backing vertex color to texture?

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is there any way to bake vertex color to texture?

Thanks
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zveris
is there any way to bake vertex color to texture?

Thanks

I just did a mantra -h, and in there was:

-u object Beta-version of a texture baker

I have no idea how to use it.

– Antoine
Antoine Durr
Floq FX
antoine@floqfx.com
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thanks, gona try it!
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try something like this

make sure that there are no displacement shader attached to your geometry. currently that is not supported

mantra -u /obj/geo2:uv
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If your geo type is Bezier, Nurbs or a Mesh you can try the “Bake VEX” Sop also.

jim.
if(coffees<2,round(float),float)
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Doesn't “Bake VEX” just bake the results of the VEX shaders onto the points or CV's of the object? I don't think it really creates proper texture maps, but I never used it.

-Craig
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Correct. I tried the Bake Vex SOP on 6.1.149 Irix and the results were screwy. Haven't tried it on any newer versions or Windows yet.
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