Is it possible to use H9 for creating normal maps, or is this beyond Houdini at this point.
I am thinking about trying to make static meshes for Unreal Tournament 3 using Houdini.
I can always just use Maya for this but want to use do it all in Houdini.
Normal maps and H9
3162 2 0- anon_user_54555117
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- jason_iversen
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Beyond Houdini? Sorry, I don't understand. Please clarify. :? :wink:
http://odforce.net/wiki/index.php/NormalMapping [odforce.net]
- which in turn links to a few discussions about Normal Mapping wrt Houdini.
Hope this helps,
Jason
PS. I'll admit, it would be good to see a few tools in Houdini to facilitate this; just to break the ice.
http://odforce.net/wiki/index.php/NormalMapping [odforce.net]
- which in turn links to a few discussions about Normal Mapping wrt Houdini.
Hope this helps,
Jason
PS. I'll admit, it would be good to see a few tools in Houdini to facilitate this; just to break the ice.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- goldfarb
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and have a look through these:
http://www.sidefx.com/index.php?option=com_content&task=view&id=877&Itemid=132 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=view&id=877&Itemid=132 [sidefx.com]
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