The sooner the better I guess.
With very primitive 3D AI already popping up here and there, it looks like suddenly AI is moving very fast towards 3D as well. I really hope we’ll soon be able to make use of this new tech in Houdini.
In combination with "Gaussian Splatting", Real Time Radiance Field rendering and Houdini beeing the best environment for particle sim and managing point clouds, combining this tech with AI in Houdini would create so many new and exiting possibilities.
Other than that, I think it would be great if AI could be used to enhance the workflow and GUI. It could filter Operators based on the selection and be smart enough to suggest Ops named differently then the search term, especially with the silly naming of some Ops in Houdini. But currently Houdini is giving me bopkus when using the LMB over an Edge, Poly or Point.
And for mere mortals like myself that have a blind spot for scripting and coding, it would be a big relief if it would be possible to use prompts instead of having to write Vex or Python code for simple tasks.
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Houdini Lounge » Houdini and AI - what do we think?
- toonafish
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Houdini Indie and Apprentice » Blendshape and mirror
- toonafish
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Houdini Lounge » Houdini 20 Rumors
- toonafish
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dreamblk
I think the Delay is due to AI and integrating it into the core program. They probably floated the h20 stuff just to let you know it is coming at some point. Houdini has a large learning curve. If AI can drop that curve it would make sense to integrate it.
Yess, finally ! Just add a "make nice" prompt and Bob’s your uncle ;-)
Houdini Lounge » Houdini 20 Rumors
- toonafish
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... what would be really helpful for modeling in Houdini is a RMB context sensitive dropdown menu.
The RMB can speed up workflow a lot, not only for modeling. But it seems completely ignored in Houdini, it gives the same options no matter what is currently selected.
The RMB can speed up workflow a lot, not only for modeling. But it seems completely ignored in Houdini, it gives the same options no matter what is currently selected.
Houdini Indie and Apprentice » Desktop overwrite on crash
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Happened several times that Houdini overwrites the default current Desktop when it is crashing.
So when the Desktop is customized I'm suddenly stuck with a customized Desktop whenever I start Houdini, until I run a repair, or manually overwrite the Desktop in the install folder with one from a previous Houdini version.
Hardly seems like a feature, so I suspect this is a bug ?
Is there a way to disable Houdini overwriting the default Desktop on a crash ?
Thanks.
So when the Desktop is customized I'm suddenly stuck with a customized Desktop whenever I start Houdini, until I run a repair, or manually overwrite the Desktop in the install folder with one from a previous Houdini version.
Hardly seems like a feature, so I suspect this is a bug ?
Is there a way to disable Houdini overwriting the default Desktop on a crash ?
Thanks.
Houdini Indie and Apprentice » Mixamo adding props
- toonafish
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Houdini Indie and Apprentice » KineFX - Attach flute to mouth and hand joint, Question
- toonafish
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Maybe it’s easier to attach the hand(s) to the flute with a constrait, instead of the flute to both, the hand and mouth ?
So when you animate the flute it will stick.
So when you animate the flute it will stick.
Houdini Indie and Apprentice » Parameter Spreadsheet
- toonafish
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I’m starting to suspect the best solution for this are Bundles or Wildcards.
Would be nice if there were a way to automate merge nodes, but I think trying to take that road is like "pulling a dead horse" as we tend to say :-)
But muchas gracias for all the pointers.
Would be nice if there were a way to automate merge nodes, but I think trying to take that road is like "pulling a dead horse" as we tend to say :-)
But muchas gracias for all the pointers.
Edited by toonafish - July 11, 2023 00:01:41
Houdini Indie and Apprentice » Parameter Spreadsheet
- toonafish
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In this case there's a single FBX with lot of different types of objects, the sphere's are just an example I used to simplify explaining the issue.
But even without an imported FBX it would be great to have a way to merge multiple plain vanilla Geo nodes into a single one with the click of a button. And not having to manually add them one by one, and to be honest I'm surprised stuff like this is not easier in a node based app like Houdini .
But it sounds like you are planning on developing a tool or script ? But you don't have to do that for me, I was just trying to figure if there's a way to circumvent the strange limitations of Houdini without having to learn how to write scripts.
Thanks.
