Modelling wish list

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Just thought I'd start a new thread out of something in this one

http://www.sidefx.com/forum/viewtopic.php?t=4039 [sidefx.com]

Number one modelling tool required, as Nate says and I agree, something that will clean up nasty triangles into quads.

Number two - more procedural edge tools

Number three - linked to number one - cookie sop to deal with quads and not just turn everything into triangles.

Number four (minor wish) - a remeshing tool that keeps the topology the same but redistributes triangles. Like polyreduce does when you turn up equalize edges but without the need to reduce the poly count. Good for scan cleanup.

Anyone got other suggestions? Keep this to modelling tools only.
The trick is finding just the right hammer for every screw
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1/ Able to perform many more operations at the object level; like being able to select from many Objects and performing mdeling operations on them simulataneously - eg. ReverseSOP.

2/ Improve the snapping tools to allow snapping along an axis - George and I have discussed this before

3/ A fill-interior-holes capability. Fill all holes in a poly mesh except along the boundary.

4/ Fix and improve brush selecting to work with a volatile key - for speed purposes.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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1. edge groups.
2. topology independent grouping option.
3. more output groups from sops that can output them.
4. a dynamic ‘use previous sop selection’ group option.
5. selection local coordsys option for handles.
6. tidier inset in polyextrude (no self-intersecting).
7. edge group output from cookie.
8. an inbuilt curve outline sop.
9. point chamfering for curves.
10. curve closing outside of the curve sop.
11. curve capping outside of the curve sop.
12. simpler, connectivity based point sorting for curves (just select first point).
13. more equalateral default triangulation for polys (in sops that make polys).
14. arrays in vex for custom modelling tools.
15. poly deleting and building in vex for custom modelling tools.


-cpb
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Jason…

Oh yeah I forgot about multiple object manipulation, that would be cool, more workflow stuff.

Snapping in the fuse sop could do with a second input for use as a template.

You know my views on selecting in general, I think it needs work.

Cpb….

Ah yes the old toplogy independent stuff, that would be ace.

and local coords for handles as a default option, yup absolutely.

For 10 I guess the ends sop doesn't do what you want?

What is curve capping?

For 12 do you mean something different from sort by vertex order?
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Building interactive tools in Houdini paradigm format. Like onClick, onPress, onRelease, onKeydown handlers as building blocks, viewPanel and similar objects as OPs, selection as OP. Full VEX topology control if not in already. Should make most tool requests obsolete as you could ‘program’ your own behavior.
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el_diablo
Building interactive tools in Houdini paradigm format. Like onClick, onPress, onRelease, onKeydown handlers as building blocks, viewPanel and similar objects as OPs, selection as OP. Full VEX topology control if not in already. Should make most tool requests obsolete as you could ‘program’ your own behavior.

Viewport Operators?

if(coffees<2,round(float),float)
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Unfortunately full topology control in vex just isn't going to happen, it's just too far removed from how vex works. Vex is points only i'm afraid and I can't see that changing. If you can't do it by combining existing ops then it has to be hdk. It's definetely a bit of a limitation.

Now a vop style hdk….. how about that? 8)
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>For 10 I guess the ends sop doesn't do what you want?

yep sorry ends works… for clean curves.
what I've been looking at are post-curvesect or
curves with manually removed/added segments.

capping was something I was trying to do with a manually
closed curve, but the work-araound would be simple enough,
if the vertex order can be sorted out.

so replace 10 and 11 on my list with 12.

also vex should be redesigned if its so limited,
definitely a wish-list item.

-cpb
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It would also be great to get SOP HDA selectors working - without having to EditContents on the HDA.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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