You're lucky it runs at all. An 8Gb Mac with 2 CPUs and Intel graphics. That computer does not meet the minimum requirements to run Houdini.
http://www.sidefx.com/index.php?option=com_content&task=view&id=2680&Itemid=390 [sidefx.com]
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Technical Discussion » Houdini On OSX Crashes From Terminal But Runs Fine From .App
- Enivob
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Technical Discussion » Fonts From OSX Font Manager Do Not Show Up In Houdini?
- Enivob
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Thanks for the info. Our office does use a 3rd party font manager. It is good to know that it is supposed to work.
Managed Fonts work fine with all Adobe products and Cinema4D, however. This suggests SideFX should spend a little time investigating the issue IMO.
Managed Fonts work fine with all Adobe products and Cinema4D, however. This suggests SideFX should spend a little time investigating the issue IMO.
Houdini Learning Materials » Convert Point Group into a Curve?
- Enivob
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When I have a selection that I want to isolate for a further purpose I will click on the Delete icon in the tool shelf. This will drop down a Blast node with a series of numbers in the group. Those numbers are your selection.
What I do is select all those numbers, CTRL-A and copy them to the clip board. Delete the Blast node. Then I drop down a Delete node and paste those numbers into the group field of the Delete. The Delete node has the option to delete the numbers in the group or the inverse which is called non-selected.
After deleting the non-selected you now have your selection as a branch that you can further process. You could then drop down a Convert node and which can convert from various types to various types.
What I do is select all those numbers, CTRL-A and copy them to the clip board. Delete the Blast node. Then I drop down a Delete node and paste those numbers into the group field of the Delete. The Delete node has the option to delete the numbers in the group or the inverse which is called non-selected.
After deleting the non-selected you now have your selection as a branch that you can further process. You could then drop down a Convert node and which can convert from various types to various types.
Technical Discussion » popspeedlimit can't use $LIFE?
- Enivob
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Houdini Indie and Apprentice » How many times can I move the license?
- Enivob
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Houdini Indie and Apprentice » Window breaking - questions
- Enivob
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Check out this video, it explains how to install an anchor into the system to keep things from falling over.
https://www.youtube.com/watch?v=pwlCfLruRI4 [youtube.com]
https://www.youtube.com/watch?v=pwlCfLruRI4 [youtube.com]
Technical Discussion » Houdini Generator Expression fail
- Enivob
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Where are you defining the function any?
it does not exist, right?
Just write the code in it's long format till you get it working then try to condense it down into a single line.
Even though you only have a single line, you can paste multiple lines of code into that field. I have put over 100 lines of code into a Post-Write field for a ROP Driver.
it does not exist, right?
Just write the code in it's long format till you get it working then try to condense it down into a single line.
Even though you only have a single line, you can paste multiple lines of code into that field. I have put over 100 lines of code into a Post-Write field for a ROP Driver.
Technical Discussion » Make crowd switch randomly between states
- Enivob
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Try adding an attribute to each agent, an index which is in the range of 0-number of states.
Put the Trigger into VEX mode and examine the attribute. If they match then set the flag to true. I don't have Houdini in front of me right now but I think the flag is called i@trigger.
You also need to setup a node with VEX code that runs every frame. This is how you can detect if your clip time has reached the end. When you detect you are at the end of a clip just regenerate a new index for that agent and assign it to the attribute that the triggers are monitoring.
Put the Trigger into VEX mode and examine the attribute. If they match then set the flag to true. I don't have Houdini in front of me right now but I think the flag is called i@trigger.
You also need to setup a node with VEX code that runs every frame. This is how you can detect if your clip time has reached the end. When you detect you are at the end of a clip just regenerate a new index for that agent and assign it to the attribute that the triggers are monitoring.
