I am almost ashamed to ask this but I cannot seem to find how to override display options in houdini.
Basically I want to display a few object as wireframe in the viewport.
This is , a very common task in any other 3D apps I worked with but I cannot seem to find a way to do it.
overriding display option (wireframe)
14129 20 5-
- Nicolas Heluani
- Member
- 286 posts
- Joined: Dec. 2015
- Offline
-
- tony_a
- Member
- 87 posts
- Joined: Jan. 2009
- Offline
-
- Nicolas Heluani
- Member
- 286 posts
- Joined: Dec. 2015
- Offline
-
- Nicolas Heluani
- Member
- 286 posts
- Joined: Dec. 2015
- Offline
To whom it may help apparently I overlooked that you can effectively override display options for specific elements and selection on a scene under the display option marker tab There you can set display options for Scene Geometry, selected Scene geometry, current model geometry, etc. Is not the same but it works for my objective.
-
- dansidi
- Member
- 59 posts
- Joined: Oct. 2010
- Offline
Nicolas Heluani
To whom it may help apparently I overlooked that you can effectively override display options for specific elements and selection on a scene under the display option marker tab There you can set display options for Scene Geometry, selected Scene geometry, current model geometry, etc. Is not the same but it works for my objective.
Hi Nic,
Where can I find that display option marker tab thing?
Thanks!
-
- Nicolas Heluani
- Member
- 286 posts
- Joined: Dec. 2015
- Offline
dansidiThis was so long ago I think I was refering to the marker tab on the display options of the viewport (pressing d on a viewport) the options there were of help to me.Nicolas Heluani
To whom it may help apparently I overlooked that you can effectively override display options for specific elements and selection on a scene under the display option marker tab There you can set display options for Scene Geometry, selected Scene geometry, current model geometry, etc. Is not the same but it works for my objective.
Hi Nic,
Where can I find that display option marker tab thing?
Thanks!
-
- Luke Letellier
- Member
- 241 posts
- Joined: April 2014
- Offline
-
- jsmack
- Member
- 8173 posts
- Joined: Sept. 2011
- Offline
-
- julca
- Member
- 267 posts
- Joined: Oct. 2015
- Offline
-
- jsmack
- Member
- 8173 posts
- Joined: Sept. 2011
- Offline
You mean to override the display mode for a specific mesh when the pane's display mode is wireframe? That you cannot do because the the wireframe mode draws the geometry differently, there would be no way to render specific elements shaded. Only in a full-draw shaded mode can some elements be forced as wireframes, (or converted geometrically to open lines.)
Edited by jsmack - Dec. 18, 2018 04:31:01
-
- julca
- Member
- 267 posts
- Joined: Oct. 2015
- Offline
-
- papsphilip
- Member
- 388 posts
- Joined: July 2018
- Offline
-
- malexander
- Staff
- 5262 posts
- Joined: July 2005
- Offline
They're documented in model/attributes, under Viewport display attributes. There are four:
- gl_wireframe - force wireframe (1) or shaded (-1)
- gl_lit - draw with lighting (1) or no lighting (0)
- gl_showallpoints - draw points even if connected to geometry
- vm_cuspangle - angle in degrees for generating cusped normals
- gl_wireframe - force wireframe (1) or shaded (-1)
- gl_lit - draw with lighting (1) or no lighting (0)
- gl_showallpoints - draw points even if connected to geometry
- vm_cuspangle - angle in degrees for generating cusped normals
-
- jsmack
- Member
- 8173 posts
- Joined: Sept. 2011
- Offline
twod
They're documented in model/attributes, under Viewport display attributes. There are four:
- gl_wireframe - force wireframe (1) or shaded (-1)
- gl_lit - draw with lighting (1) or no lighting (0)
- gl_showallpoints - draw points even if connected to geometry
- vm_cuspangle - angle in degrees for generating cusped normals
The first tab of the visualize sop can set some or all of these too, for more of a ‘user-friendly’ method.
-
- julca
- Member
- 267 posts
- Joined: Oct. 2015
- Offline
twod
They're documented in model/attributes, under Viewport display attributes. There are four:
- gl_wireframe - force wireframe (1) or shaded (-1)
- gl_lit - draw with lighting (1) or no lighting (0)
- gl_showallpoints - draw points even if connected to geometry
- vm_cuspangle - angle in degrees for generating cusped normals
That's fantastic !!!

The ability to set some shaded (and textured !!) mesh while other are wireframe are super méga usefull !
-
- smbell
- Member
- 90 posts
- Joined: Feb. 2017
- Offline
-
- CYTE
- Member
- 783 posts
- Joined: Feb. 2017
- Offline
-
- toonafish
- Member
- 538 posts
- Joined: March 2014
- Offline
-
- Nicolas Heluani
- Member
- 286 posts
- Joined: Dec. 2015
- Offline
-
- toonafish
- Member
- 538 posts
- Joined: March 2014
- Offline
Nicolas Heluani
You could merge a bunch of objects and change the visualize there....does this helps achieve what you want?
Thanks, I was afraid of that.
Wonder why only display settings like "bounding box" or "point cloud" are available at Geo level, and not all other display settings. What a huge timesaver that would be...
-
- Quick Links