeler is very good. But it's expensive for just playing around.
Modeling is the most important part of 3d. All these booleans, subdivides, and so on are very good in Houdini. I once did some simple things at the same time in a blender and Houdini. The polygonal grid in houdini after all Booleans and subdivide is better and more correct than in blender, where it sometimes broke strangely. (But why does the subdivide work so slowly?! 50-100 times slower than in a blender ). Plus interesting functions for working with curves that are not in the blender. Even the whole idea is based on attributes - beginners learn this through modeling. Therefore, uncomfortable modeling in Houdini repels newcomers. Only the olds argue that modeling is not necessary. And it turns out that Houdini was created by the Olds for the Olds. This is a 100% guarantee of the extinction of the product. I have sold many products and worked in different companies and have seen many partner companies. Everywhere in a successful business, the same scheme is the need for growth and attracting new buyers / users of the product. But I see that the voices of the olds require Houdini to encapsulate in a narrow niche, pushing away newcomers. As a seller, I will say that this is the way of vegetating. The whole new generation knows the blender, but does not know Houdini. Why? People, if there are alternatives, always choose convenience. The Olds will leave and a new generation is coming to replace them. And? But Houdini is filled with amazing algorithms and the work of many brilliant people. Do we want it to gather dust in the corner and people didn't use it? No. Therefore, we are waiting for a new version every time and hope for a new viewport .
LukeP
I think SideFX recognized that and Viewport is being redone. Hopefully in H20.
WalterK
I'm not sure I agree with the assessment that Windows is the predominate platform for larger companies. ILM is heavy OSX and is featured heavily in several forward facing video's put out by Disney. Now, how many of them are actual M1+ users is outside of my knowledge. I'm pretty sure Pixar is in the same boat.
I know a lot of people will drop a windows VM just to run the tool. I have found this to be the case on several tools who refuse to support OSX. Solidworks floored me when they offered their software in a VM in AWS.
At least I know there is an issue and won't be able to migrate some workflows over.
duveil
Sure but I don`t like that moral Christian EULA nonsense.
raincole
I mean... I had a quite long email thread between me and SideFX customer support. And I've installed clean new linux just for Houdini. And after all that effort and hassle, my conclusion is Houdini is generally quite unstable.
raincole
I'm comparing Blender's animation tool vs KineFX and Blender's rendering tool vs Karma XPU/LOP. Blender is far more stable to me. Perhaps when it comes to physical simulation and extremely complex scenes, Blender is worse. But Houdini is the only software that crashes in "simple" cases (like rigging or UV-unwrapping very low-poly models) I've ever used.
import os, sys # import Python Libs and add Path for the Dll Files sys.path.append("C:\\Program Files\\Side Effects Software\\Houdini 19.5.569\\houdini\\python3.7libs") os.add_dll_directory("C:\\Program Files\\Side Effects Software\\Houdini 19.5.569\\bin") import hou # Testing, just change the file path hou.hipFile.load("c:\\temp\\test.hiplc") n = hou.node('/obj/box') # Scale Value is set to 0.123 print(n.parm("scale").eval())
try: import hou except ImportError: print 'There is a Problem in the File: server.py please edit the path to houdini installation' sys.path.append("C:\\Program Files\\Side Effects Software\\Houdini 19.5.569\\houdini\\python3.9libs") import hou
hip_file = "test.hipnc" hou.hipFile.load(hip_file)