You need to Learn more about Houdini, there are many Good Tutorials for a Beginner.
https://www.sidefx.com/learn/getting_started/ [www.sidefx.com]
For your Question it just need 2 Nodes a File SOP and a ROP Geometry Output inside a Geometry Node.
Made a Example (convert File.hiplc) it requires that your geo Files are a Sequence!
Only then Houdini File SOP can Automaticly read them as Sequence
Sequence Example:
mesh_0001.geo
mesh_0002.geo
mesh_0003.geo
...
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Houdini Lounge » How to convert a sequence of .geo files into .obj files?
- mandrake0
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Houdini Lounge » Houdini 20 Rumors
- mandrake0
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tomtmThe old Concept for rendering a scene was like this:
Maybe it‘s really well integrated and I don‘t understand the unique concept of USD.
3D Scene Setup -> Render Engine Converte Scene in Native Format -> Render Engine Rendering -> Image File
Mantra has ifd files that it understand how rendering a scene.
Renderman version used rib
Redshift uses rs
Octane uses ocs or obrx
in other words every render Engine has it's own Scene Description File Format.
With USD it looks like this when the Render Engine is USD Based:
3D Scene Setup -> USD Files -> Render Engine Rendering -> Image File
Karma uses USD for Rendering the Scene Native
Renderman XPU also uses USD Native
Other Render Engines uses Converters or are in the process to make it Native.
When there is one Format every 3D Tool can understand the Scene (Import / Export) and every Render Engine can render the Scene.
There is also MaterialX that should be the native Shader Format that should bring more portability.
USD as it says is the Universal Scene Description File Format
tomtmIt could be that there is a update or a change, what we know is that there will be a new Viewport based on Vulcan. it could be that the new Viewport will support all Contexts (sop, lop, cop, mat). (just a guess)
This is very confusing, what is the best way with the best performance?
At least it would be cool, if for Example A the Karma viewport would be accesible from the main Houdini viewport, it‘s very strange integration with a separate viewport panel.
The main reason i would say was development Integration as with Solaris there was also Hydra for the viewport and when you want to mix it with other viewport OpenGL it is surly in the background not a simple task. When you know that you need to develop anyway a new Viewport you invest more time in to the new code.
Houdini Lounge » Houdini 20 Rumors
- mandrake0
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tomtm
Will Karma be fully integrated like Arnold in Maya or Cycles in Blender.
At now, it's very user unfriendly.
Karma is a USD based Render Engine with Hydra Viewport Integration. In other words you could Integrate Karma in every Software that supports Hydra and USD and it feels like a native Renderer. Other Render Engines will feel the same as Karma in Solaris if they Support the USD / Hydra / MaterialX Specs.
Surly some Functionality is missing in Solaris, Karma needs some more Features but i am 100% sure H20 will be a awesome Release.
Houdini Lounge » Vex or phython first?
- mandrake0
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When you do manipulations on points, primitives then you use VEX or VOP.
When you want to import data,special UI, tooling then you use python.
If you want to master houdini you will learn anyway both. For the start you need to understand the basic's and use some expressions that is the hardest part as a new user.
My brother started 2 months ago to use houdini as a indie artist. 1 month was a hard time for him, 2 month he understands the houdini way and likes it more and more.
He used before cinema4d and maya and knows programming in these months the most complex VEX was a 2 liner.
He has done 2 customer projects and new projects will be done in houdini.
I helped him alot at the start and now just when there is a problem that he can't solve.
Good luck!
When you want to import data,special UI, tooling then you use python.
If you want to master houdini you will learn anyway both. For the start you need to understand the basic's and use some expressions that is the hardest part as a new user.
My brother started 2 months ago to use houdini as a indie artist. 1 month was a hard time for him, 2 month he understands the houdini way and likes it more and more.
He used before cinema4d and maya and knows programming in these months the most complex VEX was a 2 liner.
He has done 2 customer projects and new projects will be done in houdini.
I helped him alot at the start and now just when there is a problem that he can't solve.
Good luck!
Houdini Lounge » Houdini 20 Rumors
- mandrake0
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rickapex
is there a typical time of the year when new houdini versions get released?
Yes and No
March or October where some releases but no date is safe. SESI is too funky in that case but when they are very quiet it is near.
Btw. 18.02.2024 would be a nice date that would be 10'000 days after H1.
https://en.m.wikipedia.org/wiki/Houdini_(software)#Release_history
Technical Discussion » Birefringency | Double refraction Rendering
- mandrake0
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jsmack
probably pretty simple, just add multiple refract bsdfs together. You won't get any neat tricks with polarization though.
okey thanks, will test that out.
Technical Discussion » Birefringency | Double refraction Rendering
- mandrake0
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I was asked if Mantra or karma has the possibility of Rendering Double Refraction Material.
Because my shader knowledge is just in the base level it would be nice if somebody has some advice's, tips.
i add some links that i have found about Birefringency.
Wiki
https://en.wikipedia.org/wiki/Birefringence [en.wikipedia.org]
Technical Papers
https://www.cg.tuwien.ac.at/research/publications/2008/weidlich_2007_rrbuc/weidlich_2007_rrbuc-paper.pdf [www.cg.tuwien.ac.at]
http://www.ijfcc.org/papers/150-K00012.pdf [www.ijfcc.org]
Research Render
https://cgg.mff.cuni.cz/ART/about/ [cgg.mff.cuni.cz]
Because my shader knowledge is just in the base level it would be nice if somebody has some advice's, tips.
i add some links that i have found about Birefringency.
Wiki
https://en.wikipedia.org/wiki/Birefringence [en.wikipedia.org]
Technical Papers
https://www.cg.tuwien.ac.at/research/publications/2008/weidlich_2007_rrbuc/weidlich_2007_rrbuc-paper.pdf [www.cg.tuwien.ac.at]
http://www.ijfcc.org/papers/150-K00012.pdf [www.ijfcc.org]
Research Render
https://cgg.mff.cuni.cz/ART/about/ [cgg.mff.cuni.cz]
Houdini Lounge » Odd behavior with Karma CPU
- mandrake0
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Steven Quinones-Colon2
Or maybe is that XPU is ignoring bad geometry and CPU is rendering it properly.
I would say maybe the Shader has functions / textures inside that XPU ignores and Karma CPU is using it. Or the Mesh has Attributes inside that gets wrong used.
What you can do:
Check the Mesh in Spreadsheet if there is something a Special Attribute or Normals(N) in Point or in Vertices you also can import in /obj and check there.
You can add for Testing a SOP Normal (Vertex or Point) and check if it is Better.
change the shader to a MTLX Standard Surface does it look same.
use a Default Mesh (Box, Sphere) and check if the shader works on both Karma(CPU, XPU)
I don't have a Apple M1 and i also don't know how XPU is Working on a M1 CPU/GPU.
When you find it could be a bug then it's required to report to Sidefx:
https://www.sidefx.com/bugs/submit/ [www.sidefx.com]
Houdini Lounge » Odd behavior with Karma CPU
- mandrake0
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First Task: please update your Houdini Build to the Production Build (19.5.640) or Daily Build (19.5.653).
Since the Release of Houdini 19.5.368 there are +100 Bug Fixes for Karma, +150 Bug Fixes for Solaris, +70 VEX Bug Fixes and many +1000 other Fixes
Since the Release of Houdini 19.5.368 there are +100 Bug Fixes for Karma, +150 Bug Fixes for Solaris, +70 VEX Bug Fixes and many +1000 other Fixes
Houdini Lounge » apple m1 version?
- mandrake0
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Houdini Lounge » apple m1 version?
- mandrake0
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Have you installed the launcher for apple silicon?
https://www.sidefx.com/download/ [www.sidefx.com]
When you download manualy then look for the arm64 build and NOT x64 or intel build.
https://www.sidefx.com/download/ [www.sidefx.com]
When you download manualy then look for the arm64 build and NOT x64 or intel build.
Houdini Lounge » Houdini design update
- mandrake0
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Dassault has left the forum
Huge complex products are developed with Catia V5 or V6 and they don't win the beauty contest.
I have to say small updates on the UI would be nice.
Huge complex products are developed with Catia V5 or V6 and they don't win the beauty contest.
I have to say small updates on the UI would be nice.
Edited by mandrake0 - May 2, 2023 13:09:07
Houdini Lounge » Houdini 20 Rumors
- mandrake0
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There is MLops as a start. A nativ integration of AI system sounds intressting but how the integration should look like i have not a clue.
https://github.com/Bismuth-Consultancy-BV/MLOPs [github.com]
https://github.com/Bismuth-Consultancy-BV/MLOPs [github.com]
Houdini Lounge » how to find $HOME directory to install shaders
- mandrake0
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It is also possible to use packages.
https://www.sidefx.com/docs/houdini/ref/plugins.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/ref/plugins.html [www.sidefx.com]
Houdini Lounge » Why are images locked behind a login page?
- mandrake0
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I think it is a safety for the users because the data can't be copyed by index bot's.
Virus developers can't use the forum as storage for there attacks.
It's logged who downloaded the files.
I don't know the canadian law or if there are special regulations. But it helps in such cases when you know who is the publisher and who is the downloader.
Virus developers can't use the forum as storage for there attacks.
It's logged who downloaded the files.
I don't know the canadian law or if there are special regulations. But it helps in such cases when you know who is the publisher and who is the downloader.
Houdini Lounge » Houdini 20 Rumors
- mandrake0
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ajz3d
Godot Engine is becoming very popular, and is probably one of the most widely used game engines, especially by independent developers. Would it be unrealistic to wish for Houdini Engine for Godot to become available, perhaps not in H20, but in one of the next major Houdini versions? Is this being considered in SideFX's long-term plans?
Made 4 years ago a proof of concept. I asked for some help and i didn't got feedback or intresst. The godot file format is simple and with gltf i think the complexity for integration is lower.
The video is old and i had also made a small code update where the instanced objects are in a csv file and the points in a csv file. Thanks to that the load time is way faster.
https://vimeo.com/279678590/comments [vimeo.com]
https://github.com/Mandrake0/houdini2godot [github.com]
Houdini Lounge » Houdini 20 Rumors
- mandrake0
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John31Carlos_Rivadulla
-Kill Mantra in favor of Karma.
-try to end redshift's hegemony in favor of materialx
-GPU Multithreading pyro solver.
Thank you! Finally someone who agrees that Mantra shall be dead!
Mantra is EOL since H18 the development is fully on karma. They just didn't removed from houdini because it is still a solid render engine with many functionality.
Houdini Lounge » Houdini docker image?
- mandrake0
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You can get the docker file here:
https://www.sidefx.com/download/daily-builds/?production=true&docker=true [www.sidefx.com]
https://www.sidefx.com/download/daily-builds/?production=true&docker=true [www.sidefx.com]
Houdini Lounge » Houdini 20 Rumors
- mandrake0
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Mantra is EOL so no new developments. Karma and in vulkan they are investing ressources. Everything is fine
The reason why houdini exist is where other tools fail houdini will solve the problem.
I am sure H20 will bring many cool things it takes time and beer. To overcome the waiting...
The reason why houdini exist is where other tools fail houdini will solve the problem.
I am sure H20 will bring many cool things it takes time and beer. To overcome the waiting...
Houdini Lounge » Houdini for Mac OS X Users
- mandrake0
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You can try the older builds.
H19 or H18.5
https://www.sidefx.com/download/daily-builds/?production=true&python3=true [www.sidefx.com]
For start learning the basic are the same.
When you can install linux or windows on a seperated volume it could MAYBE fix the problem.
H19 or H18.5
https://www.sidefx.com/download/daily-builds/?production=true&python3=true [www.sidefx.com]
For start learning the basic are the same.
When you can install linux or windows on a seperated volume it could MAYBE fix the problem.
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