Extract in context?

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I can't seem to extract selected primitives in context. It always creates a separate object out of context. Any ideas?
Werner Ziemerink
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You mean using the Scene View tab menu? Have you tried the context menu on the Scene View?

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Look at this menu:


Ream more about it here:
http://www.sidefx.com/docs/houdini14.0/model/create [sidefx.com]

edit:
Puscat was first
Edited by - Sept. 7, 2015 14:30:47
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Yes, I can't get the extraction to work on primitive selection with the Create in Context. It only works when I choose at Object level.
Werner Ziemerink
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Extract is a one click solution which works great.
I don't want to go in and delete the selection, then switch to Delete non selected, then merge it back with the original mesh.

I don't see why this(extract node) could just work when switching context.
Werner Ziemerink
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Did you also try the new Split SOP?
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The split SOP would work fine if the original mesh stayed in tact…or at least had an option to preserve original mesh.

Basically I want to duplicate a primitive selection and be able to translate the new extracted peace somewhere else with one click. I the Extract SOP worked when switching to Create in Context it would be great.

I will submit a RFE, but wanted to makes sure I'm not doing something stupid.
Werner Ziemerink
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Werner Ziemerink
The split SOP would work fine if the original mesh stayed in tact…or at least had an option to preserve original mesh.

well it stays intact, however not as part of the same flow as split geo

so what you are describing sounds like Duplicate Shelf Tool in Context on selected primitives, which should work just fine
Tomas Slancik
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a-Ha! I did something stupid. How did I miss the duplicate tool. Thank you tamte. That is exactly what I wanted.
Werner Ziemerink
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