So I'm trying to rig one of these mixamo models up in Houdini, as they don't provide an auto-rigging tool for Houdini (It works brilliantly in Maya ), and I'm struggling with the painting of weights.
Since the model comes in as parts bits of the mesh are being left behind because I can't paint under geometry that naturally covers it. Boots for example underneath trousers.
How do you deal with this? ops:
Rigging - painting weights onto mesh underneath mesh
2257 4 0- Cigoler
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- goldfarb
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- tamte
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instead of delete
use Visibility SOP to temporarily hide occluding parts of geo, Visibility doesn't change your geo so you can bypass it afterwards and your weights that you painted downstream from that node will be still fine
you can as well hide geo by selecting polys you want to hide and pick Hide Selected Primitives form tool Visibility menu
it will place Visibility SOP for you
use Visibility SOP to temporarily hide occluding parts of geo, Visibility doesn't change your geo so you can bypass it afterwards and your weights that you painted downstream from that node will be still fine
you can as well hide geo by selecting polys you want to hide and pick Hide Selected Primitives form tool Visibility menu
it will place Visibility SOP for you
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- goldfarb
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