FLiP Viscosity question

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Hey gang,

I setup this simple test scene to show case my question. I want to shot this ball of high viscosity fluid at the wall and have it slide down the “wall”. But as soon as you turn up the viscosity values, the flip also seems to become “sticky” with the object it collides with, even if the friction is set to 0.

Is there a way to get it slide down instead of sticking to the surface and almost starting to roll down (and still have the high viscosity value) ?

Attachments:
Visco.hipnc (1.7 MB)

/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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Hey,

sorry if I have no answers to provide, as I precisely would like to know a way to do this too. Well my setup's a bit different but still I'm hitting a wall in my scene because of that automatic sticky behaviour that viscous fluids seem to have. Or maybe it's caused by the natural ‘drag“ behaviour viscous fluids get.

Either way, I’m wondering how to have a big ball of viscous fluid hit a surface, ”aesthically" flatten itself, then get absorbed/disappear in the various holes in the surface. Issue is that, just the same as yourself, most particles seem to stick to the surface they initially hit and stop dead in their tracks rather than roll over said surface ( which is curved ).

So yeah, just bumping your post for answer rather than double post!
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this may give you some answers
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144683#144683 [sidefx.com]
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thanks for bumping it, made Tamte the master notice it and give a good answer as always
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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you're welcome

Turned out I already had applied that solution but I somehow failed to do it properly : I forgot I was given a base scene to work set to a stupid scale. Mostly I had to crank the overall effect up and everything worked as I wished.

That moment when you realize you spent a few hours looking for a solution and it was already there, in your scene…
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