o very cool thx guys
jason
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Houdini Lounge » Introduction to Fluid Dynamics in Houdini
- JasonSlab
- 1533 posts
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Houdini Lounge » XSI to Houdini
- JasonSlab
- 1533 posts
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Houdini Lounge » Nearly 12 hours of new H9 video training!
- JasonSlab
- 1533 posts
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thx guys
just wish i didn't have to stream them, iv' only managed to view the first two of the bridge tutorial, and it took a few attempts to get to see them.
streaming media is always a problem for us here, we actually had to get a special d'load for some of the CmiVFX dvd's we bought
o the joys of a slow internet connection
jason
just wish i didn't have to stream them, iv' only managed to view the first two of the bridge tutorial, and it took a few attempts to get to see them.
streaming media is always a problem for us here, we actually had to get a special d'load for some of the CmiVFX dvd's we bought
o the joys of a slow internet connection
jason
Houdini Lounge » Another new dop tutorial set,
- JasonSlab
- 1533 posts
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great work Peter
nice easy to follow and understand training, keep up the g0od work!!
jason
nice easy to follow and understand training, keep up the g0od work!!
jason
Houdini Lounge » FUR/HAIR tutorials ?
Technical Discussion » facial expression
- JasonSlab
- 1533 posts
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Houdini Lounge » Long hair and fur solution for Houdini?
- JasonSlab
- 1533 posts
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phrenzy84cb
We are working on a comprehensive set of furring tutorials as we speak. Please stay tuned. (You won't have to wait long.)
Thank god.
I cant wait now.
-andy
ditto
Houdini Lounge » Mantra slow
- JasonSlab
- 1533 posts
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hey, sorry for the late reply!
here is some updated tests, i'm still getting slowdowns with different bucket sizes. I've used a much heavier geometry scene for my latest tests with some displacement and existing shadow maps.
here's the results:
bucket 16 raytrace
cores x2 4:25
cores x8 4:40
bucket 64 raytrace
cores x2 4:27
cores x8 4:16
bucket 16 micropolygon
cores x2 1:18
cores x8 3.58
bucket 64 micropolygon
cores x2 1:16
cores x8 4:17
avarage mantra memory use 1.9gig VM 1.89gig
rendering on:
dual Xeon quad core x5365 cpu @ 3.0GHz
XP 6bit
houdini 9.0.762
jason
here is some updated tests, i'm still getting slowdowns with different bucket sizes. I've used a much heavier geometry scene for my latest tests with some displacement and existing shadow maps.
here's the results:
bucket 16 raytrace
cores x2 4:25
cores x8 4:40
bucket 64 raytrace
cores x2 4:27
cores x8 4:16
bucket 16 micropolygon
cores x2 1:18
cores x8 3.58
bucket 64 micropolygon
cores x2 1:16
cores x8 4:17
avarage mantra memory use 1.9gig VM 1.89gig
rendering on:
dual Xeon quad core x5365 cpu @ 3.0GHz
XP 6bit
houdini 9.0.762
jason
Houdini Lounge » tutorial request
- JasonSlab
- 1533 posts
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hey
yeah, i second that, i'd love to see a workflow example of fur/hair on a character from start to finish!
jason
yeah, i second that, i'd love to see a workflow example of fur/hair on a character from start to finish!
jason
Houdini Lounge » Mantra slow
- JasonSlab
- 1533 posts
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hey thx for the replies
Mark, i'm measuring wallclock time and rendering to mplay.
i'll try re-render the scene later today with a smaller bucket size(well thats if my 6k render for a print ad finishes today :roll: )
i'll keep u posted!
jason
Mark, i'm measuring wallclock time and rendering to mplay.
i'll try re-render the scene later today with a smaller bucket size(well thats if my 6k render for a print ad finishes today :roll: )
i'll keep u posted!
jason
Houdini Lounge » Mantra slow
- JasonSlab
- 1533 posts
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hey
i've also found mantra to be slow on simple scenes, but yeah it doesn't take much longer on a slightly heavier scene.
one of the big issues i'm having is multi threading. My new work machine is a dual quad core, now the tests iv'e done on simple and heavy scenes, mantra slows down to a crawl if i use more than three cores.
rather odd, check out the rendering times on a meduim size scene below:
all threads 00:02:38:shock:
one thread 00:01:04
two threads 00:00:42
three threads 00:00:37
four threads 00:00:48
this was with micropolygon, iv'e tried raytracing to0, it pretty much comes out with the same result
running h 9.0.762 on windows 64
i also tested it on 9.0.759
jason
i've also found mantra to be slow on simple scenes, but yeah it doesn't take much longer on a slightly heavier scene.
one of the big issues i'm having is multi threading. My new work machine is a dual quad core, now the tests iv'e done on simple and heavy scenes, mantra slows down to a crawl if i use more than three cores.
rather odd, check out the rendering times on a meduim size scene below:
all threads 00:02:38:shock:
one thread 00:01:04
two threads 00:00:42
three threads 00:00:37
four threads 00:00:48
this was with micropolygon, iv'e tried raytracing to0, it pretty much comes out with the same result
running h 9.0.762 on windows 64
i also tested it on 9.0.759
jason
Technical Discussion » Delayed Load and per-primitive shaders
- JasonSlab
- 1533 posts
- Offline
Technical Discussion » Delayed Load and per-primitive shaders
- JasonSlab
- 1533 posts
- Offline
any help on Brian's question? i still can't get delayed read to render with my shaders…
thx
jason
thx
jason
Technical Discussion » Edit curves after Copy sop(deforming template geo)
- JasonSlab
- 1533 posts
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hiya's
i'm setting up some guide hairs on a imported obj sequence.
I'm coping a line to the imported obj's points, but because i need specific “styling” i want to Edit the copied lines “guides” after the Copy Sop.
How can i get the edited guides to maintain their shape? at the moment they stretch and rotate incorrectly when i hit play.
i know there is the re-orient attr. but i'm not sure how to implement it with a imported file seq. or is there another way?
anybody?
thx
jason
i'm setting up some guide hairs on a imported obj sequence.
I'm coping a line to the imported obj's points, but because i need specific “styling” i want to Edit the copied lines “guides” after the Copy Sop.
How can i get the edited guides to maintain their shape? at the moment they stretch and rotate incorrectly when i hit play.
i know there is the re-orient attr. but i'm not sure how to implement it with a imported file seq. or is there another way?
anybody?
thx
jason
Technical Discussion » Proto fur: kink attributes orientation
- JasonSlab
- 1533 posts
- Offline
hi
i was just doing some basic animation tests, when i ran into this little problem.
when i add a kink attr. to my fur the “kinked” fur's orientation get all buggerd up when my model rotates, does anyone know how to lock the orientation to the surface/skin?
check out this quicktime to see what i mean:
http://www.divshare.com/download/854733-0a5 [divshare.com]
tanks
jason
i was just doing some basic animation tests, when i ran into this little problem.
when i add a kink attr. to my fur the “kinked” fur's orientation get all buggerd up when my model rotates, does anyone know how to lock the orientation to the surface/skin?
check out this quicktime to see what i mean:
http://www.divshare.com/download/854733-0a5 [divshare.com]
tanks
jason
Technical Discussion » DOPS cloth/wire collisions, how?
- JasonSlab
- 1533 posts
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Technical Discussion » DOPS cloth/wire collisions, how?
- JasonSlab
- 1533 posts
- Offline
hi
i'm trying to get cloth to collide with dynamic wires and visa versa, but i'm not having to much luck.
anyone done this? any ideas?
thx
jason
i'm trying to get cloth to collide with dynamic wires and visa versa, but i'm not having to much luck.
anyone done this? any ideas?
thx
jason
Houdini Lounge » SideFX website problem
- JasonSlab
- 1533 posts
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Houdini Lounge » SideFX website problem
- JasonSlab
- 1533 posts
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i'm also having this problem, not every time though. It seems to happen mainly when i have multple forum pages open, i'm also using IE, it just closes all the sidefx.com windows, my other IE windows don't crash
|jason
|jason
Technical Discussion » Procedural squid legs in a particle system
- JasonSlab
- 1533 posts
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sorry bit of a n00b question but, how/or can i connect a dop system to a particle system?
and AAAARRRGGG , does anyone have a link to the daily build with a resume option? my connection here in SA sucks and i keep loosing the d/load at about 80%
thx
jason
and AAAARRRGGG , does anyone have a link to the daily build with a resume option? my connection here in SA sucks and i keep loosing the d/load at about 80%
thx
jason
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