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Technical Discussion » How to install scipy in Houdini ?
- kahuna031
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FYI- Following that guide under 16.5 will make Houdini throw an error at startup. I've been ok with that for months but now I've found that the inlinecpp module doesn't work under this. As a workaround I use the two modules under different installs.
Technical Discussion » Getting list of Attribute Names and Types in Python? HDK?
- kahuna031
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Where's this github? Sounds useful.
Thanks!
Edit: Is it this? https://github.com/captainhammy/Houdini-Toolbox [github.com]
Thanks!
Edit: Is it this? https://github.com/captainhammy/Houdini-Toolbox [github.com]
Edited by kahuna031 - April 15, 2018 07:16:38
Houdini Lounge » Where is service.sidefx.com?
- kahuna031
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Hopefully this page won't log me out when I press submit after working 30 mins on filling it out.
Houdini Lounge » Where is service.sidefx.com?
- kahuna031
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is Drag+Drop too fancy for you?I think the page looks different if your account is not attached to a commercial license. At least I managed to get the one with drag-drop when switching to my company account.
Houdini Lounge » Where is service.sidefx.com?
- kahuna031
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Houdini Lounge » Thoughts on Substance Designer?
- kahuna031
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ndickson1. You need a light setup and camera too. And all this per material.
it sounds like it could be replicated by placing down a shader ball, and maximizing a render region in the viewport.
2. Don't want to clutter the scene with said elements. Setting up Mantra filters will be cumbersome and finding my shader dev spotlight is leaking into a render can be costly.
3. Don't believe any other app solves it this way, people have expectations, rather see Houdini not working against them to help attract newcomers.
Houdini Lounge » Thoughts on Substance Designer?
- kahuna031
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Korny Klown2The latter. COPs main feature is being inside Houdini, piggybacking on its tools like vops, ROPs and data transfer. But it doesn't have the same development as other contexts resulting in both lacking features and stability issues (try looping for example and don't get me started on file load node). That said, it fills an important role in being able to perform simple image based tasks like merging baked textures and automatically attach this to other Houdini tasks. The advantage of doing the modeling, rendering and pipeline work in one single app is strong and only something Houdini could pull off.
is COPS2 now “Super advanced and powerful” or “crippled from years of neglect and occasional abuse”, or both?
Edited by kahuna031 - Feb. 12, 2018 05:47:14
Houdini Lounge » Thoughts on Substance Designer?
- kahuna031
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BabaJI must disagree with this. There is a reason why Substance is enjoying their success in changing the texturing workflow world wide, doing to texturing what Side FX has done to FX, and that doesn't happen by chance. If you've ever generated a brick render in Substance and Houdini you would know it takes a percentage of the time and training to do it in the first. I've posted RFE's and bugs on Houdinis baking and COPs and even if they were to be given maximum priority they would only help to fill the basics of a good texture workflow. Houdini could do well to give this area to Substance but I believe it should learn from its example, particularly in how to present itself to the newcomer.
I believe it's all about personal preference
Houdini Lounge » visualizer with a shortcut
- kahuna031
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martinkindl83I updated the original attachment to have this.
Defaults you suggested sounds good.
Houdini Lounge » Thoughts on Substance Designer?
- kahuna031
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Substance Designer and Painter is only gaining influence here and it's not tech that pushing it but the artists themselves. I don't think there is a way back now and question is only how we can improve its usage with pipeline work.
Houdini has a lot to learn from Substance's success. Especially how Painter helped bridge the gap between the non-procedural artists and Designer.
Houdini has a lot to learn from Substance's success. Especially how Painter helped bridge the gap between the non-procedural artists and Designer.
Houdini Lounge » visualizer with a shortcut
- kahuna031
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martinkindl83That's a Houdini bug. I got that and other display issues when creating visualizers through the gui too.
viewport doesnt update, but toggling visualization icon, does the trick
martinkindl83Yeah, would be nice with options for that. Problem is, then I need to write my custom gui and that might not update very well between Houdini versions. Another solution would be to bring up the settings window for the visualizer but I don't know if that's possible.
what about adding list box, if attribute should show up as vectors or numbers?
For now I'll change it so that it defaults to text if it's not a vector attribute.
Houdini Lounge » visualizer with a shortcut
- kahuna031
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Put it in C:\Users\'your user name'\Documents\houdini16.5\python2.7libs
Your hotkey setup looks identical to mine.
Your hotkey setup looks identical to mine.
Houdini Lounge » visualizer with a shortcut
- kahuna031
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Nothing else needed than H16.5. Have you assigned shift-x to something else? Changed your python environment somehow? If you type this in a python terminal you can test if the file is accessed:
import nodegraphhooks reload(nodegraphhooks)
Edited by kahuna031 - Jan. 25, 2018 01:17:06
Houdini Lounge » visualizer with a shortcut
- kahuna031
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Testing out the new network customization tools [www.sidefx.com] with attaching a shortcut to create a visualizer.
Drop nodegraphhooks.py file in $HOME/houdini16.5/python2.7libs/ select a sop node with an attribute other than P and press shift-x.
Drop nodegraphhooks.py file in $HOME/houdini16.5/python2.7libs/ select a sop node with an attribute other than P and press shift-x.
Edited by kahuna031 - Jan. 27, 2018 10:32:15
Houdini Engine for Maya » houdiniEngine_setAssetInput
- kahuna031
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start with sourcing the relevant mel script:
(import pymel.core as pm)
)
Edit: Also looks like you got a strange string for your command. The string is split up and you got a pythonic path for a mel command. Mel paths looks like this “|parent|object”. Remember to get the ticks right, you can first test by writing it as mel and then reformat eval style.
Btw, I do a similar thing when loading engine to access necessary commands:
(import pymel.core as pm)
pm.mel.eval("source houdiniEngineAssetInput") pm.mel.eval("houdiniEngine_setAssetInput \"" + self.hdaNode.fullPath() + ".input[" + str(index) + "].inputNodeId\" {" + mayaArray + "}"
Edit: Also looks like you got a strange string for your command. The string is split up and you got a pythonic path for a mel command. Mel paths looks like this “|parent|object”. Remember to get the ticks right, you can first test by writing it as mel and then reformat eval style.
Btw, I do a similar thing when loading engine to access necessary commands:
if not pm.pluginInfo("houdiniEngine", q=True, loaded=True): pm.loadPlugin("houdiniEngine", quiet=True) pm.mel.eval("source AEhoudiniAssetTemplate")
Edited by kahuna031 - Jan. 17, 2018 09:25:13
Technical Discussion » Multi select in the curve SOP for 2018... please?
- kahuna031
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A insert point node would be nice regardless! But it asks a question on how we select a point on a curve in the viewport that insert point should use? Failing this and people might stay with the current aproach.
Technical Discussion » How to snap the angle of rotation?
- kahuna031
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Technical Discussion » How to snap the angle of rotation?
- kahuna031
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Agree in everything you say. On the note on what needs to be fixed first I indeed believe ‘access’ to snapping ,like the hold function you mention or the snap keys physical location, to be a bigger issue than the snap options themselves. But IF they were fixed I think rotation stepping would be useful. Especially for architectural modeling.
Edited by kahuna031 - Jan. 6, 2018 12:16:41
Technical Discussion » How to snap the angle of rotation?
- kahuna031
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The mmb widget is indeed amazing, one of Houdini's strongest ux elements. But I disagree that it would be a replacement for discrete rotations or any other viewport operation for that matter. The time needed to perform an action is not close to compete plus you loose eye contact with the object, hampering the flow.
It's almost the same reason to why one wants grid snapping for transforms.
It's almost the same reason to why one wants grid snapping for transforms.
Technical Discussion » How to snap the angle of rotation?
- kahuna031
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