But even without an imported FBX it would be great to have a way to merge multiple plain vanilla Geo nodes into a single one with the click of a button. And not having to manually add them one by one, and to be honest I'm surprised stuff like this is not easier in a node based app like Houdini .
But it sounds like you are planning on developing a tool or script ? But you don't have to do that for me, I was just trying to figure if there's a way to circumvent the strange limitations of Houdini without having to learn how to write scripts.
Thanks.
Houdini Indie and Apprentice » Parameter Spreadsheet
- toonafish
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Hey thanks.
I solved it with Bundles now, but it would be much nicer to be able to just select some Geo nodes and merge the embedded SOP's into a new Geo node.
It's a very basic problem actually, what I have is some Geo nodes with geometry as in the image I attached before, and what I like to automate somehow is what's in the image I attached now.
I solved it with Bundles now, but it would be much nicer to be able to just select some Geo nodes and merge the embedded SOP's into a new Geo node.
It's a very basic problem actually, what I have is some Geo nodes with geometry as in the image I attached before, and what I like to automate somehow is what's in the image I attached now.
Houdini Indie and Apprentice » Parameter Spreadsheet
- toonafish
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So how can I merge multiple Geo nodes into a single one without creating a new Geo Node and manually adding 150 to an "Object Merge" ?
The screencap is just a simple example with 3 geo nodes, but imagine it's 150.
The screencap is just a simple example with 3 geo nodes, but imagine it's 150.
Houdini Indie and Apprentice » Parameter Spreadsheet
- toonafish
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Hey thanks.
But adding a "clean" SOP is only possible with a script, or merging the objects before.
In this department Houdini reminds me a lot about Imagine on the Amiga in the '90s ;-)
But adding a "clean" SOP is only possible with a script, or merging the objects before.
In this department Houdini reminds me a lot about Imagine on the Amiga in the '90s ;-)
Houdini Indie and Apprentice » Parameter Spreadsheet
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Well, it's a very basic problem to be honest, and I'm amazed it's still an issue in Houdini.
It's just an FBX with a lot of geo nodes or objects that I need to render with Redshift, but I need to clean the material override properties somehow for the Redshift material to have an effect.
And because strangely enough one can't edit or even select multiple SOP's simultaneously in Houdini it's an issue I run into a lot.
Every time I need to edit multiple SOP's for any reason at all I run into this and most of the time I bite the bullet and edit them one at a time manually.
But that goes for any SOP, for instance; it's often not smart to transform an object at the Geo level because you'll run into problems later on, so it's better to add a transform node.
But that will cause the same problem if one needs to edit multiple Transform SOPs at the same time...you can't
It's just an FBX with a lot of geo nodes or objects that I need to render with Redshift, but I need to clean the material override properties somehow for the Redshift material to have an effect.
And because strangely enough one can't edit or even select multiple SOP's simultaneously in Houdini it's an issue I run into a lot.
Every time I need to edit multiple SOP's for any reason at all I run into this and most of the time I bite the bullet and edit them one at a time manually.
But that goes for any SOP, for instance; it's often not smart to transform an object at the Geo level because you'll run into problems later on, so it's better to add a transform node.
But that will cause the same problem if one needs to edit multiple Transform SOPs at the same time...you can't
Houdini Indie and Apprentice » Parameter Spreadsheet
- toonafish
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Hey thanks, that's what I was afraid of.
Seems without scripting you quickly run into a wall in Houdini.
Seems without scripting you quickly run into a wall in Houdini.
Houdini Indie and Apprentice » Parameter Spreadsheet
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I'm trying to wrap my head around the Parameter Spreadsheet because I need to edit multiple objects from an imported FBX. But as usual the Docs are useless, I can't seem to find much info about it and things are far from intuitive.
Is it even possible to add a "clean" node to 150 objects in the Parameter Spreadsheet, and edit the attributes to be removed ?
Or am I knocking at the wrong door ??
If anyone could shed some light on this I'd be very grateful.
Thanks.
Is it even possible to add a "clean" node to 150 objects in the Parameter Spreadsheet, and edit the attributes to be removed ?
Or am I knocking at the wrong door ??
If anyone could shed some light on this I'd be very grateful.
Thanks.
Technical Discussion » Wacom double click issues
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Technical Discussion » Wacom double click issues
- toonafish
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Anyone found a solution yet ?????
Double click with my Wacom works perfect in any other App, even in my age old XSI and Blender, but with Houdini it never worked properly. Sometimes I get lucky, but then it stops working again.
I trying to get some modeling done in Houdini, and I can't get the double click to select all connected geo working no matter what setting I use in my Wacom prefs.
Set the Double click distance to Off, with no difference.
Seems all I can do currently is to grow the selection until all connected geo is selected.
Anyone ??
Thanks.
Houdini 19.5.640 / Wacom Intuos Pro driver v. 6.4.2-3 / Win 10
Double click with my Wacom works perfect in any other App, even in my age old XSI and Blender, but with Houdini it never worked properly. Sometimes I get lucky, but then it stops working again.
I trying to get some modeling done in Houdini, and I can't get the double click to select all connected geo working no matter what setting I use in my Wacom prefs.
Set the Double click distance to Off, with no difference.
Seems all I can do currently is to grow the selection until all connected geo is selected.
Anyone ??
Thanks.
Houdini 19.5.640 / Wacom Intuos Pro driver v. 6.4.2-3 / Win 10
Houdini Indie and Apprentice » Polysplit issues
- toonafish
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Does anyone know how use multiple Opps like Polysplit, and not having to redo all of them when adjusting the first one because the point count has changed ?
It looks as if Polysplit uses "Split Locations" and not point numbers which should prevent this behavior, but no matter what I try, Polysplits break most of the time when I make an adjustment to the first one, disable, or delete it, and I have to redo a lot of work several times.
Very frustrating.
One would expect the point of a procedural workflow is to be able to make adjustments, and downstream all is automagically updated, right ?
Maybe there's an alternative that actually is procedural ?
Also, is there a way to continue a Polysplit later on ?
Thanks.
It looks as if Polysplit uses "Split Locations" and not point numbers which should prevent this behavior, but no matter what I try, Polysplits break most of the time when I make an adjustment to the first one, disable, or delete it, and I have to redo a lot of work several times.
Very frustrating.
One would expect the point of a procedural workflow is to be able to make adjustments, and downstream all is automagically updated, right ?
Maybe there's an alternative that actually is procedural ?
Also, is there a way to continue a Polysplit later on ?
Thanks.
Technical Discussion » "Ghosted" transparency level
- toonafish
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Bump !
Anyone ?
Drives me nuts, is there a way to only show the points of the object you're currently working on or control the opacity of ghosted objects?
Houdini either creates a mist of blue dots in the scene when in point mode, or all background objects are transparent.
It seems there's no way to show only the points of the active object, or control the opacity of the background objects when Ghosting is active.
Same for the wire on "smooth wire shaded" btw...
Anyone ?
Drives me nuts, is there a way to only show the points of the object you're currently working on or control the opacity of ghosted objects?
Houdini either creates a mist of blue dots in the scene when in point mode, or all background objects are transparent.
It seems there's no way to show only the points of the active object, or control the opacity of the background objects when Ghosting is active.
Same for the wire on "smooth wire shaded" btw...
Edited by toonafish - June 23, 2023 12:16:28
Houdini Indie and Apprentice » Scrolling through a list
- toonafish
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I was wondering if there's a way to scroll trough a list in a drop-down menu in Houdini.
Whenever I try to select an item in a list like a Group list, KineFX bone list, Font list etc. I have open the list every time to select the item with the drop-down menu, which is very clumsy to be honest.
Very often it would be more convenient to scroll through a list with something like the up/down key, page up or down, or mouse scroll wheel. But neither of those seem to work and strangely enough the mouse scroll wheel just adds a useless incremental number to the currently selected item.
So my question would be; is there a way to scroll through a list in a drop-down menu, instead of having to open and select it every single time ?
Thanks.
Whenever I try to select an item in a list like a Group list, KineFX bone list, Font list etc. I have open the list every time to select the item with the drop-down menu, which is very clumsy to be honest.
Very often it would be more convenient to scroll through a list with something like the up/down key, page up or down, or mouse scroll wheel. But neither of those seem to work and strangely enough the mouse scroll wheel just adds a useless incremental number to the currently selected item.
So my question would be; is there a way to scroll through a list in a drop-down menu, instead of having to open and select it every single time ?
Thanks.
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