Is PyroFX the first fire to emite light from itself?

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Now with this new emite light from volume…
Wondering if there is other capable of that or just the Houdini the first one?
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i am not sure if it is technically the same but turbulenceFD and fumefx can illuminate the surrounding objects
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That's an interesting point. Do PyroFX setups actually emit light? If yes, how is it controlled /tweaked?

Cheers,
Michael
Dr. Michael Boeni
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teamimx
That's an interesting point. Do PyroFX setups actually emit light? If yes, how is it controlled /tweaked?

Cheers,
Michael

Prior 12.5 Pyro emits lights from a point cloud. With 12.5 Houdini's volume can emit light by itself, and thus Pyro.

http://www.sidefx.com/docs/houdini12.5/shelf/volumelight [sidefx.com]
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Wow, that's neat

I must say, I am more and more impressed with Houdini…

Best regards,
michael
Dr. Michael Boeni
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sami.tawil
i am not sure if it is technically the same but turbulenceFD and fumefx can illuminate the surrounding objects


Are you really sure Sami?

I saw a bunch of tutorials and vids about FumeFX on the past, (version 2.0) and always saw the light coming from external lights… never saw a tutorial telling about
fumefx emitting light.

Maybe i am wrong!

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Sty
sami.tawil
i am not sure if it is technically the same but turbulenceFD and fumefx can illuminate the surrounding objects


Are you really sure Sami?

I saw a bunch of tutorials and vids about FumeFX on the past, (version 2.0) and always saw the light coming from external lights… never saw a tutorial telling about
fumefx emitting light.

Maybe i am wrong!


Vray or Final Render and FumeFX can definitely cast light/GI from the volume. Im not sure if you can with FumeFX and Scanline renderer but Vray has pretty nice rendering support of volumes in regards to this.
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^With Fume I also used particles that sampled the fume to drive some omni/point lights as well a few times. Certainly less grainy and a lot quicker than using GI.
Ian Farnsworth
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