Hi All,
Extreme noob here asking a question that may have been answered before. I CTRL-Click to lay down an Ocean and then setup a camera. When I render, however, the result of the render does not look like my viewport.
What is going on here?
How would I plan any kind of animation if the resulting render does not look ike my viewport?
[SOLVED]Ocean Render Does Not Match Viewport? (.piclc bug)
2467 2 0- Enivob
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- ctedin
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- Enivob
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Thanks for the hint.
I watched this video for more info. Mainly connecting the Fetch node to the input of the Mantra node.
https://vimeo.com/84903041 [vimeo.com]
However, there is a bug in this workflow.
It seems that Houdini Indie writes out files in the form of .piclc instead of .pic.
This means the path to the displacement maps setup by the shelf tools is invalid for Indie users. You have to select the Ocean Volume shader in the SHOP network, locate the Displacement Map field under the Displacement tab and manually change the extension of the displacement map from .pic to .piclc. I wonder if Apprentice has the same problem with .picnc?
I watched this video for more info. Mainly connecting the Fetch node to the input of the Mantra node.
https://vimeo.com/84903041 [vimeo.com]
However, there is a bug in this workflow.
It seems that Houdini Indie writes out files in the form of .piclc instead of .pic.
This means the path to the displacement maps setup by the shelf tools is invalid for Indie users. You have to select the Ocean Volume shader in the SHOP network, locate the Displacement Map field under the Displacement tab and manually change the extension of the displacement map from .pic to .piclc. I wonder if Apprentice has the same problem with .picnc?
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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