There are so many ways to skin a cat. Every studio like to do it their own way.
To us, any information regarding digital assets would be welcome, and would show it's strengths and weaknesses.
We don't get lots of time setting up portable Hda's during production and building interfaces for animators takes way too long…maybe we are doing it wrong.
I've suggested portable bundles(among others) to make picking of selections easier when it comes to setting up these interfaces. Imagine having overlapping groups that riggers can generate once and then use later to set up the front end…for example hand controls can be part of multiple groups/bundles but also be part of upper body bundles.
We know this is possible with python, but would be great as a user friendly workflow.
Another one would be picking in the character picker.
Copy paste from RFE 80397
“Right now it takes a lot of effort to set up buttons for the character picker because one has to scroll through the whole list of nodes. This also depends on careful naming conventions and much back and forth as the rig grows.
We propose adding 2 buttons as seen in the attached gif to make setup quicker and easier. The ability to pick nodes from the viewport and to add nodes to the existing set. This requires only minor changes to the controlbutton.py as seen, and does not seem to clash with any existing functionality. One oddity while clicking the addSelected button is the need to hold shift to stop the natural deselection which occurs within the character picker.
We understand that major changes are being made on character setup functionality, but this small change to the existing system would make our riggers lives easier in the mean time.”