Houdini Learning Materials » Custom Scatter tool
- Enivob
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There are a lot of nice example files on this website.
http://www.tokeru.com/cgwiki/?title=Houdini#Instance_with_rotation [tokeru.com]
Several of your requests are demonstrated with example files.
http://www.tokeru.com/cgwiki/?title=Houdini#Instance_with_rotation [tokeru.com]
Several of your requests are demonstrated with example files.
Technical Discussion » Fonts From OSX Font Manager Do Not Show Up In Houdini?
- Enivob
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Hi All,
I just noticed that the fonts from my font manager on OSX do to show up in the font list inside Houdini H15.
Is there a way to enable these fonts?
I just noticed that the fonts from my font manager on OSX do to show up in the font list inside Houdini H15.
Is there a way to enable these fonts?
Houdini Indie and Apprentice » Window breaking - questions
- Enivob
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If you have everything glued together right then the pieces should remain in the window frame as expected.
Houdini Learning Materials » Trying to attach multiple Geometry to a particle system
- Enivob
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The basic concept is on the point input side of the copy you setup an attribute that is a random number between 0 and the number of shapes, minus one, you want to use.
Then you connect all your shapes into a switch.
Then you write a stamp expression to fetch that random index value and use a different random index for each point.
The result is random shapes for each point.
Because it is just code, you can play around with other particle attributes to influence shape such as age. Maybe you want more particles to be torus when they are older etc…
Then you connect all your shapes into a switch.
Then you write a stamp expression to fetch that random index value and use a different random index for each point.
The result is random shapes for each point.
Because it is just code, you can play around with other particle attributes to influence shape such as age. Maybe you want more particles to be torus when they are older etc…
Technical Discussion » is there away to convert object to metaball so can uses
- Enivob
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If you are just going for the push-pin effect, maybe this link will help you. It is not metaball related, however.
http://www.tokeru.com/cgwiki/index.php?title=Houdini [tokeru.com]
Scroll down or find “Instance With Effector”.
http://www.tokeru.com/cgwiki/index.php?title=Houdini [tokeru.com]
Scroll down or find “Instance With Effector”.
Work in Progress » Skyscraper Destruction
- Enivob
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Houdini Indie and Apprentice » Great news - 3rd party rendering in Indie
- Enivob
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Houdini Indie and Apprentice » KEY FRAME. CANT PUT IT ON TIMELINE
- Enivob
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To add a keyframe to a parameter ALT-LEFT-CLICK on the field, for instance Translation X. To keyframe X,Y,Z at once ALT-LEFT-CLICK on the word “Translate”
SHIFT-MIDDLE-CLICK on a field or label to bring up the keyframe curve editor for that scoped channel.
SHIFT-MIDDLE-CLICK on a field or label to bring up the keyframe curve editor for that scoped channel.
Houdini Indie and Apprentice » CMIVFX - XML Cities
- Enivob
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It might just be some kind of formatting error in the XML. Notice some nodes end in a /> and some don't.
Houdini Indie and Apprentice » CMIVFX - XML Cities
- Enivob
- 2536 posts
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You need to at least report the error, dude.
How can we guess? There is a divide are you dividing by zero? Does the import fail? Is there indentation error? The list goes on. If it is cmiVFX training, that training comes with all the assets already typed in. Try using the supplied example file.
How can we guess? There is a divide are you dividing by zero? Does the import fail? Is there indentation error? The list goes on. If it is cmiVFX training, that training comes with all the assets already typed in. Try using the supplied example file.
Technical Discussion » Transfering point glob coordinates and rotation to txt/csv
- Enivob
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One way might be to bring your channel into the Sop level and then drop down a python node for writing out the CSV file.
Maybe you could try dropping python node in CHOPs instead? I have never tried using python in CHOPs, however.
Maybe you could try dropping python node in CHOPs instead? I have never tried using python in CHOPs, however.
Technical Discussion » How to simulate spheres packed like oranges in a store?
- Enivob
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You may want to investigate FEM objects. (Solid TAB Organic Tissue)If you make each sphere a FEM object you get some squash behavior by default. Then you could just drop them into a box/container using dynamics.
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