How to roll the primitives on surface curly?

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Hi, there.

I've tried to make an effect, which is to peel primitives curly like an attached image. It looks like kind of some peeling effect using cloth simulation, and I think to use cloth sim would be nice solution to me but I would like to do with SOP procedurally. Further not just peeling away from surface, flaking, but rolling curly along the surface like peeling fruits.

I've got stuck in this these days and even can't grab the start point to work on it.
In my thoughts, if the effect arises on the grid, then group the primitives respectively on the grid, and roll the primitive curly. And iterate them using foreach…? well if it works and is proper, then how to…?

The idea is too rough and actually don't know it's right to make it that I want.
how to roll the primitives on the surface curly like the image??

Any suggestion and ideas would be truly appreciated.

Many thanks,

Lee
Edited by lee22 - Jan. 26, 2017 12:33:14

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haveloos-gat-het-metaal-41397894.jpg (27.8 KB)

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This method is super brittle, but was fun to work out. Had a peek at the guts of the animatrix bend sop ( https://www.orbolt.com/asset/animatrix::bend::2.00 [orbolt.com] ), used that to get an idea of how to approach this. No doubt if you used his deformer directly you'd get much more control, but wanted to see how much of this could be done in a single wrangle.

Attachments:
papercurl_v04.gif (634.6 KB)
papercurl_v04.hipnc (146.7 KB)

http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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Very impressive. I suspect you could use the same principles to make a origami tool..
Gone fishing
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I really appreciated your great help. Actually, I'd just about given up on solving it. I can keep this work going on, thanks to your help!